Changes between Version 63 and Version 64 of GamePerformance
- Timestamp:
- Nov 20, 2015, 3:59:32 PM (8 years ago)
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GamePerformance
v63 v64 6 6 ||= Feature =||= Relevant link(s) =||= Performance impact =||= Status =|| 7 7 || Support OpenGL 4 || #3054 [http://www.wildfiregames.com/forum/index.php?showtopic=16734 forum thread] || Big || Work in progress || 8 || Threading to use more than one CPU core || || Big || Not started ||8 || Threading to use more than one CPU core || #2618 || Big || Not started || 9 9 || !Short/Vertex Pathfinder Rewrite || #1942 || Big || Not started || 10 10 || Improvement/replacement for AI entitycollections || #2370 || Big || Stalled || … … 63 63 || CCmpRangeManager optimization || #1707 || Medium || alpha15 || 64 64 || Optimization with many selected units || r14296 r14306 || Small || alpha15 || 65 || Optimize Move() in !C cmpUnitMotion || #2094 || Small || alpha15 ||65 || Optimize Move() in !CCmpUnitMotion || #2094 || Small || alpha15 || 66 66 || Text rendering optimizations || r14017 r14018 r14019 r14020 || Small || alpha15 || 67 67 || Avoid slightly-expensive !QueryInterface?() calls || r13825 || Small || alpha15 ||