Changes between Version 1 and Version 2 of List:_Entities:_Nature:_Fauna:_Herd


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Timestamp:
Jul 9, 2009, 12:21:48 PM (15 years ago)
Author:
Erik Johansson
Comment:

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  • List:_Entities:_Nature:_Fauna:_Herd

    v1 v2  
    1 List: Entities: Nature: Fauna: Herd
     1[[TOC]]
    22
    3 4. DOMESTIC ANIMALS (5)
     3= HERD =
     4== DOMESTIC ANIMALS ==
     5These animals can be herded and corraled to provide food from milking and husbandry (see Structure Hierarchy:Corral). They can also be killed for their Food in an emergency, but their greatest value lies in their yield.
    46
    5 These animals can be herded and corraled to provide food from milking and husbandry (see Structure Hierarchy:Corral). They can also be killed for their Food in an emergency, but their greatest value lies in their yield.
     7 * '''Auroch Cow'''
     8 * '''Chicken'''
     9 * '''Goat'''
     10 * '''Sheep''' Colour variation: white or black.
     11 * '''Pig'''
    612
    7 *Auroch Cow
    8 *Chicken
    9 *Goat
    10 *Sheep
    11 Colour variation: white or black.
    12 *Pig
    1313
    14 5. BREEDING ANIMALS (3)
    1514
    16 These animals function similarly to AoE/AoK/AoM Relics. They can be captured and placed into a Corral (see Structure Hierarchy:Corral).
     15== BREEDING ANIMALS ==
     16These animals function similarly to AoE/AoK/AoM Relics. They can be captured and placed into a Corral (see Structure Hierarchy:Corral).
    1717
    18 Once corralled, instead of generating food like domestic animals, they will reduce the resource cost of units that use this animal as a mount. 
     18Once corralled, instead of generating food like domestic animals, they will reduce the resource cost of units that use this animal as a mount.
    1919
    20 6 corralled breeding animals reduces the cost by 50%. 3 corralled breeding animals reduces the cost by 25%. 
     206 corralled breeding animals reduces the cost by 50%. 3 corralled breeding animals reduces the cost by 25%.
    2121
    22 No other animals can be placed in the same Corral. 
     22No other animals can be placed in the same Corral.
    2323
    24 Breeding animals may be killed, but no Food can be gathered from the corpse. 
     24Breeding animals may be killed, but no Food can be gathered from the corpse.
    2525
    26 This ability is not available by default. A civilisation must use one of its Civ Bonuses to earn the right to corral these kinds of animals, and is restricted to two animal types (specified in the Civ Profile) per Civ Bonus. 
     26This ability is not available by default. A civilisation must use one of its Civ Bonuses to earn the right to corral these kinds of animals, and is restricted to two animal types (specified in the Civ Profile) per Civ Bonus.
    2727
    28 *Horse
    29 Colour variation: black, white, palomino, bay, pinto.
    30 *Camel
    31 Dromedary. "Stench" Aura (as with Persian camels). Special movement rates (see Terrain Objects).
    32 *North African Forest Elephant
    33 Now largely extinct except for a smallish population recently identified in the Sahel north of the Congo region. "Damage Frenzy". "Stench" Aura. "Trample Damage" Aura.
     28 * '''Horse''' Colour variation: black, white, palomino, bay, pinto.
     29 * '''Camel Dromedary'''. "Stench" Aura (as with Persian camels). Special movement rates (see Terrain Objects).
     30 * '''North African Forest Elephant''' Now largely extinct except for a smallish population recently identified in the Sahel north of the Congo region. "Damage Frenzy". "Stench" Aura. "Trample Damage" Aura.