Changes between Version 11 and Version 12 of Technology_Templates


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Timestamp:
Jun 9, 2015, 10:06:48 AM (9 years ago)
Author:
sanderd17
Comment:

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  • Technology_Templates

    v11 v12  
    2828#!js
    2929{
    30         "genericName": "Town Phase",
     30        "genericName": "Athenian Town Phase",
    3131        "specificName": {
    32                 "generic": "Generic Specific City Name",
    33                 "hele": "Greek City"
     32                "generic": "Generic Specific Town Name",
     33                "hele": "Greek Town"
    3434        },
    3535        "cost": { "food": 100, "wood": 100, "stone": 0, "metal": 50 },
     
    3737        "requirementsTooltip": "Requires two village structures",
    3838        "supersedes": "village_phase",
     39        "replaces": ["town_phase"],
    3940        "icon": "town_phase.png",
    4041        "researchTime": 10,
     
    5455
    5556'''supersedes''': This is for techs which are in a sequence.  The tech which it supercedes is a requirement (in addition to requirements).  The GUI "stacks" the set of superceding icons so this tech will only be visible when the tech which it supercedes has been researched.
     57
     58'''replaces''': When a tech is meant to unlock the same features as a different tech, it can use the "replaces" key. In this case, town-phase buildings are unlocked by researching the phase_town, but as the Athenian faction has a separate town phase, it needs to tell this is a replacement for the regular town phase.
    5659
    5760'''requirements''': This defines what is required for the tech to be available for research.  Currently (20/04/2012) the available requirements are: