Changes between Version 7 and Version 8 of Modding_Guide
- Timestamp:
- Apr 3, 2013, 12:42:27 AM (11 years ago)
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Modding_Guide
v7 v8 38 38 * [http://usa.autodesk.com/3ds-max/ 3DS Max]: commercial, professional-quality suite. 39 39 * [http://www.blender.org/ Blender]: free, open source alternative. COLLADA support varies from one version to another, we recommend 2.6+ for animations. 40 * Sound: T ODO40 * Sound: The game uses [http://www.vorbis.com/ OGG Vorbis], a widely supported encoding format, for music and sound effects. Sound effects are "grouped" which allows the game to adjust volume, pitch, and other parameters, and to play them randomly. Groups are defined by XML data files placed next to the sound files (see the [source:/ps/trunk/binaries/data/mods/public/audio audio mod] directory for examples). 41 41 * Script / Data files: Many text editors exist for editing basic text and scripts, so this mostly boils down to platform and user preference. The main features to look for in an editor are syntax highlighting, handling of different line endings and encodings, customizable tabbing, and anything else that makes life easier. Some choices: 42 42 * [http://www.eclipse.org/ Eclipse]: heavy duty IDE supporting many languages