Changes between Version 15 and Version 16 of Manual_Buildings


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Timestamp:
Jul 3, 2013, 5:20:09 AM (11 years ago)
Author:
scythetwirler
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Elaborates.

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  • Manual_Buildings

    v15 v16  
    1 [[TOC]]
    2 Part of the [wiki:0adManual 0 A.D. Gameplay Manual]
     1[[TOC]] Part of the [wiki:0adManual 0 A.D. Gameplay Manual]
    32
    43= List of the buildings in the game =
    5 
    64This document will list all buildings in the game, and give you some basic information about each. For now it will not contain any statistics (hitpoints, cost, etc) as that information is likely to change over the course of the development and would quickly be outdated.
    75
     
    97Most buildings are shared between the civilizations, they look different from civilization to civilization, but should be similar enough for you to tell which is which. In the images both the Celtic version of the building and the Hellenic (Greek) version is displayed, the Celtic version to the left, and the Hellenic version to the right. There are some buildings which are unique to specific civilizations though, see more below.
    108
    11 
    129=== Civic Centre ===
    1310[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/civ_centre_celt_hele.jpg, nolink)]]
    1411
    15 The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers] as well as [wiki:Manual_Units#FemaleCitizen Female Citizens] here. You can garrison a moderate amount of people for their protection and to heal them here as well. Resource dropsite for all resources.
    16 
    17 
     12The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers] as well as [wiki:Manual_Units#FemaleCitizen Female Citizens] here. You can garrison a moderate amount of people for their protection and to heal them here as well. Garrisoned soldiers increase the rate of fire of this building. Resource dropsite for all resources.
    1813
    1914=== House ===
    2015[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/house_celt_hele.jpg, nolink)]]
    2116
    22 Provides housing for 5-10 people.
    23 
    24 
     17Provides housing. Adds 5 population to barbaric civilizations and 10 population to civilized civilizations.
    2518
    2619=== Farmstead ===
    2720[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/farmstead_celt_hele.jpg, nolink)]]
    2821
    29 [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food].
    30 
    31 
     22[wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. Research farming improvements.
    3223
    3324=== Field ===
    3425[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/field.jpg, nolink)]]
    3526
    36 Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals etc. Build near Farmsteads or Civic Centres to get food quicker (as the citizens won't have to walk as far when dropping off the food).
    37 
    38 
     27Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals and fruits. Build near Farmsteads or Civic Centres to get food quicker (as the citizens won't have to walk as far when dropping off the food).
    3928
    4029=== Corral ===
    4130[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/corral_celt_hele.jpg, nolink)]]
    4231
    43 Raise/train [wiki:Manual_Units#Goat goats] here for an additional meat supply. Currently raising an animal delivers a return of double the invested food (and you might as well harvest it straight away?)
    44 
    45 
     32Raise/train [wiki:Manual_Units#Goat sheep] here for an additional meat supply. Currently raising an animal delivers a return of double the invested food (and you might as well harvest it straight away?)
    4633
    4734=== Mill ===
    4835[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/mill_celt_hele.jpg, nolink)]]
    4936
    50 [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Wood wood], [wiki:Manual_Terminology#Stone stone] and [wiki:Manual_Terminology#Metal metal].
    51 
    52 
     37[wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Wood wood], [wiki:Manual_Terminology#Stone stone] and [wiki:Manual_Terminology#Metal metal]. Research  improvements for gathering non-food resources.
    5338
    5439=== Defense Tower ===
    5540[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/scout_tower_celt_hele.jpg, nolink)]]
    5641
    57 Large [wiki:Manual_Terminology#Line-of-sightLOS LOS (Line of Sight)] to help you discover enemy attacks. Can attack enemy units within range (even without troops inside, but with a slow rate of fire). Garrison units inside for a quicker rate of fire, as well as for their protection and healing.
    58 
    59 
     42Large [wiki:Manual_Terminology#Line-of-sightLOS LOS (Line of Sight)] to help you discover enemy attacks. Can attack enemy units within range (even without troops inside, but with a slow rate of fire). Garrison units inside for a quicker rate of fire, as well as for their protection and healing. Research improvements to tower attack.
    6043
    6144=== Wall ===
     
    6447Build walls to prevent enemy access to your city.
    6548
    66 
    67 
    6849=== Wall Tower ===
    6950[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_tower_celt_hele.jpg, nolink)]]
    7051
    7152Attacks enemies within range. You can garrison units within for a quicker rate of fire, as well as for their protection and healing.
    72 
    73 
    7453
    7554=== Wall Gate ===
     
    7857Normally passable by allies, but enemies can also come through while allied units are keeping the gate open. Can be locked to prevent all passage.
    7958
    80 
    81 
    8259=== Dock ===
    8360[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/dock_celt_hele.jpg, nolink)]]
    8461
    85 Trains [wiki:Manual_Units#Navy ships]. [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food].
    86 
    87 
     62Trains [wiki:Manual_Units#Navy ships]. [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. Research ship armor improvements.
    8863
    8964=== Market ===
    9065[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/market_celt_hele.jpg, nolink)]]
    9166
    92 Trains [wiki:Manual_Units#Trader trader]
    93 
    94 
     67Trains [wiki:Manual_Units#Trader trader]. Research trader armour improvements.
    9568
    9669=== Barracks ===
    9770[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/barracks_celt_hele.jpg, nolink)]]
    9871
    99 Trains all available [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers]. You can also garrison units inside for their protection and healing.
    100 
    101 
    102 
     72Trains all available [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers]. You can also garrison units inside for their protection and healing. Research military improvements for infantry and cavalry.
    10373
    10474=== Temple ===
    10575[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/temple_celt_hele.jpg, nolink)]]
    10676
    107 Trains [wiki:Manual_Units#Healer healer]. Garrison units are healed faster than in other buildings.
    108 
    109 
     77Trains [wiki:Manual_Units#Healer healer]. Garrison units are healed faster than in other buildings. Research healing improvements for healers and units garrison inside temples.
    11078
    11179=== Fortress ===
    11280[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/fortress_celt_hele.jpg, nolink)]]
    11381
    114 Trains [wiki:Manual_Units#Siegeweapons siege weapons], [wiki:Manual_Units#ChampionUnits champions] and [wiki:Manual_Units#Heroes heroes] (with a few exceptions, see below). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing.
    115 
    116 
     82Trains [wiki:Manual_Units#Siegeweapons siege weapons], [wiki:Manual_Units#ChampionUnits champions] and [wiki:Manual_Units#Heroes heroes] (with a few exceptions, see below). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing. Research improvements to siege equipment and sometimes improvements to soldiers.
    11783
    11884== Special buildings ==
     
    12389[Currently a useless building]
    12490
    125 
    126 
    12791==== Gymnasion ====
    12892[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/gymnasion_hele.jpg, nolink)]]
     
    13094Trains Hellenes [wiki:Manual_Units#SuperUnits super units].
    13195
    132 
    133 
    13496==== Tholos ====
    13597[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/tholos_hele.jpg, nolink)]]
    13698
    137 Trains Hellenes [wiki:Manual_Units#Heroes heroes].
    138 
    139 
     99Trains Hellenes [wiki:Manual_Units#Heroes heroes].
    140100
    141101=== Celts ===
     
    145105[Currently a useless building]
    146106
    147 
    148 
    149107==== Kennel ====
    150108[[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/kennel_celt.jpg, nolink)]]