Changes between Version 13 and Version 14 of Strategy_Guide
- Timestamp:
- Jan 27, 2015, 6:06:37 PM (9 years ago)
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Strategy_Guide
v13 v14 5 5 == Basic economy == 6 6 === Food === 7 There are 3sources of food (excluding treasures):7 There are 4 sources of food (excluding treasures): 8 8 * fruit: most of the maps start with a nearby source of fruit. Women have a huge bonus reaping them. 9 9 * grain: grain are produced by building a field. Women have a huge bonus reaping them. Fields can produce infinite food, so it's the more sustainable solution. 10 10 * meat: the sources of meat are animals, either the one available at map start (and spawning from time to time), or you can bread them. Please note that cavalry has a huge bonus hunting animal. 11 * fish: for naval maps, after building a dock and training a fishboat, you may use fish as a food source. Caution: like meat, the source is finite, and you have to switch to another area after exhausting one. 11 12 12 13 === Wood === … … 17 18 18 19 === Metal === 19 A lot of the best units (or the big structures like fortress or civic center) cost metal (the more you progress in the game, the more it's possible you need metal). 20 A lot of the best units (or the big structures like fortress or civic center) cost metal (the more you progress in the game, the more it's possible you need metal). Metal is used for most of the upgrades (economic upgrades, weapon upgrades...) too. 21 22 '''Soldiers have a bonus when gathering wood, stone and metal (comparing to women).''' 20 23 21 24 === Population === 22 The basic rule for developing your civilisation is "you should continually produce people", but for that you need to build housing for them, so don't forget to anticipate. 25 The basic rule for developing your civilisation is "you should continually produce people", but for that you need to build housing for them, so don't forget to anticipate. Depending on your civilisation, houses will give you an extra 5 or 10 population. 23 26 24 27 == Basic Military == … … 26 29 There are several types of units: 27 30 * Female Citizens, that cannot fight. 28 * Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units .31 * Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units : Infantry Spearman, Swordsman, Slingers, Archer, Skirmisher; Cavalry Spearman Swordsman, Archers, Skirmisher; Chariots; Siege; Elephants; Support (healing units from temple); Dog (only for Britons). 29 32 30 33 === Cost of units === … … 109 112 === Advanced Economy === 110 113 ==== Tips for hunting ==== 114 When hunting an animal that will try to escape (like giraffe), first click behind the animal and use shift click to attack him, in that way the animal will escape in your CC's direction. When hunting an animal that will attack you (like elephant), just attack, he will attack back in your CC's direction. 115 111 116 ==== When do you transition to farms ==== 112 117 ==== Multiple deposit ==== 118 Deposits can store wood, metal and stone, so you can use the same deposit for several resources. But you should try to build one close to each group of resources, so your workers don't lose time trying to reach the deposit. 113 119 114 120 === Advanced Military === … … 116 122 ==== Best mix of units ==== 117 123 ==== Harassing ==== 124 When harassing, try to make groups of units (using Ctrl + 1, 2, 3, ...) or barracks (For example CTRL 4). If you do that and practice, you'll be able to harass and manage your city (economy mainly) at the same time. Caution: this won't work on french keyboards layouts (see [http://trac.wildfiregames.com/wiki/Manual_Settings#KeyboardShortcuts here]). 118 125 119 126 == Example of Build orders ==