Changes between Version 10 and Version 11 of Strategy_Guide


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Timestamp:
Jan 26, 2015, 8:43:21 PM (9 years ago)
Author:
Simon Georges
Comment:

Rework table of contents

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  • Strategy_Guide

    v10 v11  
    11[[TOC]]
    22
    3 = Stragey Guide =
     3= Strategy Guide =
    44
    5 = Basic economy =
    6 == Food ==
     5== Basic economy ==
     6=== Food ===
    77There are 3 sources of food (excluding treasures):
    88* fruit: most of the maps start with a nearby source of fruit. Women have a huge bonus reaping them.
     
    1010* meat: the sources of meat are animals, either the one available at map start (and spawning from time to time), or you can bread them. Please note that cavalry has a huge bonus hunting animal.
    1111
    12 == Wood ==
     12=== Wood ===
    1313Wood is the basic resource. Most of the buildings cost wood (at least in the first stage of the game).
    1414
    15 == Stone ==
     15=== Stone ===
    1616Structures available in the second age often cost stone.
    1717
    18 == Metal ==
     18=== Metal ===
    1919A lot of the best units (or the big structures like fortress or civic center) cost metal (the more you progress in the game, the more it's possible you need metal).
    2020
    21 == Population ==
     21=== Population ===
    2222The basic rule for developing your civilisation is "you should continually produce people", but for that you need to build housing for them, so don't forget to anticipate.
    2323
    24 = Basic Military =
    25 == Type of units ==
     24== Basic Military ==
     25=== Type of units ===
    2626There are several types of units :
    2727* Female Citizens, that cannot fight.
    2828* Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units.
    2929
    30 == Cost of units ==
     30=== Cost of units ===
    3131A detailed comparison of the units is available in [wiki:Unit_Summary_Table Unit Summary Table].
    3232
    33 == Upgrades ==
     33=== Upgrades ===
    3434
    35 == Counter ==
     35=== Counter ===
    3636
    37 = Buildings =
     37== Buildings ==
    3838The tech tree of each civ can be seen [http://s06eye.co.uk/0ad/techtree-v2 here] and contributed to [https://github.com/s0600204/0ad-techtree-v2 in GitHub].
    3939
     
    5353||= Other       =||  ||  ||  ||  ||  ||  ||  ||  || War dog training building || 3 Embassies, Super Dock || Tavern ||  || Siege Workshop || Elephant Stable || Apadana, Stables, War elephants, Mercenaries || Mercenary Camp, Military Colony || Army Camp, Tent || Military Colony || Gerousia, Syssitia ||
    5454
    55 = Civilizations =
     55== Civilizations ==
    5656To identify your civilization on a random game, you can use the "diplomacy" button at the top of the UI.
    5757
     
    6363We will list here the main characteristics of each civ.
    6464
    65 == Athenians ==
     65=== Athenians ===
    6666
    67 == Carthaginians ==
     67=== Carthaginians ===
    6868
    69 == Celts ==
    70 === Britons ===
    71 === Gauls ===
     69=== Celts ===
     70==== Britons ====
     71==== Gauls ====
    7272* A [http://www.wildfiregames.com/forum/index.php?showtopic=19426 build order example]
    7373
    74 == Iberians ==
     74=== Iberians ===
    7575
    76 == Macedonians ==
     76=== Macedonians ===
    7777
    78 == Mauryans (Indians) ==
     78=== Mauryans (Indians) ===
    7979* They have elephants, that can serve as mobile storehouse.
    8080
    81 == Persians ==
     81=== Persians ===
    8282
    83 == Ptolemies (Egyptians) ==
     83=== Ptolemies (Egyptians) ===
    8484
    85 == Romans (Republican) ==
     85=== Romans (Republican) ===
    8686* Romans is the only civ with a Phase I hack unit.
    8787
    88 == Seleucids ==
     88=== Seleucids ===
    8989
    90 == Spartans ==
     90=== Spartans ===
    9191
    92 
    93 = In-game strategy =
    94 
     92== In-game strategy ==
    9593Many things can be considered when starting a game (they can influence your build order / strategy):
    9694* what are the characteristics of the map
     
    9896* to be continued
    9997
    100 == The map ==
     98=== The map ===
    10199* What is the size of the map?
    102100* Is it naval or not?
     
    107105* From where can the enemy attack you?
    108106
    109 == Advanced Economy ==
    110 === Tips for hunting ===
    111 === When do you transition to farms ===
    112 === Multiple deposit ===
     107=== Advanced Economy ===
     108==== Tips for hunting ====
     109==== When do you transition to farms ====
     110==== Multiple deposit ====
    113111
    114 == Advanced Military ==
    115 === Micro management ===
    116 === Best mix of units ===
    117 === Harassing ===
     112=== Advanced Military ===
     113==== Micro management ====
     114==== Best mix of units ====
     115==== Harassing ====
    118116
    119 = Example of Build orders =
     117== Example of Build orders ==
    120118* Sword cavalry Rush [http://wildfiregames.com/forum/index.php?showtopic=15271&p=302816 in the forum] (or [https://www.youtube.com/watch?v=RLUfv-TTOrs direct link to the video]).
    121119* Fast expansion