Changes between Initial Version and Version 1 of List:_Entities:_Player:_Infantry


Ignore:
Timestamp:
Jun 16, 2009, 12:59:12 AM (15 years ago)
Author:
Erik Johansson
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • List:_Entities:_Player:_Infantry

    v1 v1  
     1List: Entities: Player: Units 1 of 5 (Infantry)
     2
     3UNITS
     4¦¦¦¦ = all
     5¦¦¦? = high
     6¦¦?? = medium
     7¦??? = low
     8???? = none
     9
     10INFANTRY CITIZEN SOLDIERS Infantry Swordsman
     11
     12Id.Class2:      Infantry
     13Id.Class3:       Melee
     14Id.Type:         UnitFoot; UnitNonMechanical; UnitWorker; UnitMilitary; UnitInfantry; UnitCitizenSoldier; UnitMelee; UnitSwordsman; FootSword;
     15Armour.Crush:   ¦¦¦?
     16Armour.Hack:    ????
     17Armour.Pierce:  ¦???
     18Armour.Value:   ¦¦??
     19Attack.Crush:   ????
     20Attack.Damage:  ¦???
     21Attack.Hack:    ¦¦¦¦
     22Attack.Pierce:  ????
     23Attack.Speed:   ¦¦??
     24Attack.Primary:  FootSpear
     25Attack.Secondary:        FootJav
     26Create.Construct:       ¦???
     27Create.CostFood:        ¦¦??
     28Create.CostOre: ¦¦??
     29Create.EntityList:       structure; field; corral;
     30Create.Phase:    town (or village, depends on civ)
     31Formation.Category:      melee
     32Formation.Type:  box; column_c; column_o; line_c; line_o; flank;
     33Gather.Speed:   ¦¦¦?
     34Health.Hitpoints:       ¦¦??
     35Health.Regen:   ¦???
     36Move.Speed:     ¦???
     37Population.Sub:  1
     38Repair.Rate:    ¦???
     39Vision.LOS:     ¦???
     40Special:         Experience;
     41
     42
     43History:
     44Weapon is basically a developed sickle. Probably from the club, to the axe, to the sickle to the sword.
     45It was the Romans who used them to combat the long range of the sarissa. Their spears were so long they had to use two hands to wield them. In a formation they were almost impossible to maneouvre. If flanked, they were easily cut down by a sword as demonstrated by the Romans at the battle of Cynoscephalae.
     46Generally swordsmen were well armoured, had shields, and tended to be nobles. A good sword was an expensive weapon.
     47Infantry Spearman
     48
     49Id.Class2:       Infantry
     50Id.Class3:       Melee
     51Id.Type:         UnitFoot; UnitNonMechanical; UnitWorker; UnitMilitary; UnitInfantry; UnitCitizenSoldier; UnitMelee; UnitSpearman; FootSpear;
     52Armour.Crush:   ¦¦¦?
     53Armour.Hack:    ¦???
     54Armour.Pierce:  ¦???
     55Armour.Value:   ¦¦??
     56Attack.Crush:   ????
     57Attack.Damage:  ¦???
     58Attack.Hack:    ¦¦¦?
     59Attack.Pierce:  ¦???
     60Attack.Speed:   ¦¦??
     61Attack.Primary:  CavSword
     62Attack.Secondary:        CavSpear
     63Create.Construct:       ¦???
     64Create.CostFood:        ¦¦??
     65Create.CostOre: ¦¦??
     66Create.CostWood:        ¦???
     67Create.EntityList:       structure; field; corral;
     68Create.Phase:   town (or village, depends on civ)
     69Formation.Category:      melee
     70Formation.Type:  box; column_c; column_o; line_c; line_o; flank;
     71Gather.Speed:   ¦¦¦?
     72Health.Hitpoints:       ¦¦??
     73Health.Regen:   ¦???
     74Move.Speed:     ¦???
     75Population.Sub:  1
     76Repair.Rate:    ¦???
     77Vision.LOS:     ¦???
     78Special:         Experience;
     79
     80
     81History:
     82Probably one of the most primitive units in the game. Fighting with a sharp object at the end of the pole didn’t require a lot of technology to develop.
     83It also allowed the human to distance themselves from their attacker. As time passed the spears got longer and longer.
     84Started with a fighting style similar to using a quarterstaff, then to using them in numbers as a ‘pin cushion’ vs. humans (sarissa in a phalanx).
     85Later it was developed to combat cavalry.
     86During the medieval period it evolved to the pike.
     87These units tended to be armoured as heavily as possible.
     88Infantry Javelinist
     89
     90Id.Class2:      Infantry
     91Id.Class3:      Ranged
     92Id.Type:         UnitFoot; UnitNonMechanical; UnitWorker; UnitMilitary; UnitInfantry; UnitCitizenSoldier; UnitRanged; UnitJavelinists; FootJav;
     93Armour.Crush:   ¦¦¦?
     94Armour.Hack:    ¦???
     95Armour.Pierce:  ¦???
     96Armour.Value:   ¦???
     97Attack.Accuracy:        ¦¦??
     98Attack.Crush:   ????
     99Attack.Damage:  ¦???
     100Attack.Hack:    ¦¦??
     101Attack.Pierce:  ¦¦??
     102Attack.Range:   ¦???
     103Attack.Speed:   ¦¦??
     104Attack.Primary:  FootSpear
     105Attack.Secondary:        CavArch
     106Create.Construct:       ¦???
     107Create.CostFood:        ¦???
     108Create.CostOre: ¦???
     109Create.CostWood:        ¦¦??
     110Create.EntityList:       structure; field; corral;
     111Create.Phase:    town (or village, depends on civ)
     112Formation.Category:      ranged
     113Formation.Type:  box; column_c; column_o; line_c; line_o; flank; skirmish;
     114Gather.Speed:   ¦¦¦?
     115Health.Hitpoints:       ¦¦??
     116Health.Regen:   ¦???
     117Move.Speed:     ¦¦??
     118Population.Sub:  1
     119Repair.Rate:    ¦???
     120Vision.LOS:     ¦¦??
     121Special:         Experience;
     122
     123
     124History:
     125These were the skirmishers. These lightly armoured units would advance quickly, throw a hail of javelins and then retreat back to their ranks. Grab another spear and repeat.
     126They would do well against any unit that wasn’t wearing proper armour, but more poorly if they fought hand to hand vs a well armoured unit.
     127They didn’t always have to thow their spears either. They used these light small spears in hand to hand similar to a quarterstaff.
     128Also note that the development of the pilum was a key transition. This pilum was a weapon with a long steel shaft that would sink into a shield, nearly impossible to remove. This rendered the shield useless. They also weighted and balanced them to make them accurately hit with a punch.
     129Infantry Archer
     130
     131Id.Class2:       Infantry
     132Id.Class3:       Ranged
     133Id.Type:         UnitFoot; UnitNonMechanical; UnitWorker; UnitMilitary; UnitInfantry; UnitCitizenSoldier; UnitRanged; UnitArchers; FootArch;
     134Armour.Crush:   ¦¦¦?
     135Armour.Hack:    ¦???
     136Armour.Pierce:  ¦???
     137Armour.Value:   ¦???
     138Attack.Accuracy:        ¦???
     139Attack.Crush:   ????
     140Attack.Damage:  ¦???
     141Attack.Hack:    ????
     142Attack.Pierce:  ¦¦¦?
     143Attack.Range:   ¦¦??
     144Attack.Speed:   ¦???
     145Attack.Primary:  FootSword
     146Attack.Secondary:        CavSpear
     147Create.Construct:       ¦???
     148Create.CostFood:        ¦???
     149Create.CostOre: ¦???
     150Create.CostWood:        ¦¦¦?
     151Create.EntityList:       structure; field; corral;
     152Create.Phase:    town (or village, depends on civ)
     153Formation.Category:      ranged
     154Formation.Type:  box; column_c; column_o; line_c; line_o; flank; skirmish;
     155Gather.Speed:   ¦¦¦?
     156Health.Hitpoints:       ¦¦??
     157Health.Regen:   ¦???
     158Move.Speed:     ¦¦??
     159Population.Sub:  1
     160Repair.Rate:    ¦???
     161Vision.LOS:     ¦¦??
     162Special:         Experience;
     163
     164
     165History:
     166They tended to be lightly armoured.
     167They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy.
     168Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the ‘true battle’ was underway.
     169They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.
     170Infantry Slinger
     171
     172Id.Class2:       Infantry
     173Id.Class3:       Ranged
     174Id.Type:         UnitFoot; UnitNonMechanical; UnitWorker; UnitMilitary; UnitInfantry; UnitCitizenSoldier; UnitRanged; FootSling;
     175Armour.Crush:   ¦¦¦?
     176Armour.Hack:    ????
     177Armour.Pierce:  ????
     178Armour.Value:   ¦???
     179Attack.Accuracy:        ¦¦??
     180Attack.Crush:   ¦¦¦?
     181Attack.Damage:  ¦???
     182Attack.Hack:    ????
     183Attack.Pierce:  ¦???
     184Attack.Range:   ¦???
     185Attack.Speed:   ¦¦??
     186Attack.Primary:  (None)
     187Attack.Secondary:        (None)
     188Create.Construct:       ¦???
     189Create.CostFood:        ¦???
     190Create.CostStone:       ¦???
     191Create.EntityList:       structure; field; corral;
     192Create.Phase:    town (or village, depends on civ)
     193Formation.Category:      ranged
     194Formation.Type:  box; column_c; column_o; line_c; line_o; flank; skirmish;
     195Gather.Speed:   ¦¦¦?
     196Health.Hitpoints:       ¦¦??
     197Health.Regen:   ¦???
     198Move.Speed:     ¦¦¦?
     199Population.Sub:  1
     200Repair.Rate:    ¦???
     201Vision.LOS:     ¦¦??
     202Special:         Experience;
     203
     204
     205History:
     206They were amazing shots with their slings. They used choice rocks, and often specifically created ‘shot’ made from lead.
     207They could pierce armour at close distances.
     208They were lightly armoured because they needed the mobility in their arm regions.
     209They could be outfitted with little expense.
     210Because the slinger is the odd one out in the RPS dynamic, he'll be the jack of all trades, and master of none. The wild card. He has no particular advantage against any other unit class, but neither is he vulnerable to any particular counter-unit. A general-purpose unit, he doesn't have the long term advantages of the specialists, but in times of need and in significant numbers, he can be used to quickly bolster a weakened force or repel an incoming attack, for example.