Changes between Version 37 and Version 38 of GettingStartedProgrammers
- Timestamp:
- Nov 13, 2015, 4:11:28 PM (8 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
GettingStartedProgrammers
v37 v38 2 2 3 3 == Examples of possible contributions == 4 * Computer graphics: Examples include decals, vertex animation, vertex/pixel shader material framework. 4 Trac has a [http://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&keywords=~simple&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component&report=16&order=priority category of tickets] that are considered "simple" and would be good introductory points. Other examples: 5 * Computer graphics: Examples include new shaders or improved shaders, better animation support, etc. 6 * Gameplay programming: Implementing technologies, creating various unit formations, writing random map scripts. 5 7 * AI programming: Expand on the existing system and create custom AIs which are more advanced than the examples in SVN. 6 * Gameplay programming: Implementing the mechanics behind trade, creating various unit formations, writing random map scripts. 7 8 8 9 == Getting the code and start programming == 9 10 * [wiki:BuildInstructions Build Instructions] - How to get the code and compile 0 A.D.