Changes between Initial Version and Version 1 of List:_Maps:_Types:_Semi-Arid


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Timestamp:
Jun 16, 2009, 1:06:59 AM (15 years ago)
Author:
Erik Johansson
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  • List:_Maps:_Types:_Semi-Arid

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     1List: Maps: Types: Semi-Arid
     2
     33.7. Semi-Arid
     4
     5* Region: Represents such as the Mesopotamian or Fertile Crescent river valleys.
     6
     7* Characteristics:
     8- This map has all the characteristics of Desert except that it is a better watered map, therefore greener, and it rains more frequently in summer to include infrequently in winter.
     9- Usually better endowed with forest trees and animals and somewhat lesser endowed with stone, this map is very well endowed with ore making it a 'rich' land.
     10- Nor will this map have a lot of cliffs and canyons on it but instead broad river courses running through semi-arid lands and much land that is amenable to farming for some distance from fresh water courses.
     11- Note that the land “dries out” proceding away from a river.
     12- Also note that Semi-Arid biome maps are limited to elevations heights of mid-level and below, low-level about oases in the desert, or marshes, lakes and ponds that may appear at either side of a river course and not far from it.
     13- If there are parallel rivers on the map there are no uplands inbetween.
     14
     15* Typical Semi-Arid type variations:
     16*Fortress
     17*Nomadic
     18*Herocide
     19
     20* Packeting Parameters:
     21*Elevation Meshes
     22- Primary (Lowlands).
     23- Secondary (Midlands).
     24- Quaternary (Ocean Floor).
     25*Terrain Textures
     26- DIRT1
     27-DIRT2
     28- GRASS7
     29- SAND1
     30- SAND2
     31- FORFLOOR7
     32- ROAD1
     33- ROAD2
     34- WATER1
     35- WATER2
     36- WATER3
     37- RIVER1
     38- RIVER2
     39- RIVER3
     40- RIVER4
     41- RIVER5
     42- RIVER6
     43*Flora Tree Objects
     44- TREE1
     45- TREE2
     46- TREE5
     47- TREE17
     48- TREE18
     49- TREE20
     50- TREE31
     51- TREE32
     52- TREE33
     53- TREE34
     54- TREE39
     55- TREE41
     56- TREE42
     57*Flora Plant Objects
     58- PLANT1
     59- PLANT2
     60- PLANT4
     61- PLANT5
     62- PLANT8
     63- PLANT14
     64- PLANT18
     65- PLANT22
     66*Fauna Objects
     67- ANIMAL3
     68- ANIMAL4
     69- ANIMAL6
     70- ANIMAL9
     71- ANIMAL14
     72- ANIMAL16
     73- ANIMAL17
     74- ANIMAL18
     75- ANIMAL21
     76- ANIMAL26
     77- ANIMAL27
     78- ANIMAL29
     79- ANIMAL30
     80- ANIMAL31
     81- ANIMAL34
     82- ANIMAL35
     83- ANIMAL39
     84- ANIMAL41
     85- ANIMAL42
     86- ANIMAL43
     87*Geological Objects
     88- GEOLOGICAL2
     89- GEOLOGICAL3
     90- GEOLOGICAL4
     91- GEOLOGICAL5
     92- GEOLOGICAL6
     93- GEOLOGICAL9
     94- GEOLOGICAL12
     95- GEOLOGICAL20
     96- GEOLOGICAL21
     97- GEOLOGICAL27
     98
     99Semi-Arid Land types:
     1003.7.1. Cradle of Civilisation
     101
     102- Characterised by 2 rivers running from the head of the Persian Gulf northward.
     103- They then meander apart and then towards one another again approximately parallel to one another, dividing the map into 3 approximately equal parts.
     104- Marshy near the end of the gulf where the 2 rivers come together with some shallows crossings, permitting access to either of the 3 landmasses.
     105- Civs divided to either side of the rivers with the land between the rivers leaving a 'no man's land' initially belonging to no one.
     106- There can also be a few otherwise barren but ore-rich islands near the head of the Persian Gulf that are 'there for the taking' not being an integral part of any civ territory.
     1073.7.2. Syria
     108
     109- A plains and slightly rolling highlands map.
     110- Randomly may or may not have a river with shallows running through it (if it doesn't, is a less defensible and faster map).
     111- Sort of a cross between Green Arabia and Highland maps in AoK.
     112- Well balanced in provincial resourcing in accordance with the overall specification for this map category.
     113- Civ Territories are divided proportionately on the map.
     114
     115Semi-Arid Water types:
     1163.7.3. Fertile Crescent
     117
     118- Essentially the same map as Cradle of Civilisation except that numerous canals branch off of the two rivers running in roughly parallel stems 'downriver' bringing even more land into that which is highly desirable for farming (pushing the desert frontier back further away from the rivers).
     119- Sometimes they reconnect with the river of watersource and sometimes not (though none connect the two rivers directly).
     120- Though the main rivers are broad enough to support any ships manoeuver the canals are narrow and only support the passage of the smallest ships, e.g., merchantman and bireme.
     121- Some shallows permit crossing of the canals in places but there are no shallows on the main rivers themselves necessitating water transport over them.
     122- Shallows do also exist crossing the marshlands at the lower portion of the map just at where the 2 rivers come together to open onto the northern end of the Persian Gulf.
     123- There can also be a few otherwise barren but ore-rich islands near the head of the Persian Gulf that are 'there for the taking' not being an integral part of any civ territory.
     124- Civs territorially divided appropriately to the map on either side of and/or between the main river courses.