Changes between Version 5 and Version 6 of Modding_Guide


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Timestamp:
Feb 14, 2013, 11:02:23 PM (11 years ago)
Author:
leper
Comment:

User mod

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  • Modding_Guide

    v5 v6  
    1717== Where are the mods? ==
    1818
    19 Mods are located in the game's installation directory (or relative to checkout for SVN users). Typically mods are located in `binaries/data/mods/`. A mod is defined by a folder inside the `mods` directory with the relevant files inside of it. Files are expected in certain locations, so a mod should follow the same structure as the `public` mod included with the game. Mods can be archived into a `.zip` file for compression and ease of distribution.
     19Mods are located in the game's installation directory (or relative to checkout for SVN users). Typically mods are located in `binaries/data/mods/`, but you can also add them to the mods (data) directory as noted in GameDataPaths. A mod is defined by a folder inside the `mods` directory with the relevant files inside of it. Files are expected in certain locations, so a mod should follow the same structure as the `public` mod included with the game. Mods can be archived into a `.zip` file for compression and ease of distribution.
    2020
    2121See the [wiki:Mod_Layout mod layout] or [wiki:Finding_Your_Way_Around Finding Your Way Around] pages for more details.
     
    2525At some point we plan to have a graphical menu for selecting mods. For now, you can run the game with the `-mod` option, like so:
    2626{{{
    27 pyrogenesis.exe -mod=yourmodhere -mod=anothermod ...
     27pyrogenesis.exe -mod=mymod -mod=anothermod ...
    2828}}}
     29This will load the `public` mod first, then add all files from `mymod`, then adding all files from `anothermod` (replacing all already present files) and so on.
     30
    2931The `public` mod is currently always loaded by default. Any files or folders in the `public` mod might be replaced or added to in a new mod. In fact by replacing the main menu page, it's possible to achieve a totally different game experience, without reusing any of the `public` mod (though it would require a lot of work).
    3032