Changes between Version 9 and Version 10 of Rmgen_Library


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Timestamp:
Feb 29, 2012, 2:51:22 PM (12 years ago)
Author:
O.Davoodi
Comment:

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  • Rmgen_Library

    v9 v10  
    191191The random biome system is a series of terrain, entity and actor presets that can be used to generate maps with random biomes. Here is a list of related functions:
    192192 * `randomizeBiome()`: Randomizes the biome sets. Returns a value indicating the used set. These values are:
    193   *"1":Temperate
    194   *"2":Polar
    195   *"3":Desert
    196   *"4":Alpine
    197   *"5":Mediterranean
    198   *"6":Savannah
    199   *"7":Tropical
     193  * "1":Temperate
     194  * "2":Polar
     195  * "3":Desert
     196  * "4":Alpine
     197  * "5":Mediterranean
     198  * "6":Savannah
     199  * "7":Tropical
    200200
    201201 * `rBiomeTn()`: "n" in the end of the function can be any number from 1 to 15. Returns the n'th terrain of the current set. For example rBiomeT2() returns the second terrain of the set which is reserved for forest floors. These terrains are used for:
    202   *"1":Main terrain texture
    203   *"2-3":Forest floors
    204   *"4":Cliffs
    205   *"5-7":Other terrain textures. Usually used for grass.
    206   *"8-9":Other terrain textures. Usually used for dirt.
    207   *"10":Main road/citytile texture
    208   *"11":Outer road/citytile texture. Better used as a border between main terrain and main road.
    209   *"12-13":Other miscellaneous terrain textures.
    210   *"14":A texture to be used as a border between water and main terrain.
    211   *"15":Water/Shore terrain.
     202  * "1":Main terrain texture
     203  * "2-3":Forest floors
     204  * "4":Cliffs
     205  * "5-7":Other terrain textures. Usually used for grass.
     206  * "8-9":Other terrain textures. Usually used for dirt.
     207  * "10":Main road/citytile texture
     208  * "11":Outer road/citytile texture. Better used as a border between main terrain and main road.
     209  * "12-13":Other miscellaneous terrain textures.
     210  * "14":A texture to be used as a border between water and main terrain.
     211  * "15":Water/Shore terrain.
    212212
    213213 * `rBiomeEn()`: "n" in the end of the function can be any number from 1 to 13. Returns the n'th entity of the current set. For example rBiomeE9() returns the ninth entity of the set which is reserved for fish. These entities are used for:
    214   *"1-2":Main trees
    215   *"3-5":Secondary trees
    216   *"6":Berries/Grapes
    217   *"7":Chicken
    218   *"8":First hunting animal
    219   *"9":Fishes
    220   *"10":Second hunting animal
    221   *"11":Large stone mine
    222   *"12":Small stone mine
    223   *"13":Large metal mine
     214  * "1-2":Main trees
     215  * "3-5":Secondary trees
     216  * "6":Berries/Grapes
     217  * "7":Chicken
     218  * "8":First hunting animal
     219  * "9":Fishes
     220  * "10":Second hunting animal
     221  * "11":Large stone mine
     222  * "12":Small stone mine
     223  * "13":Large metal mine
    224224
    225225 * `rBiomeAn()`: "n" in the end of the function can be any number from 1 to 8. Returns the n'th actor of the current set. For example rBiomeA3() returns the third actor of the set which is reserved for water reeds. These actors are used for:
    226   *"1-2":Grass
    227   *"3-4":Water decoration
    228   *"5-6":Stones
    229   *"7-8":Bushes
     226  * "1-2":Grass
     227  * "3-4":Water decoration
     228  * "5-6":Stones
     229  * "7-8":Bushes
    230230
    231231== Script Library ==