Version 1 (modified by Anders Feder, 12 years ago) ( diff )

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This page documents how a series of scenarios for introducing the player to 0 A.D. may be designed.

What the tutorial should cover

Basics

  • Map navigation.
  • Unit selection.
  • Group selection.
  • Order queues.
  • The concepts of idle and working units.
  • Territory.
  • Shroud of darkness.
  • Fog of war.
  • The concept of resource requirements.

Training

  • Training workers.
  • Training queues.
  • Rally points.
  • Garrisoning units.
  • Training fighters.
  • Deleting units.

Construction

  • Building with basic workers.
  • Building placement and rotation.
  • Adding workers to a building under construction.
  • Beginning multiple constructions at once.
  • Building with citizen soldiers.
  • Deleting buildings.

Gathering

  • Treasures.
  • Foraging.
  • Woodcutting.
  • Mining stone.
  • Mining metal.
  • Mills.
  • Slaughtering livestock.
  • Hunting.

Farming

  • Building fields.
  • Harvesting.
  • Building corrals.
  • Training livestock.
  • Farmsteads.
  • Building docks.
  • Building fishing ships.
  • Fishing.
  • Fishing with garrisoned unit.

Bartering

  • Building market.
  • Bartering.
  • Exchange rates.

Combat

  • Predatory animals.
  • Training infantry.
  • Attacking enemy units.
  • Unit statistics.
  • Meelee and ranged.
  • Damage types.
  • Auras.
  • Loot.
  • Experience points and rank.
  • Healing units.

Defense

  • Building scout towers.
  • Garrisoning units in towers.
  • Building walls.
  • Building wall towers.
  • Repairing buildings.

Attack

  • Control groups.
  • Formations.
  • Siege units.
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