Changes between Version 8 and Version 9 of Rmgen_Library


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Timestamp:
2012-02-29 13:47:43 (15 months ago)
Author:
Spahbod
Comment:

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  • Rmgen_Library

    v8 v9  
    185185 * `randFloat(minValue, maxValue)`: Returns a random floating-point number between `minValue` (inclusive) and `maxValue` (exclusive). 
    186186 * `chooseRand(...)`: Returns one of its arguments at random (takes any number of arguments). 
     187 * `createStartingPlayerEntities(x, z, playerid, civEntities, BUILDING_ANGlE)`: Creates starting player entities of a selected player in the given coordinates. 
     188 
     189== Random Biome System == 
     190 
     191The random biome system is a series of terrain, entity and actor presets that can be used to generate maps with random biomes. Here is a list of related functions: 
     192 * `randomizeBiome()`: Randomizes the biome sets. Returns a value indicating the used set. These values are: 
     193  *"1":Temperate 
     194  *"2":Polar 
     195  *"3":Desert 
     196  *"4":Alpine 
     197  *"5":Mediterranean 
     198  *"6":Savannah 
     199  *"7":Tropical 
     200 
     201 * `rBiomeTn()`: "n" in the end of the function can be any number from 1 to 15. Returns the n'th terrain of the current set. For example rBiomeT2() returns the second terrain of the set which is reserved for forest floors. These terrains are used for: 
     202  *"1":Main terrain texture 
     203  *"2-3":Forest floors 
     204  *"4":Cliffs 
     205  *"5-7":Other terrain textures. Usually used for grass. 
     206  *"8-9":Other terrain textures. Usually used for dirt. 
     207  *"10":Main road/citytile texture 
     208  *"11":Outer road/citytile texture. Better used as a border between main terrain and main road. 
     209  *"12-13":Other miscellaneous terrain textures. 
     210  *"14":A texture to be used as a border between water and main terrain. 
     211  *"15":Water/Shore terrain. 
     212 
     213 * `rBiomeEn()`: "n" in the end of the function can be any number from 1 to 13. Returns the n'th entity of the current set. For example rBiomeE9() returns the ninth entity of the set which is reserved for fish. These entities are used for: 
     214  *"1-2":Main trees 
     215  *"3-5":Secondary trees 
     216  *"6":Berries/Grapes 
     217  *"7":Chicken 
     218  *"8":First hunting animal 
     219  *"9":Fishes 
     220  *"10":Second hunting animal 
     221  *"11":Large stone mine 
     222  *"12":Small stone mine 
     223  *"13":Large metal mine 
     224 
     225 * `rBiomeAn()`: "n" in the end of the function can be any number from 1 to 8. Returns the n'th actor of the current set. For example rBiomeA3() returns the third actor of the set which is reserved for water reeds. These actors are used for: 
     226  *"1-2":Grass 
     227  *"3-4":Water decoration 
     228  *"5-6":Stones 
     229  *"7-8":Bushes 
    187230 
    188231== Script Library ==