Changes between Version 28 and Version 29 of Rmgen_Library


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Timestamp:
Jun 13, 2012, 6:14:11 AM (12 years ago)
Author:
FeXoR
Comment:

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  • Rmgen_Library

    v28 v29  
    1010
    1111Before the random map is saved the coordinates and angles are converted to the 3D behavior of the engine (see getMapData in map.js).
     12
     13== Random map design tips and conventions ==
     14
     15* Terrain: Place terrain on an area rather than a tile. Most times placing tiles only looks unnatural. In addition remember terrain from the same biome fits better to each other than tiles from different biomes.
     16
     17* Start locations: Insight a circle with radius 20 not many obstructions should be build so the player has space to build a base there. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20.
    1218
    1319== Terrains ==
     
    2026
    2127'''TODO:''' Later it should be possible to provide custom JS terrain objects as well.
    22 
    23 == Random map design conventions ==
    24 
    25 * Terrain: Place terrain on an area rather than a tile. Most times placing tiles only looks unnatural. In addition remember terrain from the same biome fits better to each other than tiles from different biomes.
    26 
    27 * Start locations: Insight a circle with radius 20 not many obstructions should be build so the player has space to build a base there. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20.
    2828
    2929== Accessing Map Data Directly ==