Changes between Version 4 and Version 5 of Mod_Layout
- Timestamp:
- May 30, 2012, 4:58:23 AM (12 years ago)
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Mod_Layout
v4 v5 23 23 ==== materials ==== 24 24 25 Materials are simple XML data files that describe how texture transparency is handled (could possibly be extended to other concepts).25 Materials are simple XML data files that describe how textures are rendered. See MaterialSystem for more information. 26 26 27 27 ==== meshes ==== … … 39 39 ==== textures ==== 40 40 41 The 2D images that give color and transparency to the underlying shapes are called "textures". Typically stored as either PNG or DDS files. Includes model textures, terrains, backgrounds, portraits, icons, cursors and buttons.41 The 2D images that give color and transparency to the underlying shapes are called "textures". Typically stored as either PNG (preferred) or DDS files. Includes model textures, terrains, backgrounds, portraits, icons, cursors and buttons. 42 42 43 43 === audio === … … 53 53 Fonts appearing in the game's GUI, created by the `fontbuilder` tool. 54 54 55 === globalscripts === 56 57 Scripts that are shared by all script contexts (e.g. GUI, AI, simulation). 58 55 59 === gui === 56 60 57 61 The GUI comprises all the 2D menus and controls with which the user interacts. The GUIs are composed of XML data files that describe the static layout of the page and JavaScript scripts which handle input events for the GUI. The pages are more or less each separate with a few common files. 62 63 === hwdetect === 64 65 A script for tweaking the game's default setup on different systems based on OS, graphics card, drivers, etc. 58 66 59 67 === maps === … … 71 79 === shaders === 72 80 73 Shaders are special programs which get compiled and run on a supported graphics card in order to change the rendered scene. Examples: shadows, particles, water .81 Shaders are special programs which get compiled and run on a supported graphics card in order to change the rendered scene. Examples: shadows, particles, water, specularity. See MaterialSystem for more information. 74 82 75 83 === simulation === … … 79 87 ==== ai ==== 80 88 81 The AIs (computer players) which can be used in the game, written in JavaScript .89 The AIs (computer players) which can be used in the game, written in JavaScript, and the APIs they share. 82 90 83 91 ==== components ==== … … 87 95 ==== data ==== 88 96 89 A few XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor.97 XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. [wiki:Technology_Templates Technology templates] are located here. 90 98 91 99 ==== helper ==== … … 99 107 ===== gaia ===== 100 108 101 Gaia is the world, and gaia entities are not owned by any player per se. Gaia objects are natural resources available to all players.109 Gaia is the world, and gaia entities are not owned by any civilization. Gaia objects are natural resources available to all players. 102 110 103 111 ===== other/special =====