Changes between Version 16 and Version 17 of Random_Map_Generator_Internals
- Timestamp:
- Mar 9, 2018, 11:26:13 PM (6 years ago)
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Random_Map_Generator_Internals
v16 v17 38 38 * `Keywords`: (array of strings) Optional. List of keywords for this map, which can be used to filter it out in the game setup menu. Examples: "demo", "naval", or "hidden". 39 39 * `LockTeams`: (bool) Optional. Indicates whether teams (and thus diplomacy) should be locked when the game begins, default is `false`. 40 * ` GameType`: (string) Optional. The game type ("victory" or "endless").40 * `VictoryConditions`: (array) List of victory conditions to be used in the game. No victory conditions is interpret as an endless game. 41 41 * `Size`: (integer) Size of the map in tiles (see [source:ps/trunk/binaries/data/mods/public/simulation/data/map_sizes.json map_sizes.json]). 42 42 * `PlayerData`: (array of objects) Array of player data objects, [source:ps/trunk/binaries/data/mods/public/simulation/data/player_defaults.json player_defaults.json] is used to fill in missing data.