Changes between Version 29 and Version 30 of Rmgen_Library


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Timestamp:
Jun 13, 2012, 6:14:55 AM (12 years ago)
Author:
FeXoR
Comment:

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  • Rmgen_Library

    v29 v30  
    22Rmgen is the name of the default script library included with the random map generator. This document describes how to use it.
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     4== Random map design tips and conventions ==
     5
     6* Terrain: Place terrain on an area rather than a tile. Most times placing tiles only looks unnatural. In addition remember terrain from the same biome fits better to each other than tiles from different biomes.
     7
     8* Start locations: Insight a circle with radius 20 not many obstructions should be build so the player has space to build a base there. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20.
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    410== Map Coordinate System ==
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    1016
    1117Before the random map is saved the coordinates and angles are converted to the 3D behavior of the engine (see getMapData in map.js).
    12 
    13 == Random map design tips and conventions ==
    14 
    15 * Terrain: Place terrain on an area rather than a tile. Most times placing tiles only looks unnatural. In addition remember terrain from the same biome fits better to each other than tiles from different biomes.
    16 
    17 * Start locations: Insight a circle with radius 20 not many obstructions should be build so the player has space to build a base there. Especially avoid placing very uneven terrain and water there. Remember that Iberians get walls as a civilization bonus which are placed by default with their starting entities and have roughly a radius of 20.
    1818
    1919== Terrains ==