Changes between Version 15 and Version 16 of GameplayFeatureStatus
- Timestamp:
- Dec 9, 2010, 10:01:54 PM (13 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
GameplayFeatureStatus
v15 v16 2 2 3 3 Features that are largely completed are marked ~~like this~~. 4 5 Features that we probably want to complete for a first developer-oriented alpha release are marked with ^[A1]^.6 7 Features that we probably want to complete for a later player-oriented alpha release are marked with ^[P]^.8 4 9 5 Before working on a feature, it should be broken down into more detail and added as a Trac ticket (with a reference to the ticket added from this page). … … 18 14 [source:ps/trunk/source/simulation2/components/CCmpPathfinder.cpp Pathfinder] 19 15 * Old description: [wiki:XML.Entity.Actions.Move] 20 * ^[A1]^~~''Walking''~~16 * ~~''Walking''~~ 21 17 * ''Running/charging'' 22 18 * Adds combat bonus (see #213) … … 27 23 * Components: [source:ps/trunk/source/simulation2/components/CCmpPosition.cpp Position] 28 24 * ''Pathfinding'' 29 * ^[A1]^~~''Basic pathfinding''~~25 * ~~''Basic pathfinding''~~ 30 26 * ~~''Better pathfinding''~~ 31 27 * ''More better pathfinding'' … … 42 38 [source:ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js UnitAI] 43 39 * Old description: [wiki:XML.Entity.Actions.Attack], [wiki:XML.Entity.Traits.Armour] 44 * ^[A1]^~~''Basic attacks''~~40 * ~~''Basic attacks''~~ 45 41 * ''Secondary attacks'' (automatic switching between ranged and melee weapons) 46 * ^[A1]^~~''Projectiles''~~42 * ~~''Projectiles''~~ 47 43 * [GameplayDesignProjectiles Current design] 48 44 * ''Accuracy effects'' … … 53 49 [source:ps/trunk/binaries/data/mods/public/simulation/components/Health.js Health] 54 50 * Old description: [wiki:XML.Entity.Traits.Health] 55 * ^[A1]^~~''Death''~~56 * ^[P]^~~''Corpses''~~57 * ^[P]^~~''Decay''~~51 * ~~''Death''~~ 52 * ~~''Corpses''~~ 53 * ~~''Decay''~~ 58 54 * ''Healers'' 59 55 * Old description: [wiki:XML.Entity.Actions.Heal] … … 72 68 [wiki:List:_Entities:_Nature:_Fauna], [wiki:List:_Entities:_Nature:_Fauna:_Herd], 73 69 [wiki:List:_Entities:_Nature:_Geological:_Minerals] 74 * ^[A1]^~~''Basic resource gathering''~~75 * ^[P]^ ''Dropsites''70 * ~~''Basic resource gathering''~~ 71 * ~~''Dropsites''~~ 76 72 * ~~''Kill animals before gathering meat''~~ 77 73 * ''Corrals'' … … 79 75 * Old description: [wiki:List:_Entities:_Player:_Structures#Field] 80 76 * ''Decay'' 81 * ^[P]^~~''Auto-select nearby resources''~~ (when the currently targeted resource is exhausted)77 * ~~''Auto-select nearby resources''~~ (when the currently targeted resource is exhausted) 82 78 83 79 * '''Building construction''' 84 80 * [GameplayDesignConstruction Current design] 85 81 * Related tickets: #499 86 * ^[A1]^''Placement constraints'' (on map; ~~not on obstruction;~~ not on water; ~~on visible land~~)87 * ^[A1]^~~''Population effects''~~82 * ''Placement constraints'' (on map; ~~not on obstruction;~~ not on water; ~~on visible land~~) 83 * ~~''Population effects''~~ 88 84 * Old description: [wiki:XML.Entity.Traits.Population] 89 * ^[A1]^~~''Resource usage''~~90 * ^[A1]^~~''Foundations''~~91 * ^[A1]^''Flatten terrain''85 * ~~''Resource usage''~~ 86 * ~~''Foundations''~~ 87 * ''Flatten terrain'' 92 88 * ''Animation'' 93 89 * ''Diminishing returns with more builders'' 94 * ^[P]^~~''Repair''~~90 * ~~''Repair''~~ 95 91 * Old description: [wiki:XML.Entity.Actions.Repair] 96 92 … … 98 94 * [http://www.wildfiregames.com/forum/index.php?showtopic=13027 Current design] 99 95 * Old description: [wiki:XML.Entity.Actions.Create], [wiki:XML.Entity.Traits.Creation] 100 * ^[A1]^~~''Training queues''~~101 * ^[P]^~~''Rally points''~~96 * ~~''Training queues''~~ 97 * ~~''Rally points''~~ 102 98 103 * ^[P]^'''Research'''99 * '''Research''' 104 100 * Old description: [wiki:XML.Tech] 105 101 * ''Research queues'' 106 102 * ''Tech effects'' 107 103 108 * ^[P]^'''Settlements'''104 * '''Settlements''' 109 105 * Old description: [wiki:List:_Entities:_Nature:_Geological:_Other] 110 106 … … 118 114 * Old description: [wiki:XML.Entity.Traits.Garrison] 119 115 120 * ^[P]^'''Auras'''116 * '''Auras''' 121 117 * Old description: [wiki:XML.Entity.Traits.Auras] 122 * ''Detect range entering/leaving''118 * ~~''Detect range entering/leaving''~~ 123 119 * ''Modify unit stats'' 124 120 125 * ^[P]^'''LOS'''121 * '''LOS''' 126 122 * Old description: [wiki:XML.Entity.Traits.Vision] 127 123 * ~~''Determine from units''~~ … … 138 134 [source:ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js UnitAI] 139 135 * Old description: [wiki:XML.Entity.Traits.AI] 140 * ^[P]^~~''Order queues''~~136 * ~~''Order queues''~~ 141 137 * ''Stances'' 142 138 * ''Scouting'' … … 147 143 * Old description: [wiki:XML.Entity.Actions.Escort] 148 144 * ''AI players'' 149 * ^[A1]^Extremely primitive AI framework145 * Extremely primitive AI framework 150 146 * Decent AI 151 147 152 148 * '''Audio''' 153 149 * Old description: [wiki:TDD_Audio] 154 * ^[A1]^~~''Basic sound group integration''~~150 * ~~''Basic sound group integration''~~ 155 151 156 152 * '''Territories''' … … 171 167 [source:ps/trunk/binaries/data/mods/public/simulation/components/GuiInterface.js GuiInterface], 172 168 [source:ps/trunk/binaries/data/mods/public/gui/session_new/ session GUI code] 173 * ^[A1]^''Unit selection''169 * ''Unit selection'' 174 170 * ~~''Selection rendering''~~ 175 171 * Old description: [wiki:XML.Entity.Traits.Footprint] 176 172 * ~~''Bandboxing''~~ 177 * ^[P]^''Numbered groups''178 * ^[A1]^~~''Health bars''~~173 * ''Numbered groups'' 174 * ~~''Health bars''~~ 179 175 * Old description: [wiki:XML.Entity.Traits.Health] 180 * ^[A1]^~~''Minimap''~~176 * ~~''Minimap''~~ 181 177 * Old description: [wiki:XML.Entity.Traits.MiniMap] 182 178 * ''Go to hero unit'' 183 * ^[P]^''Go to idle worker''184 * ^[P]^''Detect combat''179 * ''Go to idle worker'' 180 * ''Detect combat'' 185 181 * ''In-game manual'' 186 182 187 * ^[P]^~~'''Networking'''~~183 * ~~'''Networking'''~~ 188 184 189 185 * '''Hero units'''