8 | | |
9 | | * There is only one ''t'' in ''eighteen''. |
10 | | * While ''four'' and ''fourteen'' are written with ''ou'', there is no ''u'' in ''forty'', only an ''o''. |
11 | | * The verbs to ''an-'', ''de-'', and ''pronounce'' are always spelled with ''ou'', as are the nouns ''an-'', ''de-'', and ''pronouncement'', whereas the nouns ''an-'', ''de-'', and ''pronunciation'' are spelled with only ''u''. |
12 | | * Although the word ''full'' ends with double ''ll'', adjectives ending in ''[https://www.lexico.com/definition/-ful -ful]'' (e.g. ''forgetful'', ''resourceful'', ''useful'') have only one final ''l''. |
13 | | * Words such as ''developer'' and ''exceptional'' are written with one ''p'' or ''n'', respectively (unlike in French). |
14 | | * The verbs ''[https://www.lexico.com/definition/loose loose]'' and ''[https://www.lexico.com/definition/lose lose]'' have very different meanings. |
15 | | |
| 11 | * There is only one ''t'' in ''eighteen''. |
| 12 | * While ''four'' and ''fourteen'' are written with ''ou'', there is no ''u'' in ''forty'', only an ''o''. |
| 13 | * The verbs to ''an-'', ''de-'', and ''pronounce'' are always spelled with ''ou'', as are the nouns ''an-'', ''de-'', and ''pronouncement'', whereas the nouns ''an-'', ''de-'', and ''pronunciation'' are spelled with only ''u''. |
| 14 | * Although the word ''full'' ends with double ''ll'', adjectives ending in ''[https://www.lexico.com/definition/-ful -ful]'' (e.g. ''forgetful'', ''resourceful'', ''useful'') have only one final ''l''. |
| 15 | * Words such as ''developer'' and ''exceptional'' are written with one ''p'' or ''n'', respectively (unlike in French). |
| 16 | * The verbs ''[https://www.lexico.com/definition/loose loose]'' and ''[https://www.lexico.com/definition/lose lose]'' have very different meanings. |
28 | | ||archeology ||archaeology ||archaeology || |
29 | | ||artifact ||artefact ||artefact || |
30 | | || behavior || behaviour || behaviour || |
31 | | ||center ||centre ||centre || |
32 | | ||civilization * ||civilization * ||civilisation * || |
33 | | ||color ||colour ||colour || |
34 | | ||defense ||defence ||defence || |
35 | | ||dialog ||dialogue ||dialogue || |
36 | | ||enroll ||enrol ||enrol || |
37 | | ||fertilizer * ||fertilizer * ||fertiliser * || |
38 | | ||gray ||grey ||grey || |
39 | | ||itemize * ||itemize * ||itemise * || |
40 | | ||jailor ||jailer ||gaoler || |
41 | | ||maneuver ||manoeuvre ||manoeuvre || |
42 | | ||northeast(ern) ||north-east(ern) ||north-east(ern) || |
43 | | ||plow ||plough ||plough || |
44 | | ||setup (noun)\\set up (verb) ||set-up (noun)\\set up (verb) ||set-up (noun)\\set up (verb) || |
45 | | ||skeptic ||sceptic ||sceptic || |
46 | | ||traveled\\traveling\\traveler ||travelled\\travelling\\traveller ||travelled\\travelling\\traveller || |
47 | | ||='''American''' =||= =||='''British''' =|| |
48 | | ||corn || ||maize || |
49 | | ||counterclockwise || ||anticlockwise || |
50 | | ||eggplant || ||aubergine || |
51 | | ||fall || ||autumn || |
52 | | ||sidewalk || ||pavement || |
53 | | ||zucchini || ||courgette || |
| 29 | ||archeology ||archaeology ||archaeology || |
| 30 | ||artifact ||artefact ||artefact || |
| 31 | ||center ||centre ||centre || |
| 32 | ||civilization * ||civilization * ||civilisation * || |
| 33 | ||color ||colour ||colour || |
| 34 | ||defense ||defence ||defence || |
| 35 | ||dialog ||dialogue ||dialogue || |
| 36 | ||enroll ||enrol ||enrol || |
| 37 | ||fertilizer * ||fertilizer * ||fertiliser * || |
| 38 | ||gray ||grey ||grey || |
| 39 | ||itemize * ||itemize * ||itemise * || |
| 40 | ||jailor ||jailer ||gaoler || |
| 41 | ||maneuver ||manoeuvre ||manoeuvre || |
| 42 | ||northeast(ern) ||north-east(ern) ||north-east(ern) || |
| 43 | ||plow ||plough ||plough || |
| 44 | ||setup (noun)\\set up (verb) ||set-up (noun)\\set up (verb) ||set-up (noun)\\set up (verb) || |
| 45 | ||skeptic ||sceptic ||sceptic || |
| 46 | ||traveled\\traveling\\traveler ||travelled\\travelling\\traveller ||travelled\\travelling\\traveller || |
| 47 | ||='''American''' =||= =||='''British''' =|| |
| 48 | ||corn || ||maize || |
| 49 | ||counterclockwise || ||anticlockwise || |
| 50 | ||eggplant || ||aubergine || |
| 51 | ||fall || ||autumn || |
| 52 | ||sidewalk || ||pavement || |
| 53 | ||zucchini || ||courgette || |
61 | | === Dates and times === |
62 | | '''Anno Domini (AD) and Before Christ (BC)''' |
63 | | |
64 | | The name of the game is '''0 A.D.''', which includes dots, for stylistic reasons. However, dots are not used when writing down years. E.g. Augustus was emperor of Rome from 27 BC until AD 14. |
65 | | |
66 | | The letters AD come before the year number (AD 2000), whereas BC follows it (347 BC). Also check there is always a single space between the year and BC/ AD. |
67 | | |
68 | | ||= =||=Anno Domini =||=Before Christ =|| |
69 | | || Syntax || AD YYYY || YYYY BC || |
70 | | ||good ||AD 420 || 420 BC || |
71 | | ||bad ||A.D., CE, C.E. || B.C., BCE, B.C.E. || |
72 | | |
73 | | '''Dates''' |
74 | | |
75 | | The following options ensure that there is no confusion between readers from different nations. A leading zero is only allowed in the ISO format. Be consistent and use the same format. |
76 | | |
77 | | ||= =||='''American''' format =||='''British''' format =||='''British''' abbreviated =||=ISO format =|| |
78 | | ||Syntax || Month DD, YYYY || DD Month YY || DD/Mth/YY ||YYYY-MM-DD || |
79 | | || good || April 4, 2021 || 4 April 2021 || 4/Apr/21 || 2021-04-04 || |
80 | | || bad || April 04, 2021 || 04 April 2021 || 04/Apr/21 || 2021-4-4 || |
81 | | |
82 | | '''Times''' |
83 | | |
84 | | Be consistent and use the same format. |
85 | | |
86 | | ||= =||=24-hour system =||= 12-hour system =|| |
87 | | ||Syntax || hh.mm || hh.mm a.m./ p.m. || |
88 | | || good || 4.30 || 4.30 a.m. || |
89 | | || bad || 04:30 || 4:30 am || |
90 | | || full hour[[BR]]good || 14.00 || 2 p.m.[[BR]]2 o’clock || |
91 | | || full hour [[BR]]bad || 14:30 || 2.00 pm[[BR]]2.00 o’clock || |
92 | | |
93 | | === Dynastic factions === |
94 | | ||='''singular:''' =||='''plural:''' =||='''adjective:''' =|| |
95 | | || ''founder of dynasty'' || ''members of dynasty'' || ''belonging to dynasty'' || |
96 | | ||Achaemenes ||Achaemenids ||Achaemenid || |
97 | | ||Maurya ||Mauryas ||Mauryan || |
98 | | ||Ptolemy ||Ptolemies ||Ptolemaic || |
99 | | ||Seleucus ||Seleucids ||Seleucid || |
100 | | |
101 | | === Greek and Latin === |
102 | | Greek words and proper names are Latinized everywhere, except in the specific name. |
103 | | |
104 | | ||='''Latinized''' =||='''Greek''' =|| |
105 | | ||Aeschylus ||Aiskhulos || |
106 | | ||Darius ||Dareios || |
107 | | ||Plato ||Platōn || |
108 | | ||Seleucus I ||Seleukos A' || |
109 | | ||Thucydides ||Thoukudidēs || |
| 61 | === Calender years |
| 62 | The name of the game is '''0 A.D.''', which includes dots, for stylistic reasons. |
| 63 | However, dots are not used when writing down years. E.g. Augustus was emperor of Rome from 27 BC until AD 14. |
| 64 | |
| 65 | ||='''good''' =||='''bad''' =|| |
| 66 | ||BC ||B.C., BCE, B.C.E. || |
| 67 | ||AD ||A.D., CE, C.E. || |
| 68 | |
| 69 | Also check there is always a single space between the year and BC/AD. |
| 70 | |
| 71 | === Dynastic factions |
| 72 | |
| 73 | ||='''singular:''' =||='''plural:''' =||='''adjective:''' =|| |
| 74 | ||''founder of dynasty''||''members of dynasty''||''belonging to dynasty''|| |
| 75 | ||Achaemenes ||Achaemenids ||Achaemenid || |
| 76 | ||Maurya ||Mauryas ||Mauryan || |
| 77 | ||Ptolemy ||Ptolemies ||Ptolemaic || |
| 78 | ||Seleucus ||Seleucids ||Seleucid || |
| 79 | |
| 80 | |
| 81 | === Greek and Latin |
| 82 | Greek words and proper names are Latinized everywhere, except in the specific name. |
| 83 | |
| 84 | ||='''Latinized''' =||='''Greek''' =|| |
| 85 | ||Aeschylus ||Aiskhulos || |
| 86 | ||Darius ||Dareios || |
| 87 | ||Plato ||Platōn || |
| 88 | ||Seleucus I ||Seleukos A' || |
| 89 | ||Thucydides ||Thoukudidēs || |
115 | | ||Aristotle ||Aristoteles ||Aristotelēs || |
116 | | ||Athens ||Athenae ||Athēnai || |
117 | | ||Homer ||Homerus ||Homēros || |
118 | | ||Livy ||Livius || || |
119 | | ||Mark Antony ||Marcus Antonius || || |
120 | | ||Ovid ||Ovidius || || |
121 | | ||Plutarch ||Plutarchus ||Ploutarchos || |
122 | | ||Ptolemy ||Ptolemaeus ||Ptolemaios || |
123 | | ||Syracuse ||Syracusae ||Surakousai || |
124 | | ||Virgil ||Vergilius || || |
125 | | ||='''English''' =||='''Latin''' =||='''Greek''' =|| |
126 | | ||Cataphract || ||Kataphraktos || |
127 | | ||Hoplite || ||Hoplitēs || |
128 | | ||Legionary ||Legionarius || || |
129 | | ||Penteconter || ||Pentēkontoros || |
130 | | ||Quadrireme ||Quadriremis ||Tetrērēs || |
131 | | ||Quinquereme ||Quinqueremis ||Pentērēs || |
132 | | ||Theatre ||Theatrum ||Theatron || |
133 | | ||Trireme ||Triremis ||Triērēs || |
134 | | |
135 | | == Terminology == |
136 | | In texts that the user needs to understand, such as menu entries, help tooltips, and similar, you must be consistent with the vocabulary that you use. |
137 | | |
138 | | An object should always be referred to using the same word everywhere in the game, and an action should always be referred to using the same verb. For example, if there is a unit type called ‘Female Citizen’, always refer to it as such, do not also use alternative forms such as ‘females’, ‘women’, and so on. Even in the same paragraph or sentence, you should use the same term. |
| 95 | ||Aristotle ||Aristoteles ||Aristotelēs || |
| 96 | ||Athens ||Athenae ||Athēnai || |
| 97 | ||Homer ||Homerus ||Homēros || |
| 98 | ||Livy ||Livius || || |
| 99 | ||Mark Antony ||Marcus Antonius || || |
| 100 | ||Ovid ||Ovidius || || |
| 101 | ||Plutarch ||Plutarchus ||Ploutarchos || |
| 102 | ||Ptolemy ||Ptolemaeus ||Ptolemaios || |
| 103 | ||Syracuse ||Syracusae ||Surakousai || |
| 104 | ||Virgil ||Vergilius || || |
| 105 | ||='''English''' =||='''Latin''' =||='''Greek''' =|| |
| 106 | ||Cataphract || ||Kataphraktos || |
| 107 | ||Hoplite || ||Hoplitēs || |
| 108 | ||Legionary ||Legionarius || || |
| 109 | ||Penteconter || ||Pentēkontoros || |
| 110 | ||Quadrireme ||Quadriremis ||Tetrērēs || |
| 111 | ||Quinquereme ||Quinqueremis ||Pentērēs || |
| 112 | ||Theatre ||Theatrum ||Theatron || |
| 113 | ||Trireme ||Triremis ||Triērēs || |
| 114 | |
| 115 | |
| 116 | == Terminology |
| 117 | In texts that the user needs to understand, such as menu entries, help |
| 118 | tooltips, and similar, you must be consistent with the vocabulary that you use. |
| 119 | |
| 120 | An object should always be referred to using the same word everywhere in the |
| 121 | game, and an action should always be referred to using the same verb. |
| 122 | For example, if there is a unit type called ‘Female Citizen’, always refer to it |
| 123 | as such, do not also use alternative forms such as ‘females’, ‘women’, and so |
| 124 | on. Even in the same paragraph or sentence, you should use the same term. |
158 | | === GUI === |
159 | | ||='''good''' =||='''bad''' =|| |
160 | | ||icon ||image, picture, portrait, sprite, thumbnail || |
161 | | ||window ||dialog(ue) || |
162 | | |
163 | | === Stats === |
164 | | ||='''code''' =||||='''good''' =||||='''bad''' =|| |
165 | | ||`Attack/Capture/Capture` ||||capture attack strength ||||capture rate, capture value || |
166 | | ||`Attack/Capture/MaxRange` ||||capture attack range ||||capture range || |
167 | | ||`Attack/Capture/RepeatTime` ||||capture attack speed¹ ||||capture rate, capture time || |
168 | | ||`Attack/Melee/Damage/Crush` ||||melee attack crush damage ||||crush, crush attack, crush strength || |
169 | | ||`Attack/Melee/MaxRange` ||||attack range ||||range, melee range || |
170 | | ||`Attack/Melee/RepeatTime` ||||melee attack speed¹ ||||melee attack repeat time || |
171 | | ||`Attack/Ranged/ElevationBonus` ||||elevation bonus |||| || |
172 | | ||`Attack/Ranged/MinRange` ||||minimum attack range ||||min attack range, minimum range || |
173 | | ||`Attack/Ranged/RepeatTime` ||||ranged attack speed¹ ||||ranged attack repeat time || |
174 | | ||`Builder/Rate` ||||build rate ||||builder rate, building rate || |
175 | | ||`Capturable/CapturePoints` ||||capture points |||| || |
176 | | ||`Cost/BuildTime` || ''structures''\\''ships, siege''\\''animals''\\''other units'' || build time\\construction time\\breeding time\\training time |||| building time, production time, recruitment time || |
177 | | ||`Cost/Population` ||||population cost |||| || |
178 | | ||`Cost/PopulationBonus` ||||population bonus |||| || |
179 | | ||`Cost/Resources/food` ||||food cost |||| || |
180 | | ||`Cost/Resources/wood` ||||wood cost ||||timber cost || |
181 | | ||`Cost/Resources/stone` ||||stone cost |||| || |
182 | | ||`Cost/Resources/metal` ||||metal cost ||||iron cost || |
183 | | ||`GarrisonHolder/BuffHeal` ||||garrison heal rate |||| || |
184 | | ||`GarrisonHolder/Max` ||||garrison capacity |||| || |
185 | | ||`Heal/Health` ||||healing strength ||||HP, heal value || |
186 | | ||`Heal/Range` ||||healing range ||||heal range || |
187 | | ||`Heal/Rate` ||||healing time ||||heal rate, healing speed || |
188 | | ||`Health/IdleRegenRate` || idle ||health regeneration rate ||||regeneration, regen rate, regen speed || |
189 | | ||`Health/Max` ||||health ||||health points, hitpoints, HP || |
190 | | ||`Health/RegenRate` ||||health regeneration rate ||||regeneration, regen rate, regen speed || |
191 | | ||`Loot/xp` || grant ||experience loot |||| || |
192 | | ||`Looter/xp` || gain ||experience loot |||| || |
193 | | || `ProductionQueue/TechCostMultiplier/food` || technologies require ||food |||| || |
194 | | ||`Promotion/RequiredXp` ||||promotion experience |||| || |
195 | | ||`ResourceGatherer/BaseSpeed` ||||gather speed ||||gather rate, work speed || |
196 | | ||`ResourceGatherer/Capacities/food` ||||food capacity ||||carry capacity, foot load || |
197 | | ||`ResourceGatherer/MaxDistance` ||||gather distance |||| || |
198 | | ||`ResourceGatherer/Rates/food.fish` ||||fish gather rate |||| || |
199 | | ||`ResourceGatherer/Rates/food.fruit` ||||fruit gather rate |||| || |
200 | | ||`ResourceGatherer/Rates/food.grain` ||||grain gather rate |||| || |
201 | | ||`ResourceGatherer/Rates/food.meat` ||||meat gather rate |||| || |
202 | | ||`ResourceGatherer/Rates/metal.ore` ||||metal gather rate |||| || |
203 | | ||`ResourceGatherer/Rates/metal.ruins` |||| |||| || |
204 | | ||`ResourceGatherer/Rates/stone.rock` ||||stone gather rate |||| || |
205 | | ||`ResourceGatherer/Rates/stone.ruins` |||| |||| || |
206 | | ||`ResourceGatherer/Rates/treasure` |||| |||| || |
207 | | ||`ResourceGatherer/Rates/wood.rock` ||||wood gather rate |||| || |
208 | | ||`ResourceGatherer/Rates/wood.ruins` |||| |||| || |
209 | | ||`ResourceTrickle/Interval` ||||resource trickle time |||| || |
210 | | ||`ResourceTrickle/Rates/food` ||||food trickle rate |||| || |
211 | | ||`UnitMotion/WalkSpeed` ||||movement speed ||||speed, velocity, walk speed || |
212 | | ||`Vision/Range` ||||vision range ||||line of sight, LOS, vision || |
213 | | || |||| |||| || |
| 147 | |
| 148 | === GUI |
| 149 | |
| 150 | ||='''good''' =||='''bad''' =|| |
| 151 | ||icon ||image, picture, portrait, sprite, thumbnail || |
| 152 | ||window ||dialog(ue) || |
| 153 | |
| 154 | |
| 155 | === Stats |
| 156 | |
| 157 | ||='''code''' =||||='''good''' =||||='''bad''' =|| |
| 158 | ||`Attack/Capture/Capture` ||||capture attack strength ||||capture rate, capture value || |
| 159 | ||`Attack/Capture/MaxRange` ||||capture attack range ||||capture range || |
| 160 | ||`Attack/Capture/RepeatTime` ||||capture attack speed¹ ||||capture rate, capture time || |
| 161 | ||`Attack/Melee/Damage/Crush` ||||melee attack crush damage ||||crush, crush attack, crush strength || |
| 162 | ||`Attack/Melee/MaxRange` ||||attack range ||||range, melee range || |
| 163 | ||`Attack/Melee/RepeatTime` ||||melee attack speed¹ ||||melee attack repeat time || |
| 164 | ||`Attack/Ranged/ElevationBonus` ||||elevation bonus |||| || |
| 165 | ||`Attack/Ranged/MinRange` ||||minimum attack range ||||min attack range, minimum range || |
| 166 | ||`Attack/Ranged/RepeatTime` ||||ranged attack speed¹ ||||ranged attack repeat time || |
| 167 | ||`Builder/Rate` ||||build rate ||||builder rate, building rate || |
| 168 | ||`Capturable/CapturePoints` ||||capture points |||| || |
| 169 | ||`Cost/BuildTime` ||''structures''\\''ships, siege''\\''animals''\\''other units''||build time\\construction time\\breeding time\\training time||||building time, production time, recruitment time|| |
| 170 | ||`Cost/Population` ||||population cost |||| || |
| 171 | ||`Cost/PopulationBonus` ||||population bonus |||| || |
| 172 | ||`Cost/Resources/food` ||||food cost |||| || |
| 173 | ||`Cost/Resources/wood` ||||wood cost ||||timber cost || |
| 174 | ||`Cost/Resources/stone` ||||stone cost |||| || |
| 175 | ||`Cost/Resources/metal` ||||metal cost ||||iron cost || |
| 176 | ||`GarrisonHolder/BuffHeal` ||||garrison heal rate |||| || |
| 177 | ||`GarrisonHolder/Max` ||||garrison capacity |||| || |
| 178 | ||`Heal/Health` ||||healing strength ||||HP, heal value || |
| 179 | ||`Heal/Range` ||||healing range ||||heal range || |
| 180 | ||`Heal/Rate` ||||healing time ||||heal rate, healing speed || |
| 181 | ||`Health/IdleRegenRate` ||idle||health regeneration rate ||||regeneration, regen rate, regen speed || |
| 182 | ||`Health/Max` ||||health ||||health points, hitpoints, HP || |
| 183 | ||`Health/RegenRate` ||||health regeneration rate ||||regeneration, regen rate, regen speed || |
| 184 | ||`Loot/xp` ||grant||experience loot |||| || |
| 185 | ||`Looter/xp` ||gain||experience loot |||| || |
| 186 | ||`ProductionQueue/TechCostMultiplier/food`||technologies require||food |||| || |
| 187 | ||`Promotion/RequiredXp` ||||promotion experience |||| || |
| 188 | ||`ResourceGatherer/BaseSpeed` ||||gather speed ||||gather rate, work speed || |
| 189 | ||`ResourceGatherer/Capacities/food` ||||food capacity ||||carry capacity, foot load || |
| 190 | ||`ResourceGatherer/MaxDistance` ||||gather distance |||| || |
| 191 | ||`ResourceGatherer/Rates/food.fish` ||||fish gather rate |||| || |
| 192 | ||`ResourceGatherer/Rates/food.fruit` ||||fruit gather rate |||| || |
| 193 | ||`ResourceGatherer/Rates/food.grain` ||||grain gather rate |||| || |
| 194 | ||`ResourceGatherer/Rates/food.meat` ||||meat gather rate |||| || |
| 195 | ||`ResourceGatherer/Rates/metal.ore` ||||metal gather rate |||| || |
| 196 | ||`ResourceGatherer/Rates/metal.ruins` |||| |||| || |
| 197 | ||`ResourceGatherer/Rates/stone.rock` ||||stone gather rate |||| || |
| 198 | ||`ResourceGatherer/Rates/stone.ruins` |||| |||| || |
| 199 | ||`ResourceGatherer/Rates/treasure` |||| |||| || |
| 200 | ||`ResourceGatherer/Rates/wood.rock` ||||wood gather rate |||| || |
| 201 | ||`ResourceGatherer/Rates/wood.ruins` |||| |||| || |
| 202 | ||`ResourceTrickle/Interval` ||||resource trickle time |||| || |
| 203 | ||`ResourceTrickle/Rates/food` ||||food trickle rate |||| || |
| 204 | ||`UnitMotion/WalkSpeed` ||||movement speed ||||speed, velocity, walk speed || |
| 205 | ||`Vision/Range` ||||vision range ||||line of sight, LOS, vision || |
| 206 | ||`` |||| |||| || |
219 | | === Structures === |
220 | | ||='''good''' =||='''bad''' =|| |
221 | | ||Structure ||Building || |
222 | | ||Arsenal ||Armoury, Foundry, Siege Workshop, Workshop || |
223 | | ||Civic Center ||Civic Centre, Civil Center, Civil Centre || |
224 | | ||Dock ||Harbour, Pier, Port, Quay, Shipyard, Wharf || |
225 | | ||Farmstead ||Farmhouse, Granary, Mill || |
226 | | ||Fortress ||Castle, Citadel, Fort, Stronghold || |
227 | | ||Forge ||Armoury, Blacksmith, Smithy || |
228 | | ||House ||Dwelling, Home, Hut, Shack || |
229 | | ||Storehouse ||Drop Site, Mining Camp, Storage Pit || |
230 | | |
231 | | === Units === |
232 | | ||='''good''' =||='''bad''' =|| |
233 | | ||Cavalry ||Cavalry Soldier, Horse, Horseman || |
234 | | ||Champion || || |
235 | | ||Champion Cavalry ||Cavalry Champion || |
236 | | ||Champion Cavalry Spearman ||Cavalry Spearman Champion, Champion Spear Cavalry || |
237 | | ||Champion Infantry ||Infantry Champion || |
238 | | ||Champion Infantry Archer ||Infantry Archer Champion, Champion Archer Infantry || |
239 | | || Champion Spearman (both cavalry and infantry) ||Spearman Champion || |
240 | | || Citizen (cavalry or infantry, female or male) ||Worker, Villager, Subject, Slave, Servant, Serf, Peasant, Labourer, Gatherer, Builder || |
241 | | ||Citizen Cavalry ||Cavalry Citizen-Soldier, Citizen-Cavalry, Citizen-Cavalry Unit || |
242 | | ||Citizen Infantry ||Infantry Citizen, Infantry Citizen Soldier, Infantry Citizen-Soldier || |
243 | | ||Citizen Soldier (cavalry or infantry) ||Citizen-Soldier, Soldier Citizen || |
244 | | ||Female Citizen ||Female, Female Worker, Woman || |
245 | | ||Infantry ||Infantry Soldier, Footman || |
246 | | ||Melee Cavalry ||Cavalry Melee Soldier, Heavy Cavalry || |
247 | | ||Melee Infantry ||Heavy Infantry || |
248 | | ||Ranged Cavalry ||Cavalry Ranged Soldier, Cavalry Skirmisher, Skirmisher Cavalry || |
249 | | ||Ranged Infantry ||Light Infantry, Infantry Skirmisher, Skirmisher Infantry, Skirmisher || |
250 | | ||Ship ||Boat, Craft, Vessel || |
251 | | ||Siege Engine ||Siege Weapon, Siege || |
252 | | |
253 | | == Tooltips == |
| 212 | === Structures |
| 213 | |
| 214 | ||='''good''' =||='''bad''' =|| |
| 215 | ||Structure ||Building || |
| 216 | ||Arsenal ||Armoury, Foundry, Siege Workshop, Workshop || |
| 217 | ||Civic Center ||Civic Centre, Civil Center, Civil Centre || |
| 218 | ||Dock ||Harbour, Pier, Port, Quay, Shipyard, Wharf || |
| 219 | ||Farmstead ||Farmhouse, Granary, Mill || |
| 220 | ||Fortress ||Castle, Citadel, Fort, Stronghold || |
| 221 | ||Forge ||Armoury, Blacksmith, Smithy || |
| 222 | ||House ||Dwelling, Home, Hut, Shack || |
| 223 | ||Storehouse ||Drop Site, Mining Camp, Storage Pit || |
| 224 | |
| 225 | |
| 226 | === Units |
| 227 | |
| 228 | ||='''good''' =||='''bad''' =|| |
| 229 | ||Cavalry ||Cavalry Soldier, Horse, Horseman || |
| 230 | ||Champion || || |
| 231 | ||Champion Cavalry ||Cavalry Champion || |
| 232 | ||Champion Cavalry Spearman ||Cavalry Spearman Champion, Champion Spear Cavalry || |
| 233 | ||Champion Infantry ||Infantry Champion || |
| 234 | ||Champion Infantry Archer ||Infantry Archer Champion, Champion Archer Infantry || |
| 235 | ||Champion Spearman (both cavalry and infantry)||Spearman Champion || |
| 236 | ||Citizen (cavalry or infantry, female or male)||Worker, Villager, Subject, Slave, Servant, Serf, Peasant, Labourer, Gatherer, Builder || |
| 237 | ||Citizen Cavalry ||Cavalry Citizen-Soldier, Citizen-Cavalry, Citizen-Cavalry Unit || |
| 238 | ||Citizen Infantry ||Infantry Citizen, Infantry Citizen Soldier, Infantry Citizen-Soldier || |
| 239 | ||Citizen Soldier (cavalry or infantry) ||Citizen-Soldier, Soldier Citizen || |
| 240 | ||Female Citizen ||Female, Female Worker, Woman || |
| 241 | ||Infantry ||Infantry Soldier, Footman || |
| 242 | ||Melee Cavalry ||Cavalry Melee Soldier, Heavy Cavalry || |
| 243 | ||Melee Infantry ||Heavy Infantry || |
| 244 | ||Ranged Cavalry ||Cavalry Ranged Soldier, Cavalry Skirmisher, Skirmisher Cavalry || |
| 245 | ||Ranged Infantry ||Light Infantry, Infantry Skirmisher, Skirmisher Infantry, Skirmisher || |
| 246 | ||Ship ||Boat, Craft, Vessel || |
| 247 | ||Siege Engine ||Siege Weapon, Siege || |
| 248 | |
| 249 | |
| 250 | == Tooltips |
277 | | |
278 | | The exact format depends on the aura `type` (see [https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/components/Auras.js Auras.js] ): |
279 | | |
280 | | ||='''type''' =||='''format''' =||= '''examples''' =|| |
281 | | ||formation ||[player] [class] in his formation [change] [attributes] [requirements] || Soldiers in his formation +3 armor and +15% movement speed. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json ref]) || |
282 | | ||garrison || [player] [class] he is garrisoned in [change] [attributes] [requirements] || Ship he is garrisoned in −30% batch training time and +50% movement speed. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json ref]) || |
283 | | ||garrisonedUnits ||Garrisoned [player] [class] [change] [attributes] [requirements] || Garrisoned Siege Engines +3 health regeneration rate. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/arsenal_repair.json ref])\\Garrisoned Soldiers +3 armor and +20 vision range. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json ref]) || |
284 | | ||global ||[player] [class] [change] [attributes] [requirements] || Allied Structures −20% technology research time. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/gaul_player_teambonus.json ref])\\Temples −25% stone cost and +2 garrison heal rate. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_2.json ref])\\+40 maximum population limit (requires the “Glorious Expansion” technology). ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wonder_pop_2.json ref]) || |
285 | | ||range ||[player] [class] [change] [attributes] [requirements] || Workers +25% grain gather rate. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/rotary_mill.json ref])\\Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged attack damage. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hannibal.json ref])\\Champions +2 capture attack strength, +20% melee and ranged attack damage, +10% movement speed. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_boudicca.json ref]) || |
286 | | |
287 | | === Technologies === |
288 | | Technologies are JSON files located inside `simulation/data/technologies/`. All technologies are global and irreversible. Please follow the **"[player] [class] [change] [attributes]"** format (see auras [[wiki:EnglishStyleGuide#Auras | above]], without [requirements]), e.g.: |
289 | | |
| 274 | |
| 275 | The exact format depends on the aura `type` (see [https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/components/Auras.js Auras.js]): |
| 276 | ||='''type''' =||='''format''' =||='''examples'''=|| |
| 277 | ||formation ||[player] [class] in his formation [change] [attributes] [requirements] ||Soldiers in his formation +3 armor and +15% movement speed. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_iphicrates_1.json ref])|| |
| 278 | ||garrison ||[player] [class] he is garrisoned in [change] [attributes] [requirements]||Ship he is garrisoned in −30% batch training time and +50% movement speed. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_themistocles_1.json ref])|| |
| 279 | ||garrisonedUnits ||Garrisoned [player] [class] [change] [attributes] [requirements] ||Garrisoned Siege Engines +3 health regeneration rate. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/arsenal_repair.json ref])\\Garrisoned Soldiers +3 armor and +20 vision range. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wall_garrisoned.json ref])|| |
| 280 | ||global ||[player] [class] [change] [attributes] [requirements] ||Allied Structures −20% technology research time. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/teambonuses/gaul_player_teambonus.json ref])\\Temples −25% stone cost and +2 garrison heal rate. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/athen_hero_pericles_2.json ref])\\+40 maximum population limit (requires the “Glorious Expansion” technology). ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/wonder_pop_2.json ref])|| |
| 281 | ||range ||[player] [class] [change] [attributes] [requirements] ||Workers +25% grain gather rate. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/structures/rotary_mill.json ref])\\Own and Allied Soldiers and Siege Engines +1 capture attack strength, +20% melee and ranged attack damage. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/cart_hero_hannibal.json ref])\\Champions +2 capture attack strength, +20% melee and ranged attack damage, +10% movement speed. ([https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/simulation/data/auras/units/heroes/brit_hero_boudicca.json ref])|| |
| 282 | |
| 283 | === Technologies |
| 284 | Technologies are JSON files located inside `simulation/data/technologies/`. All technologies are global and irreversible. Please follow the **"[player] [class] [change] [attributes]"** format (see auras [[EnglishStyleGuide#Auras | above]], without [requirements]), e.g.: |
337 | | ||='''good''' =||='''bad''' =||='''usage''' =|| |
338 | | ||… (U+2026, ellipsis) ||... (three full stops) ||intentional omission || |
339 | | ||• (U+2022, bullet) ||- (hyphen) ||itemization || |
340 | | ||– (U+2013, en-dash) ||- (hyphen), -- (two hyphens) ||range of values (500–1 BC), oppositions (Greco–Persian wars) || |
341 | | ||— (U+2014, em-dash) ||- (hyphen), --- (three hyphens) ||attribution of a quote source || |
342 | | ||− (U+2212, minus) ||- (hyphen) ||subtraction, negative values (−20% training time) || |
343 | | ||× (U+00D7, times) ||x (X) ||multiplication || |
344 | | ||“ (U+201C) ||" (programmer's quote) ||start of a quotation || |
345 | | ||” (U+201D) ||" (programmer's quote) ||end of a quotation || |
346 | | ||‘ (U+2018) ||' (apostrophe) ||start of a quotation inside a quotation || |
347 | | ||’ (U+2019) ||' (apostrophe) ||end of a quotation inside a quotation || |
| 332 | ||='''good''' =||='''bad''' =||='''usage''' =|| |
| 333 | ||… (U+2026, ellipsis) ||... (three full stops) ||intentional omission || |
| 334 | ||• (U+2022, bullet) ||- (hyphen) ||itemization || |
| 335 | ||– (U+2013, en-dash) ||- (hyphen), -- (two hyphens) ||range of values (500–1 BC), oppositions (Greco–Persian wars) || |
| 336 | ||— (U+2014, em-dash) ||- (hyphen), --- (three hyphens) ||attribution of a quote source || |
| 337 | ||− (U+2212, minus) ||- (hyphen) ||subtraction, negative values (−20% training time) || |
| 338 | ||× (U+00D7, times) ||x (X) ||multiplication || |
| 339 | ||“ (U+201C) ||" (programmer's quote) ||start of a quotation || |
| 340 | ||” (U+201D) ||" (programmer's quote) ||end of a quotation || |
| 341 | ||‘ (U+2018) ||' (apostrophe) ||start of a quotation inside a quotation || |
| 342 | ||’ (U+2019) ||' (apostrophe) ||end of a quotation inside a quotation || |