Version 1 (modified by Jonathan Waller, 13 years ago) ( diff )

Added script

Unit Summary Page Generator

This script will generate the content for the Unit Summary Table page.

from pyquery import PyQuery as pq

basePath = "C:/Users/Jonathan/0ad/binaries/data/mods/public/simulation/templates/"

def loadData(fileName, basePath, general, cost, attackRanged, attackMelee, armour):
	d = pq(filename=basePath + fileName)
	
	if d("Entity").attr("parent") != None:
		unitInfo = loadData(d("Entity").attr("parent")+".xml", basePath, general, cost, attackRanged, attackMelee, armour)
	else:
		unitInfo = {'general':{}, 'cost':[0,0,0,0], 'attackRanged':[0,0,0,0], 'attackMelee':[0,0,0], 'armour':[0,0,0]}
	
	for attr in general:
		if d(attr).text() != None:
			unitInfo['general'][attr] = d(attr).text()
	
	for i in range(len(cost)):
		if d(cost[i]).text() != None:
			unitInfo['cost'][i] = float(d(cost[i]).text())
	
	for i in range(len(armour)):
		if d(armour[i]).text() != None:
			unitInfo['armour'][i] = float(d(armour[i]).text())
	
	for i in range(len(attackRanged)):
		if d(attackRanged[i]).text() != None:
			unitInfo['attackRanged'][i] = float(d(attackRanged[i]).text())
	
	for i in range(len(attackMelee)):
		if d(attackMelee[i]).text() != None:
			unitInfo['attackMelee'][i] = float(d(attackMelee[i]).text())
	
	return unitInfo

def printUnit(fileName, basePath):
	general = ["GenericName", "SpecificName", "Vision > Range", "Health > Max"]
	cost = ["Cost > * > food", "Cost > * > wood", "Cost > * > metal", "Cost > * > stone"]
	attackRanged = ["Attack > Ranged > Pierce", "Attack > Ranged > Hack", "Attack > Ranged > Crush", "Attack > Ranged > MaxRange"]
	attackMelee = ["Attack > Melee > Pierce", "Attack > Melee > Hack", "Attack > Melee > Crush"]
	armour = ["Armour > Pierce", "Armour > Hack", "Armour > Crush"]
	generalTitles = ["Unit", "Specific Name", "Line of Sight", "Health"]
	costTitles = ["F", "W", "G", "S"]
	aTitles = ["P", "H", "C"]
	
	unitStuff = loadData(fileName, basePath, general, cost, attackRanged, attackMelee, armour)

	outString = "|| "
	for t in general:
		if t in unitStuff["general"]:
			outString += unitStuff["general"][t] + " || "
		else:
			outString += " || "

	for i in range(4):
		if unitStuff["cost"][i] != 0:
			outString += costTitles[i] + "{0:g} ".format(unitStuff["cost"][i])
	outString += "|| "
	
	if sum(unitStuff["attackRanged"]) > 0:
		for i in range(3):
			if unitStuff["attackRanged"][i] != 0:
				outString += aTitles[i] + "{0:g} ".format(unitStuff["attackRanged"][i])
		outString += "(Range {0:g}) ".format(unitStuff["attackRanged"][3])
	
	if sum(unitStuff["attackMelee"]) > 0:
		for i in range(3):
			if unitStuff["attackMelee"][i] != 0:
				outString += aTitles[i] + "{0:g} ".format(unitStuff["attackMelee"][i])
		outString += "(Melee) "
	outString += "|| "
	
	for i in range(3):
		if unitStuff["armour"][i] != 0:
			outString += aTitles[i] + "{0:g} ".format(unitStuff["armour"][i])

	outString += "||"

	return outString

f = open('unit_summary_table', 'w')

f.write("= Unit Summary Table =\n\n")

f.write("== Hellene Units ==\n")
f.write("||'''Common Name'''||'''Specific Name'''||'''Line of Sight'''||'''Health'''||'''Cost'''||'''Attack'''||'''Armour'''||\n")

f.write(printUnit("units/hele_infantry_spearman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/hele_infantry_javelinist_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/hele_infantry_archer_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/hele_cavalry_swordsman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/hele_cavalry_javelinist_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/hele_champion_infantry_mace.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/hele_champion_infantry_polis.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/hele_champion_ranged_polis.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/hele_champion_cavalry_mace.xml", basePath).encode("utf-8")+"\n")

f.write("\n== Carthaginian Units =="+"\n")
f.write("||'''Common Name'''||'''Specific Name'''||'''Line of Sight'''||'''Health'''||'''Cost'''||'''Attack'''||'''Armour'''||"+"\n")

f.write(printUnit("units/cart_infantry_spearman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_infantry_swordsman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_infantry_javelinist_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_infantry_archer_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_infantry_slinger_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_cavalry_swordsman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_cavalry_spearman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_cavalry_javelinist_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_champion_infantry.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/cart_champion_cavalry.xml", basePath).encode("utf-8")+"\n")

f.write("\n== Celtic Units =="+"\n")
f.write("||'''Common Name'''||'''Specific Name'''||'''Line of Sight'''||'''Health'''||'''Cost'''||'''Attack'''||'''Armour'''||"+"\n")

f.write(printUnit("units/celt_infantry_spearman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/celt_infantry_javelinist_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/celt_cavalry_swordsman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/celt_cavalry_spearman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/celt_cavalry_javelinist_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/celt_champion_infantry_brit.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/celt_champion_infantry_gaul.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/celt_champion_cavalry_brit.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/celt_champion_cavalry_gaul.xml", basePath).encode("utf-8")+"\n")

f.write("\n== Iberian Units =="+"\n")
f.write("||'''Common Name'''||'''Specific Name'''||'''Line of Sight'''||'''Health'''||'''Cost'''||'''Attack'''||'''Armour'''||"+"\n")

f.write(printUnit("units/iber_infantry_spearman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/iber_infantry_swordsman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/iber_infantry_javelinist_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/iber_infantry_slinger_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/iber_cavalry_spearman_a.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/iber_champion_infantry.xml", basePath).encode("utf-8")+"\n")
f.write(printUnit("units/iber_champion_cavalry.xml", basePath).encode("utf-8")+"\n")

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