Changes between Version 34 and Version 35 of TechModifications


Ignore:
Timestamp:
Oct 13, 2016, 12:30:06 PM (8 years ago)
Author:
fatherbushido
Comment:

Removes reference to charge and names explictily the attacks.

Legend:

Unmodified
Added
Removed
Modified
  • TechModifications

    v34 v35  
    1818||!Armour/Crush||  Done  || ||
    1919}}}
    20 ||Attack/(!Melee/Ranged/Charge)/All|| ||Add this value to all Attack types||
    21 {{{#!tr style="background: LightGreen"
    22 ||Attack/(M/R/C)/Hack||  Done  || ||
    23 }}}
    24 {{{#!tr style="background: LightGreen"
    25 ||Attack/(M/R/C)/Pierce||  Done  || ||
    26 }}}
    27 {{{#!tr style="background: LightGreen"
    28 ||Attack/(M/R/C)/Crush||  Done  || ||
     20||Attack/(!Melee/Ranged)/All|| ||Add this value to all Attack types||
     21{{{#!tr style="background: LightGreen"
     22||Attack/(Melee/Ranged)/Hack||  Done  || ||
     23}}}
     24{{{#!tr style="background: LightGreen"
     25||Attack/(Melee/Ranged)/Pierce||  Done  || ||
     26}}}
     27{{{#!tr style="background: LightGreen"
     28||Attack/(Melee/Ranged)/Crush||  Done  || ||
    2929}}}
    3030||!Attack/Melee/Bonuses|| ||Add a new or Alter an existing bonus to the melee attack of the entity.||
    31 ||!Attack/Charge/Bonuses|| || ||
    3231||!Attack/Ranged/Bonuses|| || ||
    3332{{{#!tr style="background: LightGreen"
    34 ||Attack/(M/R/C)/!MaxRange||  Done  || ||
    35 }}}
    36 {{{#!tr style="background: LightGreen"
    37 ||Attack/(M/R/C)/!MinRange||  Done  || ||
    38 }}}
    39 {{{#!tr style="background: LightGreen"
    40 ||Attack/(M/R/C)/!PrepareTime||  Done  || ||
    41 }}}
    42 {{{#!tr style="background: LightGreen"
    43 ||Attack/(M/R/C)/!RepeatTime||  Done  || ||
     33||Attack/(Melee/Ranged)/!MaxRange||  Done  || ||
     34}}}
     35{{{#!tr style="background: LightGreen"
     36||Attack/(Melee/Ranged)/!MinRange||  Done  || ||
     37}}}
     38{{{#!tr style="background: LightGreen"
     39||Attack/(Melee/Ranged)/!PrepareTime||  Done  || ||
     40}}}
     41{{{#!tr style="background: LightGreen"
     42||Attack/(Melee/Ranged)/!RepeatTime||  Done  || ||
    4443}}}
    4544{{{#!tr style="background: LightGreen"
     
    243242||!UnitMotion/Run/Speed||  Done  || ||
    244243}}}
    245 ||!UnitMotion/Charge/Speed|| ||I would like to have different values and states for "running" and "charging" Running usually 2x !WalkSpeed, Charging usually 3x !WalkSpeed||
    246244{{{#!tr style="background: LightGreen"
    247245||!Upgrade/Cost/food||  Done  || ||