Changes between Initial Version and Version 1 of RMS:Connections


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Timestamp:
Feb 23, 2008, 4:19:01 AM (16 years ago)
Author:
trac
Comment:

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  • RMS:Connections

    v1 v1  
     1== connection(), playerConnection(), allyConnection(), areaConnection(), enemyCollection() ==
     2These are constructors that define the type of connection. collection() connects any areas while the others are specific to which areas can connect.
     3== percentage(int) ==
     4This method is used to cut down on how many connections are generated. So, if there are 10 possible connections and you use this method with the number 50 then only 5 connections will be generated randomly.
     5== addArea(area) ==
     6This method should only be used when connection() was used as the constructor. It adds an area that will be used for a connection.