Changes between Version 63 and Version 64 of GamePerformance


Ignore:
Timestamp:
Nov 20, 2015, 3:59:32 PM (8 years ago)
Author:
Stan
Comment:

Fix capitalization and add #2618 to threading.

Legend:

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  • GamePerformance

    v63 v64  
    66||= Feature =||= Relevant link(s) =||= Performance impact =||= Status =||
    77|| Support OpenGL 4 || #3054 [http://www.wildfiregames.com/forum/index.php?showtopic=16734 forum thread] || Big || Work in progress ||
    8 || Threading to use more than one CPU core || || Big || Not started ||
     8|| Threading to use more than one CPU core || #2618 || Big || Not started ||
    99|| !Short/Vertex Pathfinder Rewrite || #1942 || Big || Not started ||
    1010|| Improvement/replacement for AI entitycollections || #2370 || Big || Stalled ||
     
    6363|| CCmpRangeManager optimization || #1707 || Medium || alpha15 ||
    6464|| Optimization with many selected units || r14296 r14306 || Small || alpha15 ||
    65 || Optimize Move() in !CcmpUnitMotion || #2094 || Small || alpha15 ||
     65|| Optimize Move() in !CCmpUnitMotion || #2094 || Small || alpha15 ||
    6666|| Text rendering optimizations || r14017 r14018 r14019 r14020 || Small || alpha15 ||
    6767|| Avoid slightly-expensive !QueryInterface?() calls || r13825 || Small || alpha15 ||