Changes between Version 10 and Version 11 of Mod_Layout
- Timestamp:
- Oct 15, 2014, 6:24:10 AM (10 years ago)
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Mod_Layout
v10 v11 1 (Note: under construction!)2 1 3 2 = 0 A.D. Mod Layout = … … 7 6 Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `art/animation`, `simulation/components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]). 8 7 9 The exact directory structure can vary from one mod to another, but the standard is based on the [source:/ps/trunk/binaries/data/mods/public/ public mod]included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.'''8 The exact directory structure can vary from one mod to another, but the standard is based on the [source:/ps/trunk/binaries/data/mods/public/ public] and [source:/ps/trunk/binaries/data/mods/mod/ base] mods included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.''' 10 9 11 10 === art === … … 71 70 === l10n === 72 71 73 [wiki:Internationalization_and_Localization Internationalization and Localization] files for the publicmod.72 [wiki:Internationalization_and_Localization Internationalization and Localization] files for the mod. 74 73 75 74 === maps === … … 84 83 85 84 Scenarios each have predefined units, buildings, and terrains which attempt to fit a certain theme, often historical in nature. Scenarios are created with the [wiki:Atlas_Manual Atlas scenario editor]. 85 86 ==== scripts ==== 87 Scripts related to [wiki:Triggers]. 86 88 87 89 ==== skirmishes ==== … … 107 109 ==== data ==== 108 110 109 XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Auras, cheats, and technology templates are located here. 110 111 ===== auras ===== 112 113 [wiki:Aura_Templates Aura templates]. 111 XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Cheats and technology templates are located here. 114 112 115 113 ===== cheats =====