164 | | * Graphics: ??? |
165 | | * Renderer: ??? Break this down |
166 | | * Gui: Graphic user Interface |
167 | | * i18n: Text Localization. |
168 | | * Lib: System Specific code, utilities and low-level resource code |
169 | | * Maths: Relevant 3d Math functions |
170 | | * Ps: The engine core |
171 | | * Scripting: Scripting Engine |
172 | | * Simulation: Game Simulation main work. |
173 | | * Sound: Audio |
| 164 | * Atlas: Game development tool (map editor, scenario editor, entities, etc.) |
| 165 | * Collada: Libraries for converting Collada digital assets to 0AD formats |
| 166 | * Engine: Math code, OpenAL sound stuff and other support code like profilers and hardware support. |
| 167 | * Graphics: Engine 3D Graphics (Cameras, Meshes, Particles, Shaders, etc.) |
| 168 | * Gui: Graphic user Interface (2D stuff for creating dialog boxes, text, buttons and other similar stuff) |
| 169 | * Lowlevel: Low level code that gives the engine some common functionality in different OS's |
| 170 | * Network: Code that manages network connectiviity between peers for multi-user games. |
| 171 | * Pyrogenesis: "Main" for the game. The game executable is called pyrogenesis.exe |
| 172 | * Scriptinginterface: Scripting Engine |
| 173 | * Simulation2: Game Simulation main work (Pathing, Motion, Command processing, Player Management, etc.) |