Changes between Version 11 and Version 12 of Civ:_Iberians
- Timestamp:
- Jan 4, 2011, 10:27:02 PM (13 years ago)
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Civ:_Iberians
v11 v12 116 116 117 117 === NAVY === 118 119 118 * '''Name: Fishing Ship.''' (to be translated) 120 119 * '''Class:''' Fishing Ship. 121 * '''Appearance:''' 120 * '''Appearance:''' 122 121 * '''Shell:''' - 123 122 * '''History:''' TBD … … 153 152 * '''Melee Armament: '''Falcata or Espasa sword. 154 153 * '''Ranged Armament:''' Saunion 155 * '''Appearance: 154 * '''Appearance: ''' 156 155 * '''Garb: -''' Same tunic as with all other Iberian war units, the so-called Iberian national costume according to Polybios. Armor similar to the Scutarii and the Epones. 157 156 * '''Shield:''' A round 'Caetra' slightly larger in diameter than the Citizen Soldier units carry; has raised centre boss depicting the head of a wolf. … … 176 175 * '''Garrison:''' 2. 177 176 * '''Function:''' Strong against siege weapons, all Citizen Soldier units but additionally bonused against Cavalry Archer & Infantry Slinger. Weak against Infantry Spearman & Infantry Javelinist. 178 * 177 * '''Special: '''- 179 178 180 179 === HEROES === … … 244 243 === VILLAGE === 245 244 * '''Name: Oppidum.''' (oh-PEE-doom) 246 * '''Class:''' Civ Centre.245 * '''Class:''' Civic Centre. 247 246 * '''History: '''The Oppidum, plural Oppida (oh-PEE-dah), has a long history in the Iberian Peninsula. They were walled towns, dating back to even before the time period of the game and expanding greatly during it. They were usually built upon heights for better defensive purposes but sometimes right out on the plains, especially in the east where there may not have been heights at desirable locations near meandering rivers. This concept drawing is derived from an actual archeological site that has been excavated in the northeast of Spain having belonged to the Ilergete (ee-layer-HAY-tay) tribe as shown in the figure below and from the virtual reconstruction of the site at the museum located adjacent to it. 248 247 … … 252 251 253 252 * '''Name: Hacienda.''' (ah-see-AYN-dah) <means: place of habitation, in this case rural> 254 * '''Class:''' Farm Centre.253 * '''Class:''' Farmstead. 255 254 * '''History: '''The Hacienda is adopted as being a farm centre that would typically house more than a single family, or an extended family, involved in all manner of agricultural pursuit required of the times. 256 255 … … 264 263 265 264 * '''Name: Centro de Recursos. '''(SAYN-troh day ray-COOR-sohss) <means: resource centre> 266 * '''Class: ''' Resource Centre.265 * '''Class: '''Mill. 267 266 * '''History: '''There was no such thing as an Iberians resource centre during the time frame although there may have been camps. However as a game construct we show one to serve purpose of supporting lumbering and mining operations. 268 267 269 268 * '''Name: Torre Iberica.''' (TOR-rayh ee-BAYER-ee-kah) <means: Iberians Tower> 270 * '''Class:''' Scout Tower.269 * '''Class:''' Outpost. 271 270 * '''History:''' The Torre Iberica is rather unique for its time and the bases for its construction have been derived of extensive archeological and paleontological investigations by university faculty members in Spain at sites of which one of the principal is that located near the village of Aldea de Centenario at some distance south-southeast of Madrid. These towers were quite large, high and stonework monolithic as shown; being cylindrical lent them added strength. They were initially built at mountain passes to control access through them or on high places to provide overview and defense of surrounding terrain. They may have also been used as 'toll stations' along trading routes. Sometimes they were even built 'right out in the middle of nowhere' on the flat lands, but always with the idea of defensively controlling terrain. In time, many of these towers became a central feature in the Oppida or Castros that grew up around them because of their ideally situated locations, or they were made integral with the walls of growing town sites. Whether located in an isolated spot or integrated into a populated place, they were ideally suited to their purpose during the time frame of the game. 272 271 * '''Special: '''Mini-Fort Strongpoint. … … 277 276 278 277 * '''Name: Torre Iberica.''' 279 * '''Class: ''' WallTower.278 * '''Class: '''Tower. 280 279 * (Attributes identical to Scout Tower; re-used again for this purpose.) 281 280 282 281 * '''Name: Puerta Mortal '''(poo-EHR-tah more-TALH) <means: Gate of Death> 283 * '''Class:''' WallGate.282 * '''Class:''' Gate. 284 283 * '''History:''' One of the central attributes of the Iberians civ is that it was a highly defensive one that constantly gave the Carthaginians trouble in their bid to conquer the peninsula (which they never really did) and took the Romans another 200 years to subdue, along with incredibly large cumulative loss of Roman soldier's lives. The title is an "assumed name", for want of a better name than just super fortified gateway. However, this doubled gate has been found incorporated into walls surrounding Iberian villages, Oppidum, and fortresses, Castros. It presents rather formidable aspects with its 4 towers, 2 gates, and a courtyard-like interior wherein enemy forces could become entrapped between the two gates, combined with a monolithically strong stone structure. The concept comes from archeologist and paleontologist descriptions of the remains of such gates at various locations scattered about the Iberian Peninsula, though the interpretation from such documents is the author's, reinforced by the knowledge of 0 A.D. team's historian, Professor Alejandro Carneiro of La Coruna, Spain. 285 284 * '''Special: ''' … … 289 288 === TOWN === 290 289 * '''Name: Puerto.''' (POOER-toh) <means: port> 291 * '''Class:''' Port Centre.290 * '''Class:''' Dock. 292 291 * '''History:''' No one really knows how ancient 1st millennium Iberian Peninsular docks or ports looked, though they were probably pretty simple affairs having but a short pier, if even that. However, for the purposes of creating a structure in the game and because the Phoenicians and Carthaginians had such broad influence on the peninsula for a half millennium before the time frame of the game, we have chosen to model something similar to the inner port centre at Carthage, with typical Iberians architectural applications applied to it. The largest port that was strictly Iberian, though said to have been founded by the Greeks (defaulting to the resident Iberians when Greek merchants were blocked by Carthage from further trading into the western Mediterranean), was probably only that of Saguntum (and possibly Emporion) on the eastern coast of Spain referred to as the Spanish Levant. 293 292 294 293 * '''Name: Templo.''' (TAYM-ploh) <means: temple> 295 * '''Class:''' Health Centre.294 * '''Class:''' Temple. 296 295 * '''History:''' The Iberian tribes did not typically worship their gods at temples, but there has been a single instance in which the remains of an ancient Tartessian temple has been unearthed in Andalusia in southern Spain, ruins as shown below the concept drawing, and a virtual model made of it which resides in the museum co-located with the site that is shown last below the concept drawing which is the inspiration for it. The Iberians for the most part worshiped their gods at small household votive altars in their homes or sometimes at smallish monuments to them in the outdoors. Their two principal gods (though they are also known to have had many others) were Endovellikos, as the male represented by a boar, and Ataekina, the female counterpart as represented by a goat. We have chosen to depict these two gods by statuary in the typical vein of the times, mounted atop the pillars at the entrance to the temple in the concept drawing, Ataekina on the right and Endovellikos on the left. Construction materials applied to the structure sketch are chosen to more accurately reflect the building practices prevalent at the time period of 0 A.D., including the tiling of the roofs. If the virtual representation of the Tartessian temple accurately reflects building practices on the Iberian Peninsula as far back as around 900 B.C. to which it is dated, then the Iberians in some places developed pretty sophisticated civilization and advanced architectural techniques that were contemporary to any other Mediterranean area civ of the time, though most of their cities may not have been as large. 297 296 298 297 * '''Name: Cuartel. '''(kooar-TAYL) <means: military cantonment area> 299 * '''Class: ''' Military Centre.298 * '''Class: '''Barracks. 300 299 * '''History:''' To the best of our knowledge, the Iberians did not have standing armies in the sense that we know of them elsewhere or of today, it is doubtful that they had specific structures designated as military centres; however as a game construct we show a modest structure wherein military related activities take place. The early Iberians may have possessed something akin to a military centre in that the quarters of the warrior aristocracy was walled off from the rest of the city. But these distinctions eased over time and war eventually came to encompass all levels of Iberian society. In addtion the Iberian approach to war varied across the Peninsula and so the kind of force gathered depended on location. This could vary from tribal and clan levies, a sort of feudal system, citizen armies similar to the Hellene city-states, to warrior aristocrats and mercanaries. 301 300 302 301 * '''Name: Mercado.''' (mayrh-KAH-doh) <means: marketplace> 303 * '''Class:''' Trade Centre.302 * '''Class:''' Market. 304 303 * '''History:''' The trade centres or marketplaces of the Iberians may have in fact been no more than folks gathering about in a plaza during certain days of the week or month in order to exchange goods. As a game construct we show a modest building where trading and purchasing goods for sale may take place. 305 304