Changes between Version 3 and Version 4 of Mod_Layout


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Timestamp:
Mar 1, 2012, 1:32:37 AM (12 years ago)
Author:
historic_bruno
Comment:

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  • Mod_Layout

    v3 v4  
    77Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `\art\animation`, `\simulation\components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]).
    88
    9 The exact directory structure can vary from one mod to another, but the standard is based on the `public` mod included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.'''
     9The exact directory structure can vary from one mod to another, but the standard is based on the [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/ public] mod included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.'''
    1010
    1111=== art ===
     
    2323==== materials ====
    2424
    25 TODO
     25Materials are simple XML data files that describe how texture transparency is handled (could possibly be extended to other concepts).
    2626
    2727==== meshes ====