Changes between Version 2 and Version 3 of GameplayDesignPrinciples


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Timestamp:
Sep 11, 2016, 1:55:07 PM (8 years ago)
Author:
fatherbushido
Comment:

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  • GameplayDesignPrinciples

    v2 v3  
    88 1. There should be as many different viable strategies as possible and it's good if every game plays out differently. If the player does something the same way in every game, that could be something which needs a redesign.
    99 1. Options which are always wrong should be balanced properly or removed.
    10  1. Gameplay mechanics must work well for all major/official game modes (Singleplayer/Multiplayer, Scenarios/Random maps etc.)
     10 1. Gameplay mechanics must work well for all major/official game modes (!Singleplayer/Multiplayer, !Scenarios/Random maps etc.)
    1111 1. Every feature should have a concept behind it answering some basic questions like these:
    1212  * What does the player do here?