Changes between Version 3 and Version 4 of Mod_Layout
- Timestamp:
- Mar 1, 2012, 1:32:37 AM (12 years ago)
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Mod_Layout
v3 v4 7 7 Most of the time, when we talk about file "paths" in 0 A.D., we mean relative to the mods directory. Examples: `\art\animation`, `\simulation\components`. These directories may match more than one real directory on the user's computer (if they're using multiple mods). This means of abstraction is called the VFS ([wiki:Virtual_File_System Virtual File System]). 8 8 9 The exact directory structure can vary from one mod to another, but the standard is based on the `public`mod included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.'''9 The exact directory structure can vary from one mod to another, but the standard is based on the [http://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/ public] mod included with the game. This is an overview of that layout. '''Note: VFS paths are case sensitive.''' 10 10 11 11 === art === … … 23 23 ==== materials ==== 24 24 25 TODO 25 Materials are simple XML data files that describe how texture transparency is handled (could possibly be extended to other concepts). 26 26 27 27 ==== meshes ====