Changes between Version 1 and Version 2 of EngineDocumentation


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Timestamp:
Oct 24, 2007, 1:21:34 AM (17 years ago)
Author:
anonymous
Comment:

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  • EngineDocumentation

    v1 v2  
    44For now, we just have the table-of-contents notes from Gobby.
    55
     6{{{
    67engine overview
    78  life of a game session from start to finish (pyrogenesis startup, VFS, menu GUI,
     
    1516 
    1617  build system
    17     . only one copy of settings for Mac, Win, Unix (helps keep workspaces in sync)
    18     . what it means to update-workspaces
    19     . organization of the tree as static libraries
    20     . external libraries and how they are linked in
    21     . required libraries for Linux and OS X ("manual" installation of the game)
     18    * only one copy of settings for Mac, Win, Unix (helps keep workspaces in sync)
     19    * what it means to update-workspaces
     20    * organization of the tree as static libraries
     21    * external libraries and how they are linked in
     22    * required libraries for Linux and OS X ("manual" installation of the game)
    2223
    2324finding your way around: brief description of all repository directories
     
    5859misc topics:
    5960  self-test
    60     . purpose
    61     . mechanism in VC IDE
    62     . where they lie
     61    * purpose
     62    * mechanism in VC IDE
     63    * where they lie
    6364 
    6465  overview of art formats
     
    6667  useful features for testing/development
    6768    copy from the finding your way around - doc
     69}}}