Version 1 (modified by 12 years ago) ( diff ) | ,
---|
This page documents how a series of scenarios for introducing the player to 0 A.D. may be designed.
What the tutorial should cover
Basics
- Map navigation.
- Unit selection.
- Group selection.
- Order queues.
- The concepts of idle and working units.
- Territory.
- Shroud of darkness.
- Fog of war.
- The concept of resource requirements.
Training
- Training workers.
- Training queues.
- Rally points.
- Garrisoning units.
- Training fighters.
- Deleting units.
Construction
- Building with basic workers.
- Building placement and rotation.
- Adding workers to a building under construction.
- Beginning multiple constructions at once.
- Building with citizen soldiers.
- Deleting buildings.
Gathering
- Treasures.
- Foraging.
- Woodcutting.
- Mining stone.
- Mining metal.
- Mills.
- Slaughtering livestock.
- Hunting.
Farming
- Building fields.
- Harvesting.
- Building corrals.
- Training livestock.
- Farmsteads.
- Building docks.
- Building fishing ships.
- Fishing.
- Fishing with garrisoned unit.
Bartering
- Building market.
- Bartering.
- Exchange rates.
Combat
- Predatory animals.
- Training infantry.
- Attacking enemy units.
- Unit statistics.
- Meelee and ranged.
- Damage types.
- Auras.
- Loot.
- Experience points and rank.
- Healing units.
Defense
- Building scout towers.
- Garrisoning units in towers.
- Building walls.
- Building wall towers.
- Repairing buildings.
Attack
- Control groups.
- Formations.
- Siege units.
Note:
See TracWiki
for help on using the wiki.