Changes between Version 15 and Version 16 of Manual_Buildings
- Timestamp:
- Jul 3, 2013, 5:20:09 AM (11 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Manual_Buildings
v15 v16 1 [[TOC]] 2 Part of the [wiki:0adManual 0 A.D. Gameplay Manual] 1 [[TOC]] Part of the [wiki:0adManual 0 A.D. Gameplay Manual] 3 2 4 3 = List of the buildings in the game = 5 6 4 This document will list all buildings in the game, and give you some basic information about each. For now it will not contain any statistics (hitpoints, cost, etc) as that information is likely to change over the course of the development and would quickly be outdated. 7 5 … … 9 7 Most buildings are shared between the civilizations, they look different from civilization to civilization, but should be similar enough for you to tell which is which. In the images both the Celtic version of the building and the Hellenic (Greek) version is displayed, the Celtic version to the left, and the Hellenic version to the right. There are some buildings which are unique to specific civilizations though, see more below. 10 8 11 12 9 === Civic Centre === 13 10 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/civ_centre_celt_hele.jpg, nolink)]] 14 11 15 The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers] as well as [wiki:Manual_Units#FemaleCitizen Female Citizens] here. You can garrison a moderate amount of people for their protection and to heal them here as well. Resource dropsite for all resources. 16 17 12 The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers] as well as [wiki:Manual_Units#FemaleCitizen Female Citizens] here. You can garrison a moderate amount of people for their protection and to heal them here as well. Garrisoned soldiers increase the rate of fire of this building. Resource dropsite for all resources. 18 13 19 14 === House === 20 15 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/house_celt_hele.jpg, nolink)]] 21 16 22 Provides housing for 5-10 people. 23 24 17 Provides housing. Adds 5 population to barbaric civilizations and 10 population to civilized civilizations. 25 18 26 19 === Farmstead === 27 20 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/farmstead_celt_hele.jpg, nolink)]] 28 21 29 [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. 30 31 22 [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. Research farming improvements. 32 23 33 24 === Field === 34 25 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/field.jpg, nolink)]] 35 26 36 Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals etc. Build near Farmsteads or Civic Centres to get food quicker (as the citizens won't have to walk as far when dropping off the food). 37 38 27 Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals and fruits. Build near Farmsteads or Civic Centres to get food quicker (as the citizens won't have to walk as far when dropping off the food). 39 28 40 29 === Corral === 41 30 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/corral_celt_hele.jpg, nolink)]] 42 31 43 Raise/train [wiki:Manual_Units#Goat goats] here for an additional meat supply. Currently raising an animal delivers a return of double the invested food (and you might as well harvest it straight away?) 44 45 32 Raise/train [wiki:Manual_Units#Goat sheep] here for an additional meat supply. Currently raising an animal delivers a return of double the invested food (and you might as well harvest it straight away?) 46 33 47 34 === Mill === 48 35 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/mill_celt_hele.jpg, nolink)]] 49 36 50 [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Wood wood], [wiki:Manual_Terminology#Stone stone] and [wiki:Manual_Terminology#Metal metal]. 51 52 37 [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Wood wood], [wiki:Manual_Terminology#Stone stone] and [wiki:Manual_Terminology#Metal metal]. Research improvements for gathering non-food resources. 53 38 54 39 === Defense Tower === 55 40 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/scout_tower_celt_hele.jpg, nolink)]] 56 41 57 Large [wiki:Manual_Terminology#Line-of-sightLOS LOS (Line of Sight)] to help you discover enemy attacks. Can attack enemy units within range (even without troops inside, but with a slow rate of fire). Garrison units inside for a quicker rate of fire, as well as for their protection and healing. 58 59 42 Large [wiki:Manual_Terminology#Line-of-sightLOS LOS (Line of Sight)] to help you discover enemy attacks. Can attack enemy units within range (even without troops inside, but with a slow rate of fire). Garrison units inside for a quicker rate of fire, as well as for their protection and healing. Research improvements to tower attack. 60 43 61 44 === Wall === … … 64 47 Build walls to prevent enemy access to your city. 65 48 66 67 68 49 === Wall Tower === 69 50 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_tower_celt_hele.jpg, nolink)]] 70 51 71 52 Attacks enemies within range. You can garrison units within for a quicker rate of fire, as well as for their protection and healing. 72 73 74 53 75 54 === Wall Gate === … … 78 57 Normally passable by allies, but enemies can also come through while allied units are keeping the gate open. Can be locked to prevent all passage. 79 58 80 81 82 59 === Dock === 83 60 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/dock_celt_hele.jpg, nolink)]] 84 61 85 Trains [wiki:Manual_Units#Navy ships]. [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. 86 87 62 Trains [wiki:Manual_Units#Navy ships]. [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. Research ship armor improvements. 88 63 89 64 === Market === 90 65 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/market_celt_hele.jpg, nolink)]] 91 66 92 Trains [wiki:Manual_Units#Trader trader] 93 94 67 Trains [wiki:Manual_Units#Trader trader]. Research trader armour improvements. 95 68 96 69 === Barracks === 97 70 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/barracks_celt_hele.jpg, nolink)]] 98 71 99 Trains all available [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers]. You can also garrison units inside for their protection and healing. 100 101 102 72 Trains all available [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers]. You can also garrison units inside for their protection and healing. Research military improvements for infantry and cavalry. 103 73 104 74 === Temple === 105 75 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/temple_celt_hele.jpg, nolink)]] 106 76 107 Trains [wiki:Manual_Units#Healer healer]. Garrison units are healed faster than in other buildings. 108 109 77 Trains [wiki:Manual_Units#Healer healer]. Garrison units are healed faster than in other buildings. Research healing improvements for healers and units garrison inside temples. 110 78 111 79 === Fortress === 112 80 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/fortress_celt_hele.jpg, nolink)]] 113 81 114 Trains [wiki:Manual_Units#Siegeweapons siege weapons], [wiki:Manual_Units#ChampionUnits champions] and [wiki:Manual_Units#Heroes heroes] (with a few exceptions, see below). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing. 115 116 82 Trains [wiki:Manual_Units#Siegeweapons siege weapons], [wiki:Manual_Units#ChampionUnits champions] and [wiki:Manual_Units#Heroes heroes] (with a few exceptions, see below). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing. Research improvements to siege equipment and sometimes improvements to soldiers. 117 83 118 84 == Special buildings == … … 123 89 [Currently a useless building] 124 90 125 126 127 91 ==== Gymnasion ==== 128 92 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/gymnasion_hele.jpg, nolink)]] … … 130 94 Trains Hellenes [wiki:Manual_Units#SuperUnits super units]. 131 95 132 133 134 96 ==== Tholos ==== 135 97 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/tholos_hele.jpg, nolink)]] 136 98 137 Trains Hellenes [wiki:Manual_Units#Heroes heroes]. 138 139 99 Trains Hellenes [wiki:Manual_Units#Heroes heroes]. 140 100 141 101 === Celts === … … 145 105 [Currently a useless building] 146 106 147 148 149 107 ==== Kennel ==== 150 108 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/kennel_celt.jpg, nolink)]]