Changes between Version 1 and Version 2 of MaterialSystem


Ignore:
Timestamp:
Apr 14, 2012, 7:33:15 PM (12 years ago)
Author:
Philip Taylor
Comment:

document DISABLE_RECEIVE_SHADOWS

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  • MaterialSystem

    v1 v2  
    7272  * `vec3 specularColor` - color and brightness (components can be larger than 1.0).
    7373 * `USE_TRANSPARENT` - `1` when the texture's alpha channel should be output by the fragment shader.
     74 * `DISABLE_RECEIVE_SHADOWS` - `1` when shadows should not be cast onto this object.