Changes between Version 30 and Version 31 of GameplayFeatureStatus


Ignore:
Timestamp:
Jul 30, 2012, 12:53:12 PM (12 years ago)
Author:
fcxSanya
Comment:

table colouring

Legend:

Unmodified
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  • GameplayFeatureStatus

    v30 v31  
    22The following features are planned for 0 A.D. part 1, roughly in order of priority. '''Note: the list does not include everything that will be done, only some of the more interesting/important features.'''
    33||= Feature =||= Relevant ticket(s) =||= Status =||
     4{{{#!tr style="background: LightGreen"
    45||~~Tech / Research--Unlocking (units/buildings unlocks)~~||#3||complete||
     6}}}
     7{{{#!tr style="background: LightGoldenrodYellow"
    58||Save game||#702 #1088?||mainly complete||
     9}}}
     10{{{#!tr style="background: LightGreen"
    611||~~Improved collada importer~~||#886 #243 #802||complete||
     12}}}
     13{{{#!tr style="background: LightGoldenrodYellow"
    714||Sound code redesign / refactoring ||#961 #1223||WIP||
     15}}}
    816||Advanced AI[[BR]](AI that can handle islands and other difficult cases)||#973||open ended||
    917||Improved Ship movement[[BR]](basic animations, formations, and movement improvements)||#940 ||||
     18{{{#!tr style="background: LightGoldenrodYellow"
    1019||Tech / Research--Stats Modification||#3 #1358 #1376 #1410 #1462||WIP||
     20}}}
     21{{{#!tr style="background: LightGoldenrodYellow"
    1122||Atlas improvements [[BR]](Delete brush, forest brushes, double-click, band-boxing, etc.)||#96 #664 #678 #679 #944 #1122 #1213||partially complete||
     23}}}
     24{{{#!tr style="background: LightGoldenrodYellow"
    1225||Diplomacy||#7||WIP||
     26}}}
     27{{{#!tr style="background: LightGreen"
    1328||~~Healing~~||#999||complete||
     29}}}
     30{{{#!tr style="background: LightGoldenrodYellow"
    1431||Mac OS compatibility||#514 #741 #847 #931 #947 #1320 #1326||WIP||
     32}}}
    1533||Converting Units (Females, Animals, etc.)||#997||||
     34{{{#!tr style="background: LightGreen"
    1635||~~Land / Water Trading~~||#30||complete||
     36}}}
     37{{{#!tr style="background: LightGoldenrodYellow"
    1738||~~Walls: Click-Drag (free placement)~~||#619 #786||mostly complete||
     39}}}
    1840||Capturing Buildings||#996     ||||
    1941||Battle detection||#1425||||   
    2042||Island maps[[BR]](AI, ship movement, pathfinding)||||||
    2143||Building damage/fire||#131||||
     44{{{#!tr style="background: LightGoldenrodYellow"
    2245||Advanced obstruction boxes||#914 #1032 #1121||mostly complete||
     46}}}
    2347||Random peace and battle track cycling||#961 #1223||depends on sound redesign||
    2448||Terrain flattening under buildings||#21|| ||
     49{{{#!tr style="background: LightGreen"
    2550||~~Attack Bonuses (Paper-Rock-Scissors)~~||#1067||complete||
     51}}}
    2652||Building Construction||#21 #576||||
    2753||Tributes||#7||||
     
    2955||Civ Bonuses and Team Bonuses||||||
    3056||Formation Bonuses and Behavior||#592 #593 #600||||
     57{{{#!tr style="background: LightGoldenrodYellow"
    3158||Custom multiplayer lobby server||#1504||WIP||
     59}}}
    3260||Directional Attack Bonuses (for flanking, ramming etc.)|| || ||
    3361||Entity alignment to terrain grid[[BR]]e.g. Units stay upright when going up hills.||#12|| ||
     
    5482||Relics[[BR]]|| || ||
    5583||Dynamic ship animations (Included in "Advanced ship movement")|| || ||
     84{{{#!tr style="background: LightGoldenrodYellow"
    5685||Pretty selection footprints||#824 #1517||mostly complete||
     86}}}
    5787||Replay / Record||#9|| ||
    5888