Changes between Version 19 and Version 20 of Manual_Buildings


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Timestamp:
Feb 6, 2020, 8:37:19 PM (4 years ago)
Author:
Andreas Beisemann
Comment:

Update building picts, add link to new special buildings page

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  • Manual_Buildings

    v19 v20  
    55
    66== Buildings for all Civilizations ==
    7 Most buildings are shared between the civilizations, they look different from civilization to civilization, but should be similar enough for you to tell which is which. In the images both the Celtic version of the building and the Hellenic (Greek) version is displayed, the Celtic version to the left, and the Hellenic version to the right. There are some buildings which are unique to specific civilizations though, see more below.
     7Most buildings are shared between the civilizations, they look different from civilization to civilization, but should be similar enough for you to tell which is which. In the images both the Celtic version of the building and the Hellenic (Greek) version is displayed, the Celtic version to the left, and the Hellenic version to the right. There are some buildings which are unique to specific civilizations though, see more [wiki:Manual_SpecialBuildings Special Buildings].
     8
    89
    910=== Civic Centre ===
    10 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/civ_centre_celt_hele.jpg, nolink)]]
     11
     12{{{#!table style="margin:auto;width:80%;border:none;background:none"
     13  {{{#!tr
     14    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     15    [[Image(Translation_DE/Manual_Buildings:Gaul_Civilcenter_96.png,400)]]
     16    }}}
     17    {{{#!th style="border:none;text-align:center;background:none"
     18    [[Image(Translation_DE/Manual_Buildings:Athen_civil_center_96.png,400)]]
     19    }}}
     20  }}}
     21  {{{#!tr
     22    {{{#!td style="border:none;text-align:center;background:none"
     23    Celtic community center
     24    }}}
     25    {{{#!td style="border:none;text-align:center;background:none"
     26    Hellenistic civic center
     27    }}}
     28  }}}
     29}}}
    1130
    1231The main hub of your civilization. Typically the first building you have. Provides housing for a moderate amount of people, and you can create a selection of [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers] as well as [wiki:Manual_Units#FemaleCitizen Female Citizens] here. You can garrison a moderate amount of people for their protection and to heal them here as well. Garrisoned soldiers increase the rate of fire of this building. Resource dropsite for all resources.
    1332
     33
    1434=== House ===
    15 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/house_celt_hele.jpg, nolink)]]
     35
     36{{{#!table style="margin:auto;width:80%;border:none;background:none"
     37  {{{#!tr
     38    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     39    [[Image(Translation_DE/Manual_Buildings:Gaul_house2_96.png,300)]]
     40    }}}
     41    {{{#!th style="border:none;text-align:center;background:none"
     42    [[Image(Translation_DE/Manual_Buildings:Athen_house2_96.png,300)]]
     43    }}}
     44  }}}
     45  {{{#!tr
     46    {{{#!td style="border:none;text-align:center;background:none"
     47    Celtic house
     48    }}}
     49    {{{#!td style="border:none;text-align:center;background:none"
     50    Hellenistic house
     51    }}}
     52  }}}
     53}}}
    1654
    1755Provides housing. Adds 5 or 10 to the maximum population, depending on the civilization.
    1856
     57
    1958=== Farmstead ===
    20 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/farmstead_celt_hele.jpg, nolink)]]
     59{{{#!table style="margin:auto;width:80%;border:none;background:none"
     60  {{{#!tr
     61    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     62    [[Image(Translation_DE/Manual_Buildings:Gaul_farmstead_96.png,300)]]
     63    }}}
     64    {{{#!th style="border:none;text-align:center;background:none"
     65    [[Image(Translation_DE/Manual_Buildings:Athen_farmstead_96.png,300)]]
     66    }}}
     67  }}}
     68  {{{#!tr
     69    {{{#!td style="border:none;text-align:center;background:none"
     70    Celtic farmstead
     71    }}}
     72    {{{#!td style="border:none;text-align:center;background:none"
     73     Hellenistic farmstead
     74    }}}
     75  }}}
     76}}}
    2177
    2278[wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. Research farming improvements.
    2379
     80
    2481=== Field ===
    25 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/field.jpg, nolink)]]
     82
     83{{{#!table style="margin:auto;width:80%;border:none;background:none"
     84  {{{#!tr
     85    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     86    [[Image(Translation_DE/Manual_Buildings:Gaul_field_96.png,300)]]
     87    }}}
     88    {{{#!th style="border:none;text-align:center;background:none"
     89    [[Image(Translation_DE/Manual_Buildings:Athen_field_96.png,300)]]
     90    }}}
     91  }}}
     92  {{{#!tr
     93    {{{#!td style="border:none;text-align:center;background:none"
     94    Celtic field
     95    }}}
     96    {{{#!td style="border:none;text-align:center;background:none"
     97    Hellenistic field
     98    }}}
     99  }}}
     100}}}
    26101
    27102Buildable food source, slower than other food sources (like animals and berries), but more reliable and useful later in the game when you've gathered all food from animals and fruits. Build near Farmsteads or Civic Centres to get food quicker (as the citizens won't have to walk as far when dropping off the food).
    28103
     104
    29105=== Corral ===
    30 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/corral_celt_hele.jpg, nolink)]]
     106
     107{{{#!table style="margin:auto;width:80%;border:none;background:none"
     108  {{{#!tr
     109    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     110    [[Image(Translation_DE/Manual_Buildings:Gaul_corral_96.png,300)]]
     111    }}}
     112    {{{#!th style="border:none;text-align:center;background:none"
     113    [[Image(Translation_DE/Manual_Buildings:Athen_corral_96.png,300)]]
     114    }}}
     115  }}}
     116  {{{#!tr
     117    {{{#!td style="border:none;text-align:center;background:none"
     118    Celtic corral
     119    }}}
     120    {{{#!td style="border:none;text-align:center;background:none"
     121    Hellenistic corral
     122    }}}
     123  }}}
     124}}}
    31125
    32126Raise/train [wiki:Manual_Units#Sheep sheep] here for an additional meat supply. Currently raising an animal delivers a return of double the invested food (and you might as well harvest it straight away?). Research improvements on meat gathering speed.
    33127
     128
    34129=== Mill ===
    35 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/mill_celt_hele.jpg, nolink)]]
     130
     131{{{#!table style="margin:auto;width:80%;border:none;background:none"
     132  {{{#!tr
     133    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     134    [[Image(Translation_DE/Manual_Buildings:Gaul_rotarymill_96.png,300)]]
     135    }}}
     136    {{{#!th style="border:none;text-align:center;background:none"
     137    [[Image(Translation_DE/Manual_Buildings:Dummy_landscape_96.png,300)]]
     138    }}}
     139  }}}
     140  {{{#!tr
     141    {{{#!td style="border:none;text-align:center;background:none"
     142    Celtic mill
     143    }}}
     144    {{{#!td style="border:none;text-align:center;background:none"
     145    Hellenistic mill (currently under revision)
     146    }}}
     147  }}}
     148}}}
    36149
    37150[wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Wood wood], [wiki:Manual_Terminology#Stone stone] and [wiki:Manual_Terminology#Metal metal]. Research  improvements for gathering non-food resources.
    38151
     152
    39153=== Defense Tower ===
    40 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/scout_tower_celt_hele.jpg, nolink)]]
     154
     155{{{#!table style="margin:auto;width:80%;border:none;background:none"
     156  {{{#!tr
     157    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     158    [[Image(Translation_DE/Manual_Buildings:Gaul_defense_tower_96.png,300)]]
     159    }}}
     160    {{{#!th style="border:none;text-align:center;background:none"
     161    [[Image(Translation_DE/Manual_Buildings:Athen_defense_tower_96.png,300)]]
     162    }}}
     163  }}}
     164  {{{#!tr
     165    {{{#!td style="border:none;text-align:center;background:none"
     166    Celtic defense tower Verteidigungsturm
     167    }}}
     168    {{{#!td style="border:none;text-align:center;background:none"
     169    Hellenistic defense tower
     170    }}}
     171  }}}
     172}}}
    41173
    42174Large [wiki:Manual_Terminology#Line-of-sightLOS LOS (Line of Sight)] to help you discover enemy attacks. Can attack enemy units within range (even without troops inside, but with a slow rate of fire). Garrison units inside for a quicker rate of fire, as well as for their protection and healing. Research improvements to tower attack.
    43175
     176
    44177=== Wall ===
    45 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_celt_hele.jpg, nolink)]]
     178
     179{{{#!table style="margin:auto;width:80%;border:none;background:none"
     180  {{{#!tr
     181    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     182    [[Image(Translation_DE/Manual_Buildings:Gaul_wall_medium_96.png,300)]]
     183    }}}
     184    {{{#!th style="border:none;text-align:center;background:none"
     185    [[Image(Translation_DE/Manual_Buildings:Athen_wall_medium_96.png,300)]]
     186    }}}
     187  }}}
     188  {{{#!tr
     189    {{{#!td style="border:none;text-align:center;background:none"
     190    Celtic wall
     191    }}}
     192    {{{#!td style="border:none;text-align:center;background:none"
     193    Hellenistic wall
     194    }}}
     195  }}}
     196}}}
    46197
    47198Build walls to prevent enemy access to your city.
    48199
     200
    49201=== Wall Tower ===
    50 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_tower_celt_hele.jpg, nolink)]]
     202
     203{{{#!table style="margin:auto;width:80%;border:none;background:none"
     204  {{{#!tr
     205    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     206    [[Image(Translation_DE/Manual_Buildings:Gaul_wall_tower_96.png,300)]]
     207    }}}
     208    {{{#!th style="border:none;text-align:center;background:none"
     209    [[Image(Translation_DE/Manual_Buildings:Athen_Wall_tower_96.png,300)]]
     210    }}}
     211  }}}
     212  {{{#!tr
     213    {{{#!td style="border:none;text-align:center;background:none"
     214    Celtic wall tower     
     215    }}}
     216    {{{#!td style="border:none;text-align:center;background:none"
     217    Hellenistic wall tower
     218    }}}
     219  }}}
     220}}}
    51221
    52222Attacks enemies within range. You can garrison units within for a quicker rate of fire, as well as for their protection and healing.
    53223
     224
    54225=== Wall Gate ===
    55 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/wall_gate_celt_hele.jpg, nolink)]]
     226
     227{{{#!table style="margin:auto;width:80%;border:none;background:none"
     228  {{{#!tr
     229    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     230    [[Image(Translation_DE/Manual_Buildings:Gaul_wall_gate_96.png,300)]]
     231    }}}
     232    {{{#!th style="border:none;text-align:center;background:none"
     233    [[Image(Translation_DE/Manual_Buildings:Athen_wall_gate_96.png,300)]]
     234    }}}
     235  }}}
     236  {{{#!tr
     237    {{{#!td style="border:none;text-align:center;background:none"
     238    Celtic wall gate
     239    }}}
     240    {{{#!td style="border:none;text-align:center;background:none"
     241    Hellenistic wall gate
     242    }}}
     243  }}}
     244}}}
    56245
    57246Normally passable by allies, but enemies can also come through while allied units are keeping the gate open. Can be locked to prevent all passage.
    58247
     248
    59249=== Dock ===
    60 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/dock_celt_hele.jpg, nolink)]]
     250
     251{{{#!table style="margin:auto;width:80%;border:none;background:none"
     252  {{{#!tr
     253    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     254    [[Image(Translation_DE/Manual_Buildings:Gaul_dock_96.png,250)]]
     255    }}}
     256    {{{#!th style="border:none;text-align:center;background:none"
     257    [[Image(Translation_DE/Manual_Buildings:Athen_dock_96.png,300)]]
     258    }}}
     259  }}}
     260  {{{#!tr
     261    {{{#!td style="border:none;text-align:center;background:none"
     262    Celtic dock
     263    }}}
     264    {{{#!td style="border:none;text-align:center;background:none"
     265    Hellenistic dock
     266    }}}
     267  }}}
     268}}}
    61269
    62270Trains [wiki:Manual_Units#Navy ships]. [wiki:Manual_Terminology#Resourcedropsites Resource dropsite] for [wiki:Manual_Terminology#Food food]. Research ship armor improvements.
    63271
     272
    64273=== Market ===
    65 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/market_celt_hele.jpg, nolink)]]
     274
     275{{{#!table style="margin:auto;width:80%;border:none;background:none"
     276  {{{#!tr
     277    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     278    [[Image(Translation_DE/Manual_Buildings:Gaul_market_96.png,300)]]
     279    }}}
     280    {{{#!th style="border:none;text-align:center;background:none"
     281    [[Image(Translation_DE/Manual_Buildings:Athen_market_96.png,300)]]
     282    }}}
     283  }}}
     284  {{{#!tr
     285    {{{#!td style="border:none;text-align:center;background:none"
     286    Celtic market
     287    }}}
     288    {{{#!td style="border:none;text-align:center;background:none"
     289    Hellenistic market
     290    }}}
     291  }}}
     292}}}
    66293
    67294Trains [wiki:Manual_Units#Trader trader]. Research trader armour improvements.
    68295
     296
    69297=== Barracks ===
    70 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/barracks_celt_hele.jpg, nolink)]]
     298
     299{{{#!table style="margin:auto;width:80%;border:none;background:none"
     300  {{{#!tr
     301    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     302    [[Image(Translation_DE/Manual_Buildings:Gaul_barracks_96.png,300)]]
     303    }}}
     304    {{{#!th style="border:none;text-align:center;background:none"
     305    [[Image(Translation_DE/Manual_Buildings:Athen_barracks_96.png,300)]]
     306    }}}
     307  }}}
     308  {{{#!tr
     309    {{{#!td style="border:none;text-align:center;background:none"
     310    Celtic barracks
     311    }}}
     312    {{{#!td style="border:none;text-align:center;background:none"
     313    Hellenistic barracks
     314    }}}
     315  }}}
     316}}}
    71317
    72318Trains all available [wiki:Manual_Units#CitizenSoldiers Citizen Soldiers]. You can also garrison units inside for their protection and healing. Research military improvements for infantry and cavalry.
    73319
     320
    74321=== Temple ===
    75 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/temple_celt_hele.jpg, nolink)]]
     322
     323{{{#!table style="margin:auto;width:80%;border:none;background:none"
     324  {{{#!tr
     325    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     326    [[Image(Translation_DE/Manual_Buildings:Gaul_temple_96.png,300)]]
     327    }}}
     328    {{{#!th style="border:none;text-align:center;background:none"
     329    [[Image(Translation_DE/Manual_Buildings:Athen_temple_96.png,300)]]
     330    }}}
     331  }}}
     332  {{{#!tr
     333    {{{#!td style="border:none;text-align:center;background:none"
     334    Celtic temple
     335    }}}
     336    {{{#!td style="border:none;text-align:center;background:none"
     337    Hellenistic Temple
     338    }}}
     339  }}}
     340}}}
    76341
    77342Trains [wiki:Manual_Units#Healer healer]. Garrison units are healed faster than in other buildings. Research healing improvements for healers and units garrison inside temples.
    78343
     344
    79345=== Fortress ===
    80 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/fortress_celt_hele.jpg, nolink)]]
     346
     347{{{#!table style="margin:auto;width:80%;border:none;background:none"
     348  {{{#!tr
     349    {{{#!th style="border:none;v-align:bottom;Color:#90EE90;background:none"
     350    [[Image(Translation_DE/Manual_Buildings:Gaul_fortress_96.png,300)]]
     351    }}}
     352    {{{#!th style="border:none;text-align:center;background:none"
     353    [[Image(Translation_DE/Manual_Buildings:Athen_fortress_96.png,300)]]
     354    }}}
     355  }}}
     356  {{{#!tr
     357    {{{#!td style="border:none;text-align:center;background:none"
     358    Celtic fortress
     359    }}}
     360    {{{#!td style="border:none;text-align:center;background:none"
     361    Hellenistic fortress
     362    }}}
     363  }}}
     364}}}
    81365
    82366Trains [wiki:Manual_Units#Siegeweapons siege weapons], [wiki:Manual_Units#ChampionUnits champions] and [wiki:Manual_Units#Heroes heroes] (with a few exceptions, see below). Fires at nearby enemies, garrison units within for a quicker rate of fire, as well as for their protection and healing. Research improvements to siege equipment and sometimes improvements to soldiers.
    83 
    84 == Special buildings ==
    85 === Hellenes (Greeks) ===
    86 ==== Theatron ====
    87 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/theatron_hele.jpg, nolink)]]
    88 
    89 [Currently a useless building]
    90 
    91 ==== Gymnasion ====
    92 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/gymnasion_hele.jpg, nolink)]]
    93 
    94 Trains Hellenes [wiki:Manual_Units#SuperUnits super units].
    95 
    96 ==== Tholos ====
    97 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/tholos_hele.jpg, nolink)]]
    98 
    99 Trains Hellenes [wiki:Manual_Units#Heroes heroes].
    100 
    101 === Celts ===
    102 ==== Melonas ====
    103 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/melonas_celt.jpg, nolink)]]
    104 
    105 [Currently a useless building]
    106 
    107 ==== Kennel ====
    108 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/buildings/kennel_celt.jpg, nolink)]]
    109 
    110 Trains war dogs. (And yeah, it needs a Celtic name.)