Changes between Version 11 and Version 12 of EngineProfiling


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Timestamp:
Feb 13, 2015, 1:45:43 AM (9 years ago)
Author:
leper
Comment:

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  • EngineProfiling

    v11 v12  
    9696Run the game like
    9797{{{
    98 ./pyrogenesis -replay=path/to/commands.txt
     98./pyrogenesis -mod=mod -mod=public -replay=path/to/commands.txt
    9999}}}
    100100(or something equivalent on Windows). It will print its status to `stdout` (or the Output window on Windows). It gives the MD5 checksum of the complete simulation state once it's finished, which is handy if you're changing the code and want to make sure you're not affecting the simulation behaviour. Run in a profiler to measure whatever you want to measure.