Changes between Version 3 and Version 4 of ParticleFormat
- Timestamp:
- Aug 14, 2012, 4:08:43 AM (12 years ago)
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ParticleFormat
v3 v4 1 1 = Particle file format = 2 2 3 Particle effects are specified with an XML file, stored in `binaries/data/mods/public/art/particles/`.3 Particle effects are specified with an XML file, stored in [source:/ps/trunk/binaries/data/mods/public/art/particles/ art\particles] (see [wiki:Mod_Layout mod layout]). 4 4 5 5 A typical particle effect file looks like: 6 6 {{{ 7 #!xml 7 8 <?xml version="1.0" encoding="utf-8"?> 8 9 <particles> … … 90 91 == Using particles == 91 92 92 To make use of particle effects in the game, you have to create an actorthat links to them. An actor XML file like93 To make use of particle effects in the game, you have to create an [wiki:Actors actor] that links to them. An actor XML file like 93 94 {{{ 95 #!xml 94 96 <?xml version="1.0" encoding="utf-8"?> 95 97 <actor version="1">