Changes between Version 9 and Version 10 of Rmgen_Library
- Timestamp:
- Feb 29, 2012, 2:51:22 PM (12 years ago)
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Rmgen_Library
v9 v10 191 191 The random biome system is a series of terrain, entity and actor presets that can be used to generate maps with random biomes. Here is a list of related functions: 192 192 * `randomizeBiome()`: Randomizes the biome sets. Returns a value indicating the used set. These values are: 193 * "1":Temperate194 * "2":Polar195 * "3":Desert196 * "4":Alpine197 * "5":Mediterranean198 * "6":Savannah199 * "7":Tropical193 * "1":Temperate 194 * "2":Polar 195 * "3":Desert 196 * "4":Alpine 197 * "5":Mediterranean 198 * "6":Savannah 199 * "7":Tropical 200 200 201 201 * `rBiomeTn()`: "n" in the end of the function can be any number from 1 to 15. Returns the n'th terrain of the current set. For example rBiomeT2() returns the second terrain of the set which is reserved for forest floors. These terrains are used for: 202 * "1":Main terrain texture203 * "2-3":Forest floors204 * "4":Cliffs205 * "5-7":Other terrain textures. Usually used for grass.206 * "8-9":Other terrain textures. Usually used for dirt.207 * "10":Main road/citytile texture208 * "11":Outer road/citytile texture. Better used as a border between main terrain and main road.209 * "12-13":Other miscellaneous terrain textures.210 * "14":A texture to be used as a border between water and main terrain.211 * "15":Water/Shore terrain.202 * "1":Main terrain texture 203 * "2-3":Forest floors 204 * "4":Cliffs 205 * "5-7":Other terrain textures. Usually used for grass. 206 * "8-9":Other terrain textures. Usually used for dirt. 207 * "10":Main road/citytile texture 208 * "11":Outer road/citytile texture. Better used as a border between main terrain and main road. 209 * "12-13":Other miscellaneous terrain textures. 210 * "14":A texture to be used as a border between water and main terrain. 211 * "15":Water/Shore terrain. 212 212 213 213 * `rBiomeEn()`: "n" in the end of the function can be any number from 1 to 13. Returns the n'th entity of the current set. For example rBiomeE9() returns the ninth entity of the set which is reserved for fish. These entities are used for: 214 * "1-2":Main trees215 * "3-5":Secondary trees216 * "6":Berries/Grapes217 * "7":Chicken218 * "8":First hunting animal219 * "9":Fishes220 * "10":Second hunting animal221 * "11":Large stone mine222 * "12":Small stone mine223 * "13":Large metal mine214 * "1-2":Main trees 215 * "3-5":Secondary trees 216 * "6":Berries/Grapes 217 * "7":Chicken 218 * "8":First hunting animal 219 * "9":Fishes 220 * "10":Second hunting animal 221 * "11":Large stone mine 222 * "12":Small stone mine 223 * "13":Large metal mine 224 224 225 225 * `rBiomeAn()`: "n" in the end of the function can be any number from 1 to 8. Returns the n'th actor of the current set. For example rBiomeA3() returns the third actor of the set which is reserved for water reeds. These actors are used for: 226 * "1-2":Grass227 * "3-4":Water decoration228 * "5-6":Stones229 * "7-8":Bushes226 * "1-2":Grass 227 * "3-4":Water decoration 228 * "5-6":Stones 229 * "7-8":Bushes 230 230 231 231 == Script Library ==