Changes between Version 25 and Version 26 of GettingStarted
- Timestamp:
- Jun 6, 2017, 7:01:00 PM (7 years ago)
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GettingStarted
v25 v26 1 == General game information == 1 == Where to contribute == 2 There are a lot of possibilities for contributions, and all help is very much welcomed! The main areas for contributions are as follows: 3 * Programming 4 * Engine development (mainly C++) 5 * Gameplay / UI development (mainly done in JavaScript, using the engine as the basis) 6 * AI development (also mainly in JS) 7 * Art (ranges from 2D icons, textures to 3D models) 8 * Map development 9 * Testing 10 * Writing documentation 11 * Translation 12 * Modding 13 14 == How to contribute == 15 In general, it is a good idea to either join us on the [https://wildfiregames.com/forum/ forums] and/or on [irc://irc.quakenet.org/0ad-dev #0ad-dev on QuakeNet IRC]. 16 ==== Programming ==== 17 If you want to help with programming, a good first step is joining the IRC-channel [irc://irc.quakenet.org/0ad-dev #0ad-dev on QuakeNet IRC]. Usually there are some developers in IRC who can help you get started. Next, most development work (code review) is done on [https://code.wildfiregames.com/ Phabricator]. One can look around here to see what things are currently in the process of being added to the game. 18 For further information, check out [wiki:GettingStartedProgrammers]. 19 ==== Art ==== 20 Most of the communication around art is done on the [https://wildfiregames.com/forum/index.php?/forum/409-art-development/ art forums], and one should probably start there. 21 22 == General information about contributing == 2 23 [http://play0ad.com/game-info/project-overview/ Overview] on the main web site and on the [wiki:WfgAcademiaInto wiki], with links to lots of background information. 3 4 [http://www.moddb.com/games/0-ad More information] on ModDB. 5 6 [wiki:Design_Document The Design Document] - This is the main over-view design document for the game. It should give you a good insight to the game workings and big-picture. 7 8 [wiki:0adManual 0 A.D. Gameplay Manual] - details on how to run the game. 9 24 [wiki:Design_Document The Design Document] - This is the main overview design document for the game. It should give you a good insight to the game workings and big-picture, but might be slightly out of date. 10 25 [wiki:Modding_Guide 0 A.D. Modding Guide] - overview of modifying the game. What tools you need, where the files are located, etc. 11 12 [wiki:Installing_East_Asian_Locales Installing the East Asian Locales mod] - see how you can add support for locales that require a more elaborate font.13 26 14 27 == Forums and Community == … … 16 29 17 30 [irc://irc.quakenet.org/0ad-dev #0ad-dev on QuakeNet IRC] for developer discussions. 18 19 == Programmer information ==20 [wiki:GettingStartedProgrammers Introduction to 0 A.D. programming/contributing for programmers]21 31 22 32 == Art Department ==