11 | | The requirements of training and upgrades are now handled by a Requirements helper. The schema of both is unified. One can fix the templates with: https://code.wildfiregames.com/P265. [[BR]] |
| 11 | The requirements of training and upgrades are now handled by a Requirements helper. The schema of both is unified. One can fix the templates with: Phab:P265. [[BR]] |
| 12 | |
| 13 | === r27308 === |
| 14 | `basic_spec.xml`,`blend_spec.xml`,`objectcolor_spec.xml`,`playercolor_spec.xml` have been removed. You can use Phab:P290 to fix them. |
| 15 | |
| 16 | === rP27368 === |
| 17 | |
| 18 | `aura.xml` `basic_glow.xml` `basic_glow_norm.xml` `basic_glow_wind.xml` `basic_specmap.xml` `basic_trans_ao.xml` `basic_trans_ao_spec.xml` `basic_trans_spec.xml` `no_trans_ao.xml` `no_trans_ao_spec.xml` `no_trans_parallax_ao.xml` `no_trans_spec.xml` `objectcolor_specmap.xml` `player_trans_ao.xml` `player_trans_ao_parallax.xml` `player_trans_norm.xml` `player_trans_parallax.xml` `player_trans_spec.xml` `player_trans_spec_helmet.xml` `trans_wind.xml` were removed. You can use Phab:P292 to fix them |
| 19 | |
| 20 | **IMPORTANT**: The reason they were removed is that the more materials the least performance. You should always use empty normal maps and spec maps (2x2 null_white.dds or null_black.dds for spec) and default_norm for normal. |
| 21 | You might notice some artifacts on transparent meshes. |