Changes between Version 10 and Version 11 of Strategy_Guide
- Timestamp:
- Jan 26, 2015, 8:43:21 PM (9 years ago)
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Strategy_Guide
v10 v11 1 1 [[TOC]] 2 2 3 = Stra gey Guide =3 = Strategy Guide = 4 4 5 = Basic economy=6 == Food==5 == Basic economy == 6 === Food === 7 7 There are 3 sources of food (excluding treasures): 8 8 * fruit: most of the maps start with a nearby source of fruit. Women have a huge bonus reaping them. … … 10 10 * meat: the sources of meat are animals, either the one available at map start (and spawning from time to time), or you can bread them. Please note that cavalry has a huge bonus hunting animal. 11 11 12 == Wood==12 === Wood === 13 13 Wood is the basic resource. Most of the buildings cost wood (at least in the first stage of the game). 14 14 15 == Stone==15 === Stone === 16 16 Structures available in the second age often cost stone. 17 17 18 == Metal==18 === Metal === 19 19 A lot of the best units (or the big structures like fortress or civic center) cost metal (the more you progress in the game, the more it's possible you need metal). 20 20 21 == Population==21 === Population === 22 22 The basic rule for developing your civilisation is "you should continually produce people", but for that you need to build housing for them, so don't forget to anticipate. 23 23 24 = Basic Military=25 == Type of units==24 == Basic Military == 25 === Type of units === 26 26 There are several types of units : 27 27 * Female Citizens, that cannot fight. 28 28 * Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units. 29 29 30 == Cost of units==30 === Cost of units === 31 31 A detailed comparison of the units is available in [wiki:Unit_Summary_Table Unit Summary Table]. 32 32 33 == Upgrades==33 === Upgrades === 34 34 35 == Counter==35 === Counter === 36 36 37 = Buildings=37 == Buildings == 38 38 The tech tree of each civ can be seen [http://s06eye.co.uk/0ad/techtree-v2 here] and contributed to [https://github.com/s0600204/0ad-techtree-v2 in GitHub]. 39 39 … … 53 53 ||= Other =|| || || || || || || || || War dog training building || 3 Embassies, Super Dock || Tavern || || Siege Workshop || Elephant Stable || Apadana, Stables, War elephants, Mercenaries || Mercenary Camp, Military Colony || Army Camp, Tent || Military Colony || Gerousia, Syssitia || 54 54 55 = Civilizations=55 == Civilizations == 56 56 To identify your civilization on a random game, you can use the "diplomacy" button at the top of the UI. 57 57 … … 63 63 We will list here the main characteristics of each civ. 64 64 65 == Athenians==65 === Athenians === 66 66 67 == Carthaginians==67 === Carthaginians === 68 68 69 == Celts==70 === Britons===71 === Gauls===69 === Celts === 70 ==== Britons ==== 71 ==== Gauls ==== 72 72 * A [http://www.wildfiregames.com/forum/index.php?showtopic=19426 build order example] 73 73 74 == Iberians==74 === Iberians === 75 75 76 == Macedonians==76 === Macedonians === 77 77 78 == Mauryans (Indians)==78 === Mauryans (Indians) === 79 79 * They have elephants, that can serve as mobile storehouse. 80 80 81 == Persians==81 === Persians === 82 82 83 == Ptolemies (Egyptians)==83 === Ptolemies (Egyptians) === 84 84 85 == Romans (Republican)==85 === Romans (Republican) === 86 86 * Romans is the only civ with a Phase I hack unit. 87 87 88 == Seleucids==88 === Seleucids === 89 89 90 == Spartans==90 === Spartans === 91 91 92 93 = In-game strategy = 94 92 == In-game strategy == 95 93 Many things can be considered when starting a game (they can influence your build order / strategy): 96 94 * what are the characteristics of the map … … 98 96 * to be continued 99 97 100 == The map==98 === The map === 101 99 * What is the size of the map? 102 100 * Is it naval or not? … … 107 105 * From where can the enemy attack you? 108 106 109 == Advanced Economy==110 === Tips for hunting===111 === When do you transition to farms===112 === Multiple deposit===107 === Advanced Economy === 108 ==== Tips for hunting ==== 109 ==== When do you transition to farms ==== 110 ==== Multiple deposit ==== 113 111 114 == Advanced Military==115 === Micro management===116 === Best mix of units===117 === Harassing===112 === Advanced Military === 113 ==== Micro management ==== 114 ==== Best mix of units ==== 115 ==== Harassing ==== 118 116 119 = Example of Build orders=117 == Example of Build orders == 120 118 * Sword cavalry Rush [http://wildfiregames.com/forum/index.php?showtopic=15271&p=302816 in the forum] (or [https://www.youtube.com/watch?v=RLUfv-TTOrs direct link to the video]). 121 119 * Fast expansion