Changes between Version 11 and Version 12 of Manual_SettingUpAGame
- Timestamp:
- Mar 6, 2011, 4:34:25 PM (13 years ago)
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Manual_SettingUpAGame
v11 v12 63 63 == Hosting/Joining a Multiplayer game == 64 64 [[Image(http://wildfiregames.com/images/0ad_gameplay_manual/multi_player_first_screens.jpg, nolink)]] 65 === Game Mode == 65 66 === Join or Host === 66 67 Choose '''Join Game''' if there is an already existing game you want to join, or '''Host Game''' if you are the one who will host the game. Typically the one with the best internet connection should host (computer power is not as important as the load of the game is shared by all computers). 67 68 69 === Setting up your server === 70 Either keep the existing username or enter a new one, and then press '''Continue'''. The comes the important part of making it possible for other people to connect to your game, there's two parts to this. First you need to make sure the game is accessible from the internet, most importantly that the UDP port ###### is forwarded (see the documentation for your router/firewall for info on port forwarding), but also by whitelisting/allowing 0 A.D. access through any firewalls etc. Secondly you need to tell people who want to play your IP, you can find your IP number here for example: [http://www.whatsmyip.org/ www.whatsmyip.org]. 68 71 72 === Joining an existing game === 73 '''Player name:''' Either accept the existing username (typically the first name of the current user) or enter a new one here. 74 '''Server Hostname or IP:''' Enter the IP address the host gives you. 75 76 Then press '''Continue''' to be taken to the ''Match Setup'' screen described below. 69 77 70 78 == Setting up a multiplayer game ==