Changes between Version 1 and Version 2 of WfgAcademiaInto


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Timestamp:
May 14, 2007, 2:02:20 AM (17 years ago)
Author:
Matei
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  • WfgAcademiaInto

    v1 v2  
    1 \author{Jason Bishop \and Jan Wassenberg}
     1Jason Bishop Jan Wassenberg
    22
    3 Overview/Intro
     3== Introduction ==
    44
    55Wildfire Games (WFG) is in the process of developing a freeware game. The name of this project is 0 A.D. (``zero ey-dee"), a historically based Real Time Strategy (RTS) game focusing on the years 500 B.C. to 0 A.D. In short, it is a war/economy strategy game that allows you to recreate or rewrite the ancient history of western civilizations.
     
    1111Wildfire Games is now creating a new branch of development.  As students ourselves we are aware that working on interesting projects requires laying untold amounts of foundation code, which can be a daunting task. Therefore WFG would like to offer the source code of our game to professors and students of universities all around the globe as a means of enabling projects for computer labs, coursework, projects, or theses. 
    1212
    13 Pyrogenesis Features
     13== Pyrogenesis Features ==
    1414
    1515The Pyrogenesis Engine was designed from the ground up by WFG programmers. Its open-ended architecture can accomodate RTS and RPG game types.
     
    4040- Aspects of the game can be tweaked with tools or by modifying XML and Javascript files to totally change the game.
    4141- Easily modify content (units, buildings, the tech tree, ..) without touching any C++ code.
    42  Console command panel
    43  The game code is separate from the core engine.
     42- Console command panel
     43- The game code is separate from the core engine.
    4444- Uses open, standard file formats: COLLADA 3D assets, Zip archives
    4545
     
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    7777
    78 Why?
     78== Why? ==
    7979
    8080Why should you as a student or a professor be interested in using Pyrogenesis?
     
    8989  a good deal of experience in this area has been gained and can be passed on.
    9090
    91 Licensing
     91== Licensing ==
    9292
    9393For the source code, we suggest a common open-source license such as the GPL. The artwork would be made available for academic and non-commercial use (this is to prevent unscrupulous people from selling the finished product).
    9494
    9595
    96 FAQ
     96== FAQ ==
    9797
    9898When can this get started?