Changes between Version 8 and Version 9 of Rmgen_Library


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Timestamp:
Feb 29, 2012, 2:47:43 PM (12 years ago)
Author:
O.Davoodi
Comment:

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  • Rmgen_Library

    v8 v9  
    185185 * `randFloat(minValue, maxValue)`: Returns a random floating-point number between `minValue` (inclusive) and `maxValue` (exclusive).
    186186 * `chooseRand(...)`: Returns one of its arguments at random (takes any number of arguments).
     187 * `createStartingPlayerEntities(x, z, playerid, civEntities, BUILDING_ANGlE)`: Creates starting player entities of a selected player in the given coordinates.
     188
     189== Random Biome System ==
     190
     191The random biome system is a series of terrain, entity and actor presets that can be used to generate maps with random biomes. Here is a list of related functions:
     192 * `randomizeBiome()`: Randomizes the biome sets. Returns a value indicating the used set. These values are:
     193  *"1":Temperate
     194  *"2":Polar
     195  *"3":Desert
     196  *"4":Alpine
     197  *"5":Mediterranean
     198  *"6":Savannah
     199  *"7":Tropical
     200
     201 * `rBiomeTn()`: "n" in the end of the function can be any number from 1 to 15. Returns the n'th terrain of the current set. For example rBiomeT2() returns the second terrain of the set which is reserved for forest floors. These terrains are used for:
     202  *"1":Main terrain texture
     203  *"2-3":Forest floors
     204  *"4":Cliffs
     205  *"5-7":Other terrain textures. Usually used for grass.
     206  *"8-9":Other terrain textures. Usually used for dirt.
     207  *"10":Main road/citytile texture
     208  *"11":Outer road/citytile texture. Better used as a border between main terrain and main road.
     209  *"12-13":Other miscellaneous terrain textures.
     210  *"14":A texture to be used as a border between water and main terrain.
     211  *"15":Water/Shore terrain.
     212
     213 * `rBiomeEn()`: "n" in the end of the function can be any number from 1 to 13. Returns the n'th entity of the current set. For example rBiomeE9() returns the ninth entity of the set which is reserved for fish. These entities are used for:
     214  *"1-2":Main trees
     215  *"3-5":Secondary trees
     216  *"6":Berries/Grapes
     217  *"7":Chicken
     218  *"8":First hunting animal
     219  *"9":Fishes
     220  *"10":Second hunting animal
     221  *"11":Large stone mine
     222  *"12":Small stone mine
     223  *"13":Large metal mine
     224
     225 * `rBiomeAn()`: "n" in the end of the function can be any number from 1 to 8. Returns the n'th actor of the current set. For example rBiomeA3() returns the third actor of the set which is reserved for water reeds. These actors are used for:
     226  *"1-2":Grass
     227  *"3-4":Water decoration
     228  *"5-6":Stones
     229  *"7-8":Bushes
    187230
    188231== Script Library ==