Changes between Initial Version and Version 1 of List:_Entities:_Nature:_Fauna:_Herd


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Timestamp:
Jun 15, 2009, 11:25:07 PM (15 years ago)
Author:
Erik Johansson
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  • List:_Entities:_Nature:_Fauna:_Herd

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     1List: Entities: Nature: Fauna: Herd
     2
     34. DOMESTIC ANIMALS (5)
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     5These animals can be herded and corraled to provide food from milking and husbandry (see Structure Hierarchy:Corral). They can also be killed for their Food in an emergency, but their greatest value lies in their yield.
     6
     7*Auroch Cow
     8*Chicken
     9*Goat
     10*Sheep
     11Colour variation: white or black.
     12*Pig
     13
     145. BREEDING ANIMALS (3)
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     16These animals function similarly to AoE/AoK/AoM Relics. They can be captured and placed into a Corral (see Structure Hierarchy:Corral).
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     18Once corralled, instead of generating food like domestic animals, they will reduce the resource cost of units that use this animal as a mount.
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     206 corralled breeding animals reduces the cost by 50%. 3 corralled breeding animals reduces the cost by 25%.
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     22No other animals can be placed in the same Corral.
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     24Breeding animals may be killed, but no Food can be gathered from the corpse.
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     26This ability is not available by default. A civilisation must use one of its Civ Bonuses to earn the right to corral these kinds of animals, and is restricted to two animal types (specified in the Civ Profile) per Civ Bonus.
     27
     28*Horse
     29Colour variation: black, white, palomino, bay, pinto.
     30*Camel
     31Dromedary. "Stench" Aura (as with Persian camels). Special movement rates (see Terrain Objects).
     32*North African Forest Elephant
     33Now largely extinct except for a smallish population recently identified in the Sahel north of the Congo region. "Damage Frenzy". "Stench" Aura. "Trample Damage" Aura.