Changes between Version 3 and Version 4 of GraphicsFeatureStatus
- Timestamp:
- Oct 2, 2012, 3:58:39 AM (12 years ago)
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GraphicsFeatureStatus
v3 v4 7 7 ||=Specular map =|| planned || done || n/a ||WIP|| 8 8 ||=Self-lighting =|| planned || done || n/a ||WIP|| 9 ||=AO map =|| planned || done || n/a ||WIP|| 9 10 ||=Normal map =|| planned || done || n/a ||WIP|| 10 11 ||=Parallax =|| planned || done || n/a ||WIP|| 11 12 ||=Water =|| planned || done || ? ||WIP|| 12 13 ||=Waterfall =|| planned || done || n/a ||WIP|| 14 ||=Windy trees =|| planned || done || n/a ||WIP|| 13 15 ||||||||= '''Terrain Rendering''' =|||| 14 16 ||=Basic =|| done || done || done |||| … … 29 31 ||=Particles =|| done || done || n/a |||| 30 32 ||=Shadows =|| done || done || n/a |||| 33 ||=Smooth LOS =|| planned || done || n/a ||WIP|| 31 34 32 35 1. [=#note1][http://www.opengl.org/wiki/Selecting_a_Shading_Language#ARB_assembly ARB]: assembly-like shading language, more widely supported than GLSL (esp. on older hardware)