Changes between Version 6 and Version 7 of ParticleFormat


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Timestamp:
Mar 21, 2024, 2:27:04 PM (5 weeks ago)
Author:
Stan
Comment:

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  • ParticleFormat

    v6 v7  
    9191 * '''`<force x=`"'''''number'''''`" y=`"'''''number'''''`" z=`"'''''number'''''`"/>`''' - each particle will be subjected to a constant acceleration force (in metres per second per second) in each direction. Each attribute will default to 0, so typically you can just write e.g. `<force y="-2.5"/>` to get downwards acceleration (simulating gravity).
    9292
     93== Particle Options ==
     94
     95There are two options you can use on particles:
     96
     97* `<start_full />`- If present the actor will spawn more particles when spawned to give the impression that it's always been running.
     98
     99* `<use_relative_velocity />` - If present the particle velocity will take the object's rotation into account.
     100   
     101
    93102== Using particles ==
    94103