Changes between Version 11 and Version 12 of EngineProfiling
- Timestamp:
- Feb 13, 2015, 1:45:43 AM (9 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
EngineProfiling
v11 v12 96 96 Run the game like 97 97 {{{ 98 ./pyrogenesis - replay=path/to/commands.txt98 ./pyrogenesis -mod=mod -mod=public -replay=path/to/commands.txt 99 99 }}} 100 100 (or something equivalent on Windows). It will print its status to `stdout` (or the Output window on Windows). It gives the MD5 checksum of the complete simulation state once it's finished, which is handy if you're changing the code and want to make sure you're not affecting the simulation behaviour. Run in a profiler to measure whatever you want to measure.