Changes between Version 28 and Version 29 of Rmgen_Library
- Timestamp:
- Jun 13, 2012, 6:14:11 AM (12 years ago)
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Rmgen_Library
v28 v29 10 10 11 11 Before the random map is saved the coordinates and angles are converted to the 3D behavior of the engine (see getMapData in map.js). 12 13 == Random map design tips and conventions == 14 15 * Terrain: Place terrain on an area rather than a tile. Most times placing tiles only looks unnatural. In addition remember terrain from the same biome fits better to each other than tiles from different biomes. 16 17 * Start locations: Insight a circle with radius 20 not many obstructions should be build so the player has space to build a base there. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20. 12 18 13 19 == Terrains == … … 20 26 21 27 '''TODO:''' Later it should be possible to provide custom JS terrain objects as well. 22 23 == Random map design conventions ==24 25 * Terrain: Place terrain on an area rather than a tile. Most times placing tiles only looks unnatural. In addition remember terrain from the same biome fits better to each other than tiles from different biomes.26 27 * Start locations: Insight a circle with radius 20 not many obstructions should be build so the player has space to build a base there. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20.28 28 29 29 == Accessing Map Data Directly ==