| 1 | |
| 2 | == 2.2. Main Menu Layout == |
| 3 | |
| 4 | The backdrop depicts the interior of a Roman commander's tent. Our intention is to convey the atmosphere that the player is commanding an ancient military campaign. A pre-rendered parchment map dominates the menu screen background. |
| 5 | |
| 6 | Rollover text will appear to the right of the large 0 A.D. logo, describing the |
| 7 | highlighted menu option. A semi-transparent dark box of dynamic size will also appear below such messages, to make the text clearly visible. |
| 8 | |
| 9 | The opening theme that plays at the Main Menu should be catchy, memorable, and have a distinct melody that people will come to associate with the game. |
| 10 | |
| 11 | |
| 12 | == 2.2.2. Logos == |
| 13 | |
| 14 | Three images overwrite the background: |
| 15 | * The !WildFire Games logo in the bottom left corner. Click it to view legal/copyright information. |
| 16 | * The 0 A.D. logo in the top mid-left, with build and language version information below. |
| 17 | |
| 18 | |
| 19 | == 2.2.3. Sketch Icons == |
| 20 | |
| 21 | Hovering the cursor over any icon on the main menu's map (or the exit button) will cause the icon to illuminate. |
| 22 | |
| 23 | To access the appropriate game option, click the icon, or press the appropriate hotkey. |
| 24 | |
| 25 | * '''C'''ampaigns: Re-enact or change history in one of a number of official or custom single player campaign. |
| 26 | * '''S'''ingle Player: Battle computer-controlled opponents in an environment tailored to your specifications. |
| 27 | * '''M'''ultiplayer: Compete against or alongside human players over a network or the Internet. |
| 28 | * '''O'''ptions: Customise game settings. |
| 29 | * Scenario '''E'''ditor: Create your own scenarios and campaigns. |
| 30 | * '''H'''istory: Review articles written and researched by our staff historians, or view the online manual. |
| 31 | * C'''r'''edits: Click the 0 A.D. logo on the map to view game credits. |
| 32 | * E'''x'''it: Click the Exit button in the top-right corner of the screen to exit the program. |
| 33 | |
| 34 | |
| 35 | == 10. Exit == |
| 36 | |
| 37 | When the player chooses to exit 0 A.D., a dialogue window will pop up requesting that the player confirm this decision. He can then either cancel and return to the main menu, or terminate the application. |