Changes between Version 18 and Version 19 of TechModifications


Ignore:
Timestamp:
Jun 18, 2015, 4:34:04 PM (9 years ago)
Author:
leper
Comment:

Update for r16783.

Legend:

Unmodified
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Modified
  • TechModifications

    v18 v19  
    101101}}}
    102102{{{#!tr style="background: LightGreen"
    103 ||!Health/RegenRate|| Done || ||
    104 }}}
    105 {{{#!tr style="background: LightGreen"
    106 ||!Looter/Resource/food|| Done || Add an extra bonus to the looter (a "plunder" unit can collect more resources) ||
    107 }}}
    108 {{{#!tr style="background: LightGreen"
    109 ||!Looter/Resource/wood|| Done || Add an extra bonus to the looter (a "plunder" unit can collect more resources) ||
    110 }}}
    111 {{{#!tr style="background: LightGreen"
    112 ||!Looter/Resource/metal|| Done || Add an extra bonus to the looter (a "plunder" unit can collect more resources) ||
    113 }}}
    114 {{{#!tr style="background: LightGreen"
    115 ||!Looter/Resource/stone|| Done || Add an extra bonus to the looter (a "plunder" unit can collect more resources) ||
     103||!Health/RegenRate||  Done || ||
     104}}}
     105{{{#!tr style="background: LightGreen"
     106||!Looter/Resource/food||  Done || Add an extra bonus to the looter (a "plunder" unit can collect more resources) ||
     107}}}
     108{{{#!tr style="background: LightGreen"
     109||!Looter/Resource/wood||  Done || Add an extra bonus to the looter (a "plunder" unit can collect more resources) ||
     110}}}
     111{{{#!tr style="background: LightGreen"
     112||!Looter/Resource/metal||  Done || Add an extra bonus to the looter (a "plunder" unit can collect more resources) ||
     113}}}
     114{{{#!tr style="background: LightGreen"
     115||!Looter/Resource/stone||  Done || Add an extra bonus to the looter (a "plunder" unit can collect more resources) ||
    116116}}}
    117117{{{#!tr style="background: LightGreen"
     
    128128}}}
    129129{{{#!tr style="background: LightGreen"
    130 ||!ResourceGatherer/BaseSpeed|| Done ||Affects all gathering rates within one value. Default is 1.0||
     130||!ResourceGatherer/BaseSpeed||  Done ||Affects all gathering rates within one value. Default is 1.0||
    131131}}}
    132132{{{#!tr style="background: LightGreen"
     
    170170}}}
    171171{{{#!tr style="background: LightGreen"
    172 ||!ResourceTrickle/FoodRate||  Done  || ||
    173 }}}
    174 {{{#!tr style="background: LightGreen"
    175 ||!ResourceTrickle/WoodRate||  Done  || ||
    176 }}}
    177 {{{#!tr style="background: LightGreen"
    178 ||!ResourceTrickle/StoneRate||  Done  || ||
    179 }}}
    180 {{{#!tr style="background: LightGreen"
    181 ||!ResourceTrickle/MetalRate||  Done  || ||
     172||!ResourceTrickle/Rates/food||  Done  || ||
     173}}}
     174{{{#!tr style="background: LightGreen"
     175||!ResourceTrickle/Rates/wood||  Done  || ||
     176}}}
     177{{{#!tr style="background: LightGreen"
     178||!ResourceTrickle/Rates/stone||  Done  || ||
     179}}}
     180{{{#!tr style="background: LightGreen"
     181||!ResourceTrickle/Rates/metal||  Done  || ||
    182182}}}
    183183||!ResourceSupply/Amount|| ||Change the supply of a resource, like farms or mines. Imagine a mining tech that "gives new life" to "exhausted" mines by increasing their amount of Metal or Stone.||
     
    197197||!Trader/GainMultiplier|| ||Increase the profitability of a trading mission.||
    198198{{{#!tr style="background: LightGreen"
    199 ||!UnitMotion/WalkSpeed|| Done || ||
    200 }}}
    201 {{{#!tr style="background: LightGreen"
    202 ||!UnitMotion/Run/Speed|| Done || ||
     199||!UnitMotion/WalkSpeed||  Done || ||
     200}}}
     201{{{#!tr style="background: LightGreen"
     202||!UnitMotion/Run/Speed||  Done || ||
    203203}}}
    204204||!UnitMotion/Charge/Speed|| ||I would like to have different values and states for "running" and "charging" Running usually 2x !WalkSpeed, Charging usually 3x !WalkSpeed||
     
    207207}}}
    208208{{{#!tr style="background: LightGreen"
    209 ||!VisualActor/Actor|| Done ||Could change the look of an object as a side effects of a technology.||
    210 }}}
     209||!VisualActor/Actor||  Done ||Could change the look of an object as a side effects of a technology.||
     210}}}