Changes between Version 2 and Version 3 of List:_Maps:_Types:_Mediterranean


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Timestamp:
2010-11-08 02:14:52 (3 years ago)
Author:
feneur
Comment:

finished formatting

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  • List:_Maps:_Types:_Mediterranean

    v2 v3  
    1 '''3.4. Mediterranean'''[[BR]][[BR]]* '''__Region:__''' The largest inland sea; between Europe, Africa and Asia.[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ...[[BR]]- To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral.[[BR]]- Though not heavily forested, has the broadest range of topography and resources on it.[[BR]]- Not as wet as Temperature.[[BR]]- Never snows except on the top of the highest peaks.[[BR]]- Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer.[[BR]]- Long dry summers.[[BR]]- Typically good for either attack or defense because of the mix of terrains regardless of type.[[BR]]- Either a land map or a water map.[[BR]]- Excellent for islands or archipelago map types.[[BR]]- Mediterranean is the most versatile of the map categories and well balanced resource-wise.[[BR]][[BR]]* '''__Typical Mediterranean type variations__:'''[[BR]]'''*''Fortress'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide'''''[[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- GRASS4[[BR]]- SAND2[[BR]]- FORFLOOR4[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER1[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER6[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE2[[BR]]- TREE6[[BR]]- TREE7[[BR]]- TREE9[[BR]]- TREE10[[BR]]- TREE11[[BR]]- TREE12[[BR]]- TREE14[[BR]]- TREE16[[BR]]- TREE17[[BR]]- TREE18[[BR]]- TREE20[[BR]]- TREE23[[BR]]- TREE25[[BR]]- TREE27[[BR]]- TREE28[[BR]]- TREE38[[BR]]- TREE41[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT3[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT10[[BR]]- PLANT14[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT19[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL6[[BR]]- ANIMAL8[[BR]]- ANIMAL9[[BR]]- ANIMAL10[[BR]]- ANIMAL14[[BR]]- ANIMAL17[[BR]]- ANIMAL19[[BR]]- ANIMAL21[[BR]]- ANIMAL25[[BR]]- ANIMAL26[[BR]]- ANIMAL27[[BR]]- ANIMAL28[[BR]]- ANIMAL29[[BR]]- ANIMAL30[[BR]]- ANIMAL32[[BR]]- ANIMAL34[[BR]]- ANIMAL35[[BR]]- ANIMAL37[[BR]]- ANIMAL39[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL13[[BR]]- GEOLOGICAL18[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL22[[BR]]- GEOLOGICAL26[[BR]][[BR]]QUOTE<span style='!font-size:15pt;line-height:100%'>''Mediterranean Biome''</span>[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Flora Trees__</span>[[BR]][[BR]]<span style='!color:purple'>Purple</span> = Palms[[BR]]<span style='!color:red'>Red</span> = Evergreen Conifer[[BR]]<span style='!color:orange'>Orange</span> = Evergreen Leafed[[BR]]<span style='!color:green'>Green</span> = Deciduous Leafed[[BR]]<span style='!color:gray'>Gray</span> = Dead Trees[[BR]]* = Priority[[BR]]<s>Crossed out</s> = Completed[[BR]][[BR]]'''Lowland''' 
    2  * <span style='!color:purple'>*02-!MeditFan </span> 
    3  * <span style='!color:red'>*11-!MaritimePine</span> 
    4  * <span style='!color:red'>10-!ItalianCypress</span> 
    5  * <span style='!color:orange'>14-Carob</span> 
    6  * <span style='!color:orange'>17-Oleander</span> 
    7  * <span style='!color:orange'>20-Citron</span> 
     1= 3.4. Mediterranean = 
     2== Region: == 
     3'''____'''The largest inland sea; between Europe, Africa and Asia.[[BR]] 
    84 
    9 '''Lowland or Midland''' 
    10  * <span style='!color:orange'>*18-Olive</span> 
    11  * <span style='!color:green'>*27-Fig</span> 
     5== Characteristics: == 
     6 * Runs the gamut from semi-tropical with palms and broad-headed pines at the lower elevation ... 
     7 * To fairly high mountains with pine, cypress, fir and oaks of all classes inbetween, palms and pine at low-level along the littoral. 
     8 * Though not heavily forested, has the broadest range of topography and resources on it. 
     9 * Not as wet as Temperature. 
     10 * Never snows except on the top of the highest peaks. 
     11 * Precipitation is predominant and fairly frequent but light during winter except for very occasional periods when it may gloomily rain for several days on end saturating the terrain, rare in early spring and late autumn and non-existent during summer. 
     12 * Long dry summers. 
     13 * Typically good for either attack or defense because of the mix of terrains regardless of type. 
     14 * Either a land map or a water map. 
     15 * Excellent for islands or archipelago map types. 
     16 * Mediterranean is the most versatile of the map categories and well balanced resource-wise. 
    1217 
    13 [[BR]]'''Midlands''' 
    14  * <span style='!color:green'>23-!CommonOak</span> 
    15  * <span style='!color:green'>28-!LomPoplar</span> 
    16  * <span style='!color:green'>38-Grape</span> 
     18== Typical Mediterranean type variations: == 
     19 * Fortress 
     20 * Nomadic 
     21 * Herocide 
    1722 
    18 '''Midlands or Highlands''' 
    19  * <span style='!color:orange'>*06-!AleppoPine</span> 
    20  * <span style='!color:green'>*16-!HollyOak</span> 
     23== Packeting Parameters: == 
     24=== Elevation Meshes === 
     25 * Primary (Lowlands). 
     26 * Secondary (Midlands). 
     27 * Tertiary (Highlands). 
     28 * Quaternary (Ocean Floor). 
    2129 
    22 '''Highlands''' 
    23  * <span style='!color:red'>*12-!NordmannFir</span> 
    24  * <span style='!color:red'>07-!AtlanticCedar</span> 
    25  * <span style='!color:red'>09-!CedarOfLebanon</span> 
    26  * <span style='!color:green'>25-!EuroBeech</span> 
     30=== Terrain Textures === 
     31 * DIRT1 
     32 * GRASS4 
     33 * SAND2 
     34 * FORFLOOR4 
     35 * ROAD1 
     36 * ROAD2 
     37 * WATER1 
     38 * WATER2 
     39 * WATER3 
     40 * RIVER1 
     41 * RIVER2 
     42 * RIVER3 
     43 * RIVER4 
     44 * RIVER5 
     45 * RIVER6 
    2746 
    28 '''All''' 
    29  * <span style='!color:gray'>*41-!DdConifer</span> 
    30  * <span style='!color:gray'>*42-!DdLeafed</span> 
     47=== Flora Tree Objects === 
     48 * TREE2 
     49 * TREE6 
     50 * TREE7 
     51 * TREE9 
     52 * TREE10 
     53 * TREE11 
     54 * TREE12 
     55 * TREE14 
     56 * TREE16 
     57 * TREE17 
     58 * TREE18 
     59 * TREE20 
     60 * TREE23 
     61 * TREE25 
     62 * TREE27 
     63 * TREE28 
     64 * TREE38 
     65 * TREE41 
     66 * TREE42 
    3167 
    32 <span style='!font-size:14pt;line-height:100%'>__Fauna Objects__</span>[[BR]]* = Essential to Biome[[BR]][[BR]]'''Dangerous Non-Consumable''' 
    33  * *06-Wolf 
    34  * 03-Lion 
     68=== Flora Plant Objects === 
     69 * PLANT1 
     70 * PLANT3 
     71 * PLANT4 
     72 * PLANT5 
     73 * PLANT10 
     74 * PLANT14 
     75 * PLANT17 
     76 * PLANT18 
     77 * PLANT19 
    3578 
    36 '''Dangerous Consumable''' 
    37  * *08-!AurochBull 
    38  * *10-Boar 
    39  * 09-Bear 
     79=== Fauna Objects === 
     80 * ANIMAL3 
     81 * ANIMAL4 
     82 * ANIMAL6 
     83 * ANIMAL8 
     84 * ANIMAL9 
     85 * ANIMAL10 
     86 * ANIMAL14 
     87 * ANIMAL17 
     88 * ANIMAL19 
     89 * ANIMAL21 
     90 * ANIMAL25 
     91 * ANIMAL26 
     92 * ANIMAL27 
     93 * ANIMAL28 
     94 * ANIMAL29 
     95 * ANIMAL30 
     96 * ANIMAL32 
     97 * ANIMAL34 
     98 * ANIMAL35 
     99 * ANIMAL37 
     100 * ANIMAL39 
     101 * ANIMAL41 
     102 * ANIMAL42 
     103 * ANIMAL43 
    40104 
    41 '''Fearfull & Passive Consumable''' 
    42  * *17-Deer 
    43  * *19-Pheasant 
    44  * *21-Rabbit 
     105=== Geological Objects === 
     106 * GEOLOGICAL1 
     107 * GEOLOGICAL3 
     108 * GEOLOGICAL4 
     109 * GEOLOGICAL5 
     110 * GEOLOGICAL6 
     111 * GEOLOGICAL7 
     112 * GEOLOGICAL12 
     113 * GEOLOGICAL13 
     114 * GEOLOGICAL18 
     115 * GEOLOGICAL19 
     116 * GEOLOGICAL22 
     117 * GEOLOGICAL26 
    45118 
    46 '''Domestic''' 
    47  * *25-!AurochCow 
    48  * *28-Pig 
    49  * *29-Sheep 
    50  * 27-Goat 
    51  * 26-Chicken 
    52119 
    53 '''Breeding''' 
    54  * *30-Horse 
    55  * *32-!NoAfFoEle (???) 
    56120 
    57 '''Cosmetic [eyecandy]''' 
    58  * *37-Goose 
    59  * *39-Hawk 
    60  * 35-Fish 
    61  * 34-Egret 
    62  * 41-Porpoise 
    63  * 42-Seagull 
    64  * 43-Vulture 
     121== Mediterranean Land types: == 
     122=== 3.4.1. Andalucia === 
     123 * Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades). 
     124 * Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades). 
     125 * Mountains to both sides of the fairly broad river valley. 
     126 * Main river navigable along its length. 
     127 * Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords). 
     128 * Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible. 
     129 * Civs territorially divided along the southeast and northwest sides of the main river. 
     130 * (''an alternative as '''3.4.1a.''' could be '''Cisalpine Gaul''' or the '''Po River Valley''' that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east'') 
    65131 
    66 <span style='!font-size:14pt;line-height:100%'>__Flora Objects__</span>[[BR]][[BR]]'''Acuatics''' 
    67  * 01-!WaterLily 
    68  * 03-Cattails 
    69  * 04-!SeaweedFl 
    70  * 05-SeaweedB 
     132== Mediterranean Water types: == 
     133=== 3.4.2. Pillars of Hercules === 
     134 * Mediterranean landforms juxtaposed north and south to the Strait of Gibralter. 
     135 * Massive mountains representing the gates. 
     136 * Either the high Atlas to the South or the Sierra Nevada to the north. 
     137 * Ranges backing up to the edges of the map behind the coastal plain. 
     138 * Civs divided on either side of the strait as appropriate to the map. 
    71139 
    72 '''Bushes''' 
    73  * 10-Mediterran. 
     140=== 3.4.3. Balearic Archipelago === 
     141 * Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3. 
     142 * Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3. 
     143 * Civ Territories are divided proportionately to territory but may not be integral to a single island. 
    74144 
    75 '''Cacti''' 
    76  * 14-!PricklyPear 
     145=== 3.4.4. Cycladic Archipelago === 
     146 * Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic. 
     147 * All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre. 
     148 * Civ Territories are divided proportionally on the map but are inclusive of more than one island. 
    77149 
    78 '''Ferns'''[[BR]][[BR]]'''Wild Flowers''' 
    79  * 17-Daisy 
    80  * 18-Poppy 
    81  * 19-Artichoke 
     150=== 3.4.5. Crete === 
     151 * Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map. 
     152 * Some of the larger cyclads may be volcanic in one form or another (active and inactive). 
     153 * The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand. 
     154 * This map is the classic Emigration map in the game, a combination of Standard .rms and Nomadic). 
    82155 
    83 '''!TallGrass'''[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Terrains__</span>[[BR]]Terrains are mostly finished though I want to make a few more for the Mediteranean set.[[BR]][[BR]]<span style='!font-size:14pt;line-height:100%'>__Geological Objects__</span> 
    84 '''Consumeable Rock''' * 01,02-Rock 
    85  * 01-Boulder 
     156=== 3.4.6. Peloponnesos === 
     157 * A quasi-continental type map. 
     158 * Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal. 
     159 * Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts. 
     160 * Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains. 
     161 * Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories. 
    86162 
    87 '''Consumable Ore''' 
    88  * 03-Gravel 
    89  * 04-Vein 
     163=== 3.4.7. Central Mediterranean === 
     164 * Characterized by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago. 
     165 * A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip). 
     166 * Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse). 
     167 * The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline). 
     168 * Few smallish streams accessing hinterlands. 
     169 * Civ Territories divided on each land mass and island as appropriate to the map land proportions. 
    90170 
    91 '''Other Rock''' 
    92  * 05-Bch.Pebble 
    93  * 06-Riv.Stones 
     171=== 3.4.8 Corinthian Isthmus === 
     172 * (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff) 
     173 * Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a '''no man's land''' belonging to none, and in this case the Corinthian canal doesn't exist. 
    94174 
    95 '''Variable Cliff''' 
    96  * 07,09-Low 
     175=== 3.4.9 Phoenician Levant === 
     176 * Characterised by Mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map. 
     177 * Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north. 
     178 * Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over). 
     179 * The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within. 
    97180 
    98 '''Water Feature''' 
    99  * 12-Rapids 
    100  * 13-Low Falls 
    101  
    102 '''Mountain Peak''' 
    103  * 18-Snowy Top 
    104  * 19-Forested 
    105  * 22-!SmkVolc1 
    106  
    107 '''Settlement''' 
    108  * 26-Hellenic 
    109  
    110 [[BR]][[BR]][[BR]]'''__Mediterranean Land types__:'''[[BR]]'''''3.4.1. Andalucia'''''[[BR]][[BR]]- Characterised as the Guadalquivir River and Valley meandering northeast to southwest on the diagonal across the map to its outlet on the Atlantic near Cadiz (Gades).[[BR]]- Significant marshland to either side of the river delta, and island just off of the coast of the delta (site of Gades).[[BR]]- Mountains to both sides of the fairly broad river valley.[[BR]]- Main river navigable along its length.[[BR]]- Some shallows crossings of the river and over tributary streams (though tributaries may have rocky fords).[[BR]]- Some mountain valley and hilltop building spaces that are highly defensible while the river floodplain is basically flat and not very defensible.[[BR]]- Civs territorially divided along the southeast and northwest sides of the main river.[[BR]](''an alternative as '''3.4.1a.''' could be '''Cisalpine Gaul''' or the '''Po River Valley''' that would have the foothills of the Alps to the north and Appenines to the south while the delta opens out onto the Adriatic Sea to the east'') [[BR]][[BR]]'''__Mediterranean Water types__:'''[[BR]]'''''3.4.2. Pillars of Hercules'''''[[BR]][[BR]]- Mediterranean landforms juxtaposed north and south to the Strait of Gibralter. [[BR]]- Massive mountains representing the gates.[[BR]]- Either the high Atlas to the South or the Sierra Nevada to the north.[[BR]]- Ranges backing up to the edges of the map behind the coastal plain.[[BR]]- Civs divided on either side of the strait as appropriate to the map.[[BR]]'''''3.4.3. Balearic Archipelago'''''[[BR]][[BR]]- Islands map constisting of 3 islands, the largest in the centre, on which player placement is randomised for all 3.[[BR]]- Highest elevation in the centre of the centre island more-or-less balancing exploitable/buildable area amongst all 3.[[BR]]- Civ Territories are divided proportionately to territory but may not be integral to a single island.[[BR]]'''''3.4.4. Cycladic Archipelago'''''[[BR]][[BR]]- Islands map constituted of many smallish islands in excess of the number of players, some of which can be volcanic.[[BR]]- All islands have some kinds of resources and may have a settlement if it doesn't already have a starting Civ Centre.[[BR]]- Civ Territories are divided proportionally on the map but are inclusive of more than one island.[[BR]]'''''3.4.5. Crete'''''[[BR]][[BR]]- Islands map with a longish very well resourced island oriented east-west on the lower half of the map and a number of scantily resourced 'cycladic' smaller islands arranged across the upper half of the map.[[BR]]- Some of the larger cyclads may be volcanic in one form or another (active and inactive).[[BR]]- The civs begin in the cyclads, each on its own small island with a starting Civ Centre, but then must emigrate to Crete to survive and expand.[[BR]]- This map is the classic ''Emigration'' map in the game, a combination of Standard .rms and Nomadic).[[BR]]'''''3.4.6. Peloponnesos'''''[[BR]][[BR]]- A quasi-continental type map.[[BR]]- Has two major land areas that are connected by only a very small narrow but barely navigable for passage by the largest of ships canal cutting through a 'land bridge' of no particular signifcance (unless it be towered-up) at about the centre of the map; the northerly one abuts the edge of the map while the southerly is surround by the sea and both are connected via shallows across the canal.[[BR]]- Many deep bay and inlet indentations about the periphery of its coastlines both north and south portions; some small islands off the various coasts.[[BR]]- Relatively mountainous with valleys extending inland from indentations and a few passes through the mountains.[[BR]]- Civ Territories divided around the coast of the peninsula principally by mountain ranges extending from the interior down to the coastal cliffs and promontories.[[BR]]'''''3.4.7. Central Mediterranean'''''[[BR]][[BR]]- Characterised by mediterranean landform landmasses to the north and the south sides of the map representing the boot of Italy and Tunisia/Carthago.[[BR]]- A large island rather triangularly shaped (base located on the east, apex to the west) located in the watermass between the two represents Sicily, having good defensible port locations geograpically at Syracuse, Messina, Palermo, and Motya/Lilybaeum (western tip).[[BR]]- Much of the central islands coastline consists of cliff with few beaches interspersed making it a difficult place for landings from ships (except around Catania on the east side north of Syracuse).[[BR]]- The central island always has an active volcanic mountain in its easternmost side (about centre near the coastline).[[BR]]- Few smallish streams accessing hinterlands.[[BR]]- Civ Territories divided on each land mass and island as appropriate to the map land proportions.[[BR]]'''''3.4.8 Corinthian Isthmus'''''[[BR]][[BR]][http://wildfiregames.com/~gamedesign/maps/3410-corinthiandetail001.jpg http://wildfiregames.com/~gamedesign/maps/...andetail001.jpg][[BR]]- (based upon RF_Gandalf's Isthmus map done for AoK--in the mediterranean motiff)[[BR]]- Civ Territories are divided north and south of the isthmus as appropriate to the map but the isthmus itself is a '''no man's land''' belonging to none, and in this case the Corinthian canal doesn't exist.[[BR]]'''''3.4.9 Phoenician Levant'''''[[BR]][http://wildfiregames.com/~gamedesign/maps/3411-phoenicianlevant001.jpg http://wildfiregames.com/~gamedesign/maps/...anlevant001.jpg][[BR]]- Characterised by mediterranean landforms coastal-mountain-valleys arranged on the north-south axis on the right portion of the map.[[BR]]- Represents the land-bridge crossroads of Israel, Lebanon, Syria between Egypt to the south and the Fertile Crescent and Anatolia to the northeast and north.[[BR]]- Off the coast to the west is a fairly good sized island (eastern portion of) representing Cyprus which is initially uninhabited but well resourced especially in ore (was a tradtional source of copper--so it may be fought over).[[BR]]- The Civ Territories are arranged in a north-south tier divided proportionally on the eastern landmass, the Levant, with starting Civ Centres placed at coastal 'port' locations within.[[BR]]'''''3.4.10. Latium'''''[[BR]]http://wildfiregames.com/~gamedesign/maps/3412-latium001.jpg [[BR]]- Representative of the central section of Italy-[[BR]]- The land runs north-south divided by a central range, the Appenines, with seacoasts on either side. [[BR]]- Similar to RF_Gandalf's '''2 Seas' ''map for AoK.[[BR]]- This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be.[[BR]]- Has a few small islands off either east or west coast in the sea.[[BR]]- Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides. 
     181=== 3.4.10. Latium === 
     182 * Representative of the central section of Italy- 
     183 * The land runs north-south divided by a central range, the Appenines, with seacoasts on either side.  
     184 * Similar to RF_Gandalf's 2 Seas' ''map for AoK.'' 
     185 * This map is typical of central Italian typography, flora & fauna, and must always have an active volcano come up in the southwestern land quadrant not far from where the port of 'Naples' would be. 
     186 * Has a few small islands off either east or west coast in the sea. 
     187 * Civ Territories are divided by the Appenine spine to either side and proportionately north-south, and there are few narrow passes through the mountains connecting the sides.