Changes between Version 1 and Version 2 of EngineDocumentation
- Timestamp:
- Oct 24, 2007, 1:21:34 AM (17 years ago)
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EngineDocumentation
v1 v2 4 4 For now, we just have the table-of-contents notes from Gobby. 5 5 6 {{{ 6 7 engine overview 7 8 life of a game session from start to finish (pyrogenesis startup, VFS, menu GUI, … … 15 16 16 17 build system 17 .only one copy of settings for Mac, Win, Unix (helps keep workspaces in sync)18 .what it means to update-workspaces19 .organization of the tree as static libraries20 .external libraries and how they are linked in21 .required libraries for Linux and OS X ("manual" installation of the game)18 * only one copy of settings for Mac, Win, Unix (helps keep workspaces in sync) 19 * what it means to update-workspaces 20 * organization of the tree as static libraries 21 * external libraries and how they are linked in 22 * required libraries for Linux and OS X ("manual" installation of the game) 22 23 23 24 finding your way around: brief description of all repository directories … … 58 59 misc topics: 59 60 self-test 60 .purpose61 .mechanism in VC IDE62 .where they lie61 * purpose 62 * mechanism in VC IDE 63 * where they lie 63 64 64 65 overview of art formats … … 66 67 useful features for testing/development 67 68 copy from the finding your way around - doc 69 }}}