Changes between Version 61 and Version 62 of GameplayFeatureStatus


Ignore:
Timestamp:
Oct 13, 2015, 7:29:51 PM (9 years ago)
Author:
Stan
Comment:

The first table is now fully up to date.

Legend:

Unmodified
Added
Removed
Modified
  • GameplayFeatureStatus

    v61 v62  
    22The following features are planned for 0 A.D. part 1, roughly in order of priority. '''Note: the list does not include everything that will be done, only some of the more interesting/important features.''' For more details on graphics features, see GraphicsFeatureStatus.
    33||= Feature =||= Relevant link(s) =||= Status =||
     4{{{#!tr style="background: LightGreen"
     5||~~Tech / Research--Unlocking (units/buildings unlocks)~~||#3||complete||
     6}}}
     7{{{#!tr style="background: LightGreen"
     8||~~Improved collada importer~~||#886 #243 #802||complete||
     9}}}
     10{{{#!tr style="background: LightGreen"
     11||~~Tech / Research--Stats Modification~~||#3 #1358 #1376 #1410 #1462||complete||
     12}}}
     13{{{#!tr style="background: LightGreen"
     14||~~Random peace and battle track cycling||#961 #1223||complete||
     15}}}
     16{{{#!tr style="background: LightGreen"
     17||~~Healing~~||#999||complete||
     18}}}
     19{{{#!tr style="background: LightGreen"
     20||~~Land / Water Trading~~||#30||complete||
     21}}}
     22{{{#!tr style="background: LightGreen"
     23||~~Battle detection~~||#1425||complete||       
     24}}}
     25{{{#!tr style="background: LightGreen"
     26||~~Attack Bonuses (Paper-Rock-Scissors)~~||#1067||complete||
     27}}}
     28{{{#!tr style="background: LightGreen"
     29||~~Building Construction||#21 #576||complete||
     30}}}
     31{{{#!tr style="background: LightGreen"
     32||~~Tributes~~||#7||complete||
     33}}}
     34{{{#!tr style="background: LightGreen"
     35||~~Replay / Record||#9||complete||
     36}}}
     37{{{#!tr style="background: LightGreen"
     38||~~Units on Walls~~||#26 #797||complete||
     39}}}
     40{{{#!tr style="background: LightGreen"
     41||~~Triggers~~||#52 #53||complete||
     42}}}
     43{{{#!tr style="background: LightGreen"
     44||~~Custom multiplayer lobby server~~||#1504||complete||
     45}}}
     46{{{#!tr style="background: LightGreen"
     47||~~Capturing Buildings||#996||complete||
     48}}}
     49{{{#!tr style="background: LightGreen"
     50||~~Destruction Dust[[BR]] (Dust gets kicked up; leaves rubble decal for X amount of time)~~||#819 #1166||complete||
     51}}}
     52{{{#!tr style="background: LightGreen"
     53||~~Distance Fog~~||#276||complete||
     54}}}
     55{{{#!tr style="background: LightGreen"
     56||~~I18n localisation||#67||complete||
     57}}}
     58{{{#!tr style="background: LightGreen"
     59||~~Additional and randomly choose menu backgrounds|| #2993 ||complete||
     60}}}
     61{{{#!tr style="background: LightGreen"
     62||~~Garrisoned unit projectiles||#818||complete||
     63}}}
     64{{{#!tr style="background: LightGreen"
     65||~~Bloom~~|| [http://www.wildfiregames.com/forum/index.php?showtopic=16022 forum topic] ||complete||
     66}}}
     67{{{#!tr style="background: LightGreen"
     68||Diplomacy||#7||complete||
     69}}}
     70{{{#!tr style="background: LightGoldenrodYellow"
     71||Sound code redesign / refactoring ||#961 #1223 #1712 #1944 #1955 #1961 #1962||mostly complete||
     72}}}
     73{{{#!tr style="background: LightGoldenrodYellow"
     74||Pretty selection footprints||#824 #1368 #1517||mostly complete||
     75}}}
     76{{{#!tr style="background: LightGoldenrodYellow"
     77||Mac OS compatibility||#514 #741 #847 #931 #947 #1112 #1147 #1320[[BR]] #1326 #1554 #1593 #2304||mostly complete||
     78}}}
     79{{{#!tr style="background: LightGoldenrodYellow"
     80||~~Walls: Click-Drag (free placement)~~||#619 #786 #1217 #1449 #1529 #1565 #1566||mostly complete||
     81}}}
     82{{{#!tr style="background: LightGoldenrodYellow"
     83||Advanced obstruction boxes||#914 #1032 #1121||mostly complete||
     84}}}
     85{{{#!tr style="background: LightGoldenrodYellow"
     86||Save game||#702 #1088? #1089 #1090 #1324 #1666||partialy complete||
     87}}}
     88{{{#!tr style="background: LightGoldenrodYellow"
     89||Advanced AI[[BR]](AI that can handle islands and other difficult cases)||#973 #3003 ||partially complete||
     90}}}
     91{{{#!tr style="background: LightGoldenrodYellow"
     92||Atlas improvements [[BR]](Delete brush, forest brushes, ~~double-click, band-boxing~~, etc.)||#96 #664 #678 #679 #944 #1122 #1213 #1943||partially complete||
     93}}}
     94{{{#!tr style="background: LightGoldenrodYellow"
     95||Island maps[[BR]](AI, ship movement, pathfinding)|| #3002 || partialy complete ||
     96}}}
     97{{{#!tr style="background: LightGoldenrodYellow"
     98||Simple ~~wave~~ and splash sprites and particles.||#48 #1572||partialy complete||
     99}}}
     100{{{#!tr style="background: LightGoldenrodYellow"
     101||Usable mod support||#190 #304 #1838 #1940 #2019||partialy complete||
     102}}}
     103{{{#!tr style="background: LightGoldenrodYellow"
     104||Shader effects||#1429 #1493 #1497 [http://www.wildfiregames.com/forum/index.php?showtopic=16022 forum topic] ||partialy complete||
     105}}}
     106{{{#!tr style="background: LightGoldenrodYellow"
     107||Formation Bonuses ~~and Behavior||#592 #593 #600 #3523||partialy complete ||
     108}}}
    4109{{{#!tr style="background: LightGoldenrodYellow"
    5110||Performance improvement||See GamePerformance||WIP||
    6111}}}
    7 {{{#!tr style="background: LightGreen"
    8 ||~~Tech / Research--Unlocking (units/buildings unlocks)~~||#3||complete||
    9 }}}
    10 {{{#!tr style="background: LightGoldenrodYellow"
    11 ||Save game||#702 #1088? #1089 #1090 #1324 #1666||partialy complete||
    12 }}}
    13 {{{#!tr style="background: LightGreen"
    14 ||~~Improved collada importer~~||#886 #243 #802||complete||
    15 }}}
    16 {{{#!tr style="background: LightGoldenrodYellow"
    17 ||Sound code redesign / refactoring ||#961 #1223 #1712 #1944 #1955 #1961 #1962||mainly complete||
    18 }}}
    19 {{{#!tr style="background: LightGoldenrodYellow"
    20 ||Advanced AI[[BR]](AI that can handle islands and other difficult cases)||#973 #3002 #3003 ||partially complete||
    21 }}}
    22 ||Improved Ship movement[[BR]](basic animations, formations, and movement improvements)||#940 ||||
    23 {{{#!tr style="background: LightGreen"
    24 ||~~Tech / Research--Stats Modification~~||#3 #1358 #1376 #1410 #1462||complete||
    25 }}}
    26 {{{#!tr style="background: LightGoldenrodYellow"
    27 ||Atlas improvements [[BR]](Delete brush, forest brushes, ~~double-click, band-boxing~~, etc.)||#96 #664 #678 #679 #944 #1122 #1213 #1943||partially complete||
    28 }}}
    29 {{{#!tr style="background: LightGoldenrodYellow"
    30 ||Diplomacy||#7||partially complete||
    31 }}}
    32 {{{#!tr style="background: LightGreen"
    33 ||~~Healing~~||#999||complete||
    34 }}}
    35 {{{#!tr style="background: LightGoldenrodYellow"
    36 ||Mac OS compatibility||#514 #741 #847 #931 #947 #1112 #1147 #1320[[BR]] #1326 #1554 #1593 #2304||WIP||
    37 }}}
    38112{{{#!tr style="background: LightGoldenrodYellow"
    39113||Converting Units (Females, Animals, etc.)||#997||WIP||
    40114}}}
    41 {{{#!tr style="background: LightGreen"
    42 ||~~Land / Water Trading~~||#30||complete||
    43 }}}
    44 {{{#!tr style="background: LightGoldenrodYellow"
    45 ||~~Walls: Click-Drag (free placement)~~||#619 #786 #1217 #1449 #1529 #1565 #1566||mostly complete||
    46 }}}
    47 ||Capturing Buildings||#996     ||||
    48 {{{#!tr style="background: LightGreen"
    49 ||~~Battle detection~~||#1425||complete||       
    50 }}}
    51 {{{#!tr style="background: LightGoldenrodYellow"
    52 ||Island maps[[BR]](AI, ship movement, pathfinding)|| || partialy complete ||
     115{{{#!tr style="background: LightGoldenrodYellow"
     116||Terrain flattening under buildings||#21 #2264||WIP||
     117}}}
     118{{{#!tr style="background: LightGoldenrodYellow"
     119||Civ Bonuses and Team Bonuses|| ||WIP||
     120}}}
     121{{{#!tr style="background: LightGoldenrodYellow"
     122||Different Game Modes ("Default", Classic, Others?)||#1649 #2459 #2160|| WIP ||
     123}}}
     124{{{#!tr style="background: LightGoldenrodYellow"
     125||Social features in multiplayer lobby[BR](clans, chat, leaderboards)|| #2668 #2516 #2448 || WIP ||
    53126}}}
    54127||Building damage/fire||#131||||
    55 {{{#!tr style="background: LightGoldenrodYellow"
    56 ||Advanced obstruction boxes||#914 #1032 #1121||mostly complete||
    57 }}}
    58 {{{#!tr style="background: LightGreen"
    59 ||Random peace and battle track cycling||#961 #1223||complete||
    60 }}}
    61 {{{#!tr style="background: LightGoldenrodYellow"
    62 ||Terrain flattening under buildings||#21 #2264||WIP||
    63 }}}
    64 {{{#!tr style="background: LightGreen"
    65 ||~~Attack Bonuses (Paper-Rock-Scissors)~~||#1067||complete||
    66 }}}
    67 {{{#!tr style="background: LightGreen"
    68 ||Building Construction||#21 #576||complete||
    69 }}}
    70 {{{#!tr style="background: LightGreen"
    71 ||~~Tributes~~||#7||complete||
    72 }}}
    73128||Running & Charging||#994||||
    74 {{{#!tr style="background: LightGoldenrodYellow"
    75 ||Civ Bonuses and Team Bonuses|| ||WIP||
    76 }}}
    77 ||Formation Bonuses and Behavior||#592 #593 #600||||
    78 {{{#!tr style="background: LightGreen"
    79 ||~~Custom multiplayer lobby server~~||#1504||complete||
    80 }}}
    81129||Directional Attack Bonuses (for flanking, ramming etc.)|| || ||
    82130||Entity alignment to terrain grid[[BR]]e.g. Units stay upright when going up hills.||#12|| ||
    83 {{{#!tr style="background: LightGoldenrodYellow"
    84 ||Simple ~~wave~~ and splash sprites and particles.||#48 #1572||partly complete||
    85 }}}
    86 ||Concealment / Ambush--Simple[[BR]](Iberians gain attack bonus vs. enemy troops in Column Formation)|| || ||
    87 {{{#!tr style="background: LightGoldenrodYellow"
    88 ||Different Game Modes ("Default", Classic, Others?)|| || WIP ||
    89 }}}
     131||Concealment / Ambush--Simple[[BR]](Iberians gain attack bonus vs. enemy troops in Column Formation)||#3177|| ||
    90132||Trample Damage||#995|| ||
    91133||Ship ramming||#305|| ||
    92 {{{#!tr style="background: LightGreen"
    93 ||~~Destruction Dust[[BR]] (Dust gets kicked up; leaves rubble decal for X amount of time)~~||#819 #1166||complete||
    94 }}}
    95 ||Unique tech trees for each Faction|| ||WIP?||
     134||Unique tech trees for each Faction|| ||||
    96135||Building snapping[[BR]]|| || ||
    97 {{{#!tr style="background: LightGreen"
    98 ||~~Distance Fog~~||#276||complete||
    99 }}}
    100136||Advanced Ship movement[[BR]] (Dynamic ship animations, 3-point turns, turning radii, etc.)||#940|| ||
    101 ||Additional and randomly choose menu backgrounds|| #2993 || ||
    102 ||Garrisoned unit projectiles||#818|| ||
    103137||Advanced Water effects: A rolling water plane, etc.||#48 #1572|| ||
    104 {{{#!tr style="background: LightGoldenrodYellow"
    105 ||Usable mod support||#190 #304 #1838 #1940 #2019||partly complete||
    106 }}}
    107 {{{#!tr style="background: LightGreen"
    108 ||I18n localisation||#67||complete||
    109 }}}
    110138||Cliffs||#993|| ||
    111 {{{#!tr style="background: LightGoldenrodYellow"
    112 ||Social features in multiplayer lobby[BR](clans, chat, leaderboards)|| #2668 #2516 #2448 || WIP ||
    113 }}}
     139||Relics[[BR]]|| || ||
     140||Dynamic ship animations (Included in "Advanced ship movement")|| || ||
     141||Automated Explore||#29||||
     142||Improved Ship movement[[BR]](basic animations, formations, and movement improvements)||#940 ||||
    114143{{{#!tr style="background: DarkSalmon"
    115144||~~Reseeding farm queue at the Farmstead.~~|| ||Cancelled in favor of infinite farms #1318||
    116145}}}
    117 {{{#!tr style="background: LightGreen"
    118 ||~~Bloom~~|| [http://www.wildfiregames.com/forum/index.php?showtopic=16022 forum topic] ||complete||
    119 }}}
    120 {{{#!tr style="background: LightGoldenrodYellow"
    121 ||Shader effects||#1429 #1493 #1497 [http://www.wildfiregames.com/forum/index.php?showtopic=16022 forum topic] ||WIP / open-ended||
    122 }}}
    123 ||Relics[[BR]]|| || ||
    124 ||Dynamic ship animations (Included in "Advanced ship movement")|| || ||
    125 {{{#!tr style="background: LightGoldenrodYellow"
    126 ||Pretty selection footprints||#824 #1368 #1517||mostly complete||
    127 }}}
    128 ||Replay / Record||#9|| ||
    129 {{{#!tr style="background: LightGreen"
    130 ||~~Units on Walls~~||#26 #797||complete||
    131 }}}
    132 {{{#!tr style="background: LightGreen"
    133 ||~~Triggers~~||#52 #53||complete||
    134 }}}
    135 ||Automated Explore||#29||||
    136 
    137146== Likely Cut from Part 1 ==
    138147The following features will not be a focus for completing part 1, however there is always the chance they might be included as an OS contribution or if all the above are finished.