Changes between Version 7 and Version 8 of Mod_Layout


Ignore:
Timestamp:
May 4, 2014, 3:51:51 AM (10 years ago)
Author:
historic_bruno
Comment:

Update to latest SVN

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  • Mod_Layout

    v7 v8  
    3535==== skeletons ====
    3636
    37 Currently just `skeletons.xml`, used for skeletal models to share models and animations from different 3D editing software. If you add a new animated model, the odds are you'll need to update this file.
     37Skeleton XML definitions to share models and animations from different 3D editing software. If you add a new animated model, the odds are you'll need to add a new skeleton. If you modify the bone hierarchy of an existing model, you will need to updating the appropriate skeleton definition.
     38
     39==== terrains ====
     40
     41Terrain group and texture definitions (see TerrainFileFormat).
    3842
    3943==== textures ====
     
    5963=== gui ===
    6064
    61 The GUI comprises all the 2D menus and controls with which the user interacts. The GUIs are composed of XML data files that describe the static layout of the page and JavaScript scripts which handle input events for the GUI. The pages are more or less each separate with a few common files.
     65The GUI comprises all the 2D menus and controls with which the user interacts. The GUIs are composed of XML data files that describe the static layout of the page and JavaScript scripts which handle input events for the GUI. The pages are more or less each separate with a few common files. See [wiki:GUI_-_Scripting_Reference] for more info.
    6266
    6367=== hwdetect ===
     
    6569A script for tweaking the game's default setup on different systems based on OS, graphics card, drivers, etc.
    6670
     71=== l10n ===
     72
     73[wiki:Internationalization_and_Localization Internationalization and Localization] files for the public mod.
     74
    6775=== maps ===
    6876
    69 Maps define the layout of the world as the player sees it.
     77Maps define the layout of the world as the players see it.
    7078
    7179==== random ====
     
    7684
    7785Scenarios each have predefined units, buildings, and terrains which attempt to fit a certain theme, often historical in nature. Scenarios are created with the [wiki:Atlas_Manual Atlas scenario editor].
     86
     87==== skirmishes ====
     88
     89Skirmishes are similar to scenarios, except the players' civilizations and teams can be chosen during game setup. Skirmishes are also created in Atlas.
    7890
    7991=== shaders ===
     
    95107==== data ====
    96108
    97 XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. [wiki:Technology_Templates Technology templates] are located here.
     109XML and [wiki:JSON] files for shared data between multiple components, UI, and/or Atlas scenario editor. Auras, cheats, and [wiki:Technology_Templates Technology templates] are located here.
    98110
    99 ==== helper ====
     111==== helpers ====
    100112
    101113Some helper scripts for the components.
     
    104116
    105117Templates, or entity templates, are XML data files which define "entities", things the user can interact with in the game. Most entities have a game play significance, like a soldier, female, tree, or temple. The elements used in templates reflect the component schemas. Entities typically refer to a visual [#actors actor] as well, but not always. Templates have inheritance, so one entity can inherit e.g. the attack and armor stats of another but change its name and civilization. Currently entity templates have to be modified by hand.
     118
     119===== campaigns =====
     120
     121Experimental campaign entities (currently unused).
     122
     123===== formations =====
     124
     125Formation templates.
    106126
    107127===== gaia =====
     
    113133Defines special entities not creatable in-game.
    114134
     135===== rubble =====
     136
     137Generic rubble entities are defined here.
     138
     139===== skirmish =====
     140
     141Skirmish entities are defined here, which relate generic skirmish templates to civ-specific templates.
     142
    115143===== structures =====
    116144