Changes between Version 4 and Version 5 of Mod_Layout


Ignore:
Timestamp:
May 30, 2012, 4:58:23 AM (12 years ago)
Author:
historic_bruno
Comment:

adds new paths, some updates

Legend:

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  • Mod_Layout

    v4 v5  
    2323==== materials ====
    2424
    25 Materials are simple XML data files that describe how texture transparency is handled (could possibly be extended to other concepts).
     25Materials are simple XML data files that describe how textures are rendered. See MaterialSystem for more information.
    2626
    2727==== meshes ====
     
    3939==== textures ====
    4040
    41 The 2D images that give color and transparency to the underlying shapes are called "textures". Typically stored as either PNG or DDS files. Includes model textures, terrains, backgrounds, portraits, icons, cursors and buttons.
     41The 2D images that give color and transparency to the underlying shapes are called "textures". Typically stored as either PNG (preferred) or DDS files. Includes model textures, terrains, backgrounds, portraits, icons, cursors and buttons.
    4242
    4343=== audio ===
     
    5353Fonts appearing in the game's GUI, created by the `fontbuilder` tool.
    5454
     55=== globalscripts ===
     56
     57Scripts that are shared by all script contexts (e.g. GUI, AI, simulation).
     58
    5559=== gui ===
    5660
    5761The GUI comprises all the 2D menus and controls with which the user interacts. The GUIs are composed of XML data files that describe the static layout of the page and JavaScript scripts which handle input events for the GUI. The pages are more or less each separate with a few common files.
     62
     63=== hwdetect ===
     64
     65A script for tweaking the game's default setup on different systems based on OS, graphics card, drivers, etc.
    5866
    5967=== maps ===
     
    7179=== shaders ===
    7280
    73 Shaders are special programs which get compiled and run on a supported graphics card in order to change the rendered scene. Examples: shadows, particles, water.
     81Shaders are special programs which get compiled and run on a supported graphics card in order to change the rendered scene. Examples: shadows, particles, water, specularity. See MaterialSystem for more information.
    7482
    7583=== simulation ===
     
    7987==== ai ====
    8088
    81 The AIs (computer players) which can be used in the game, written in JavaScript.
     89The AIs (computer players) which can be used in the game, written in JavaScript, and the APIs they share.
    8290
    8391==== components ====
     
    8795==== data ====
    8896
    89 A few XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor.
     97XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. [wiki:Technology_Templates Technology templates] are located here.
    9098
    9199==== helper ====
     
    99107===== gaia =====
    100108
    101 Gaia is the world, and gaia entities are not owned by any player per se. Gaia objects are natural resources available to all players.
     109Gaia is the world, and gaia entities are not owned by any civilization. Gaia objects are natural resources available to all players.
    102110
    103111===== other/special =====