Changes between Version 10 and Version 11 of Mod_Layout


Ignore:
Timestamp:
Oct 15, 2014, 6:24:10 AM (10 years ago)
Author:
historic_bruno
Comment:

Updates for recent changes

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  • Mod_Layout

    v10 v11  
    1 (Note: under construction!)
    21
    32= 0 A.D. Mod Layout =
     
    76Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `art/animation`, `simulation/components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]).
    87
    9 The exact directory structure can vary from one mod to another, but the standard is based on the [source:/ps/trunk/binaries/data/mods/public/ public mod] included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.'''
     8The exact directory structure can vary from one mod to another, but the standard is based on the [source:/ps/trunk/binaries/data/mods/public/ public] and [source:/ps/trunk/binaries/data/mods/mod/ base] mods included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.'''
    109
    1110=== art ===
     
    7170=== l10n ===
    7271
    73 [wiki:Internationalization_and_Localization Internationalization and Localization] files for the public mod.
     72[wiki:Internationalization_and_Localization Internationalization and Localization] files for the mod.
    7473
    7574=== maps ===
     
    8483
    8584Scenarios each have predefined units, buildings, and terrains which attempt to fit a certain theme, often historical in nature. Scenarios are created with the [wiki:Atlas_Manual Atlas scenario editor].
     85
     86==== scripts ====
     87Scripts related to [wiki:Triggers].
    8688
    8789==== skirmishes ====
     
    107109==== data ====
    108110
    109 XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Auras, cheats, and technology templates are located here.
    110 
    111 ===== auras =====
    112 
    113 [wiki:Aura_Templates Aura templates].
     111XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Cheats and technology templates are located here.
    114112
    115113===== cheats =====