46 | | [[BR]]'''''BRIEF DESCRIPTION ::'''''Rank, a position (cell) in a file (row).[[BR]][[BR]]rk stands for rank. This specifies a slot in a row of entities.[[BR]][[BR]]Example:[[BR]][[BR]]CODE[[BR]]<formation Tag="Form Box 2"[[BR]] bonus="stat.armour"[[BR]] bonustype="unitmelee"[[BR]] bonusval=".2"[[BR]] penalty="move.rate"[[BR]] penaltytype="unitmech,unitnonmech"[[BR]] penaltyval=".1"[[BR]] width="5"[[BR]] required="10"[[BR]] next="Form Box 3"[[BR]] prior="Form Box 1"[[BR]] movement="Group Line"[[BR]][[BR]] <fl category="melee">[[BR]] <rk order="1"></rk>[[BR]] <rk order="10"></rk>[[BR]] <rk order="2"></rk>[[BR]] <rk order="11"></rk>[[BR]] <rk order="3"></rk>[[BR]] </fl>[[BR]] <fl category="melee">[[BR]] <rk order="12"></rk>[[BR]] <rk category="melee, ranged" order="18"></rk>[[BR]] <rk category="melee, ranged" order="22"></rk>[[BR]] <rk category="melee, ranged" order="19"></rk>[[BR]] <rk order="13"></rk>[[BR]] </fl>[[BR]] <fl category="melee">[[BR]] <rk order="4"></rk>[[BR]] <rk category="melee, ranged" order="23"></rk>[[BR]] <rk category="support, lead, ranged" order="5"></rk>[[BR]] <rk category="melee, ranged" order="24"></rk>[[BR]] <rk order="6"></rk>[[BR]] </fl>[[BR]] <fl category="melee">[[BR]] <rk order="14"></rk>[[BR]] <rk category="melee, ranged" order="20"></rk>[[BR]] <rk category="melee, ranged" order="25"></rk>[[BR]] <rk category="melee, ranged" order="21"></rk>[[BR]] <rk order="15"></rk>[[BR]] </fl>[[BR]] <fl category="melee">[[BR]] <rk order="7"></rk>[[BR]] <rk order="16"></rk>[[BR]] <rk order="8"></rk>[[BR]] <rk order="17"></rk>[[BR]] <rk order="9"></rk>[[BR]] </fl>[[BR]]></formation[[BR]][[BR]]QUOTE__'''FORMATIONS'''__[[BR]][[BR]][http://wildfiregames.com/0ad/viewtopic.php?t=95 Historian Article: Basic Formations and Movements][[BR]][[BR]]'''1. FORMATION CHARACTERISTICS'''[[BR]][[BR]]'''SPEED'''[[BR]]* Formations can only move at the speed (MR) of the slowest unit within them.[[BR]][[BR]]'''MOVEMENT INTERRUPTION'''[[BR]]* Moving formations, commanded over distance to go from point-to-point, are incapable of attack while moving (unless it's a special unit trait - Parthian cavalry archers, elephants, chariots).[[BR]][[BR]]'''IDLE ORIENTATION'''[[BR]]* Idle formations will orientate themselves with the vector from their prior waypoint[[BR]][[BR]]'''ATTACK'''[[BR]]* The formation's Attack command targets an area, and not a specific unit. The units in a formation will then advance (if needed and if allowed by their AI stance) and attack according to their optimal RPS dynamics vs. their enemies in that area. [[BR]][[BR]]'''CONTROL'''[[BR]]* Most Formations can be constituted without being placed under control group numbers (''Ctrl+...num''). [[BR]]* Units can be added to formation by using a GUI 'join' command.[[BR]][[BR]]'''FORMATION POSITIONS'''[[BR]]* Melee - Foot Hackers.[[BR]]* Protected - Units that should be protected - Healers, Female Citizens, etc.[[BR]]* Ranged - Ranged Units.[[BR]]* Lead - Hero units (and later in Part II, morale units)[[BR]][[BR]]'''2. FORMATION TYPES'''[[BR]][[BR]]'''[http://www.wildfiregames.com/~gamedesign/dd/formation2.htm Graphical Representation]'''[[BR]][[BR]]'''BOX'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, !UnitSupport, Hero[[BR]]'''Bonus:''' Melee Armour.[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:''' N/A.[[BR]]'''Explanation:''' The Box Formation is typically used to surround units within it that are weaker, more vulnerable, or of high value to the player. A formation with a defensive posture, that is good to use as a 'last stand'.[[BR]][[BR]]'''CLOSED COLUMN'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMilitary, !UnitSupport, Hero[[BR]]'''Bonus:''' Movement Rate.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Width of 3 max[[BR]]'''Explanation:'''[[BR]]- Basic formation for rapid unit distance movement.[[BR]]- The stongest units assemble to the front of the column.[[BR]][[BR]]'''CLOSED LINE'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, Hero[[BR]]'''!FormationCategory Positions'''[[BR]]* Melee = front.[[BR]]* Mobile = front.[[BR]]* Protected = back.[[BR]]* Ranged = middle/back.[[BR]]'''Bonus:''' Pierce Attack, Melee Attack.[[BR]]'''Debonus:''' Movement Rate, Pierce Armour.[[BR]]'''Special:''' Depth of 3 max, Closely Packed Together.[[BR]]'''Explanation:'''[[BR]]- The basic battle line.[[BR]]- Strongest units form to the front rank; if mixed hacker and ranged, melee to the front.[[BR]][[BR]]'''OPEN COLUMN'''[[BR]][[BR]]'''Bonus:''' Pierce Armour.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Width of 3 max, Loose formation.[[BR]]'''Explanation:'''[[BR]]- Like closed column, but staggered for protection against ranged attack and splash damage[[BR]][[BR]]'''OPEN LINE'''[[BR]][[BR]]'''Bonus:''' Pierce Armour, Crush Armour.[[BR]]'''Debonus:''' Movement Rate, Melee Armour.[[BR]]'''Special:''' Depth of 3 max, Loose formation.[[BR]]'''Explanation:'''[[BR]]- Like closed line, but staggered for protection against ranged attack and splash damage[[BR]][[BR]]'''SKIRMISH'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitRanged[[BR]]'''Bonus:''' Movement Rate, Attack Rate, LOS.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Evades Enemy, max depth of 2 (terrain permitting).[[BR]]'''Explanation:'''[[BR]]- Resembles an Open Line[[BR]]- Limited to ranged units[[BR]]- Ideally, these guys will run up to within their range of the enemy, fire their weapon, then retreat then continue the cycle.[[BR]][[BR]]'''FLYING WEDGE'''[[BR]][[BR]]'''Minimum Number Required:''' 9.[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, !UnitMedic, Hero[[BR]]'''Bonus:''' Movement Rate, Melee Attack.[[BR]]'''Debonus:''' Pierce Armour.[[BR]]'''Special:'''[[BR]]- Semi-unique to the 'barbarous' Celts and Iberians.[[BR]]- Protected go to the back middle.[[BR]]'''Explanation:'''[[BR]]- A break-through formation, mainly used by hackers.[[BR]][[BR]]'''TESTUDO'''[[BR]][[BR]]'''Minimum Number Required:''' 9.[[BR]]'''Available to Classes:''' !FootSword[[BR]]'''Bonus:''' Armour[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:'''[[BR]]- Unique To Romans.[[BR]]'''Explanation:'''[[BR]]- The turtle formation.[[BR]]- Unable to attack while in this formation.[[BR]]- Ultra high resistance to attack.[[BR]]- Cannot enter Flank.[[BR]]- Retains its formation in movement, and very slow[[BR]][[BR]]'''PHALANX'''[[BR]][[BR]]'''Minimum Number Required:''' 12[[BR]]'''Available to Classes:''' !FootSpearman[[BR]]'''Bonus:''' Armour[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:''' Unique To Hellenes.[[BR]]'''Explanation:'''[[BR]]- The standard phalanx of the Greek/Macedonian era[[BR]]- Retains its formation in movement, and slow |
| 46 | [[BR]]'''''BRIEF DESCRIPTION ::'''''Rank, a position (cell) in a file (row).[[BR]][[BR]]rk stands for rank. This specifies a slot in a row of entities. |
| 47 | |
| 48 | Example: |
| 49 | {{{ |
| 50 | #!xml |
| 51 | <formation Tag="Form Box 2" |
| 52 | bonus="stat.armour" |
| 53 | bonustype="unitmelee" |
| 54 | bonusval=".2" |
| 55 | penalty="move.rate" |
| 56 | penaltytype="unitmech,unitnonmech" |
| 57 | penaltyval=".1" |
| 58 | width="5" |
| 59 | required="10" |
| 60 | next="Form Box 3" |
| 61 | prior="Form Box 1" |
| 62 | movement="Group Line" |
| 63 | |
| 64 | <fl category="melee"> |
| 65 | <rk order="1"></rk> |
| 66 | <rk order="10"></rk> |
| 67 | <rk order="2"></rk> |
| 68 | <rk order="11"></rk> |
| 69 | <rk order="3"></rk> |
| 70 | </fl> |
| 71 | <fl category="melee"> |
| 72 | <rk order="12"></rk> |
| 73 | <rk category="melee, ranged" order="18"></rk> |
| 74 | <rk category="melee, ranged" order="22"></rk> |
| 75 | <rk category="melee, ranged" order="19"></rk> |
| 76 | <rk order="13"></rk> |
| 77 | </fl> |
| 78 | <fl category="melee"> |
| 79 | <rk order="4"></rk> |
| 80 | <rk category="melee, ranged" order="23"></rk> |
| 81 | <rk category="support, lead, ranged" order="5"></rk> |
| 82 | <rk category="melee, ranged" order="24"></rk> |
| 83 | <rk order="6"></rk> |
| 84 | </fl> |
| 85 | <fl category="melee"> |
| 86 | <rk order="14"></rk> |
| 87 | <rk category="melee, ranged" order="20"></rk> |
| 88 | <rk category="melee, ranged" order="25"></rk> |
| 89 | <rk category="melee, ranged" order="21"></rk> |
| 90 | <rk order="15"></rk> |
| 91 | </fl> |
| 92 | <fl category="melee"> |
| 93 | <rk order="7"></rk> |
| 94 | <rk order="16"></rk> |
| 95 | <rk order="8"></rk> |
| 96 | <rk order="17"></rk> |
| 97 | <rk order="9"></rk> |
| 98 | </fl> |
| 99 | </formation> |
| 100 | }}} |
| 101 | |
| 102 | ___'''FORMATIONS'''___ |
| 103 | |
| 104 | [http://wildfiregames.com/0ad/page.php?p=1528 Historian Article: Basic Formations and Movements] |
| 105 | |
| 106 | '''1. FORMATION CHARACTERISTICS'''[[BR]][[BR]]'''SPEED'''[[BR]]* Formations can only move at the speed (MR) of the slowest unit within them.[[BR]][[BR]]'''MOVEMENT INTERRUPTION'''[[BR]]* Moving formations, commanded over distance to go from point-to-point, are incapable of attack while moving (unless it's a special unit trait - Parthian cavalry archers, elephants, chariots).[[BR]][[BR]]'''IDLE ORIENTATION'''[[BR]]* Idle formations will orientate themselves with the vector from their prior waypoint[[BR]][[BR]]'''ATTACK'''[[BR]]* The formation's Attack command targets an area, and not a specific unit. The units in a formation will then advance (if needed and if allowed by their AI stance) and attack according to their optimal RPS dynamics vs. their enemies in that area. [[BR]][[BR]]'''CONTROL'''[[BR]]* Most Formations can be constituted without being placed under control group numbers (''Ctrl+...num''). [[BR]]* Units can be added to formation by using a GUI 'join' command.[[BR]][[BR]]'''FORMATION POSITIONS'''[[BR]]* Melee - Foot Hackers.[[BR]]* Protected - Units that should be protected - Healers, Female Citizens, etc.[[BR]]* Ranged - Ranged Units.[[BR]]* Lead - Hero units (and later in Part II, morale units)[[BR]][[BR]]'''2. FORMATION TYPES'''[[BR]][[BR]]'''[http://www.wildfiregames.com/~gamedesign/dd/formation2.htm Graphical Representation]'''[[BR]][[BR]]'''BOX'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, !UnitSupport, Hero[[BR]]'''Bonus:''' Melee Armour.[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:''' N/A.[[BR]]'''Explanation:''' The Box Formation is typically used to surround units within it that are weaker, more vulnerable, or of high value to the player. A formation with a defensive posture, that is good to use as a 'last stand'.[[BR]][[BR]]'''CLOSED COLUMN'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMilitary, !UnitSupport, Hero[[BR]]'''Bonus:''' Movement Rate.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Width of 3 max[[BR]]'''Explanation:'''[[BR]]- Basic formation for rapid unit distance movement.[[BR]]- The stongest units assemble to the front of the column.[[BR]][[BR]]'''CLOSED LINE'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, Hero[[BR]]'''!FormationCategory Positions'''[[BR]]* Melee = front.[[BR]]* Mobile = front.[[BR]]* Protected = back.[[BR]]* Ranged = middle/back.[[BR]]'''Bonus:''' Pierce Attack, Melee Attack.[[BR]]'''Debonus:''' Movement Rate, Pierce Armour.[[BR]]'''Special:''' Depth of 3 max, Closely Packed Together.[[BR]]'''Explanation:'''[[BR]]- The basic battle line.[[BR]]- Strongest units form to the front rank; if mixed hacker and ranged, melee to the front.[[BR]][[BR]]'''OPEN COLUMN'''[[BR]][[BR]]'''Bonus:''' Pierce Armour.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Width of 3 max, Loose formation.[[BR]]'''Explanation:'''[[BR]]- Like closed column, but staggered for protection against ranged attack and splash damage[[BR]][[BR]]'''OPEN LINE'''[[BR]][[BR]]'''Bonus:''' Pierce Armour, Crush Armour.[[BR]]'''Debonus:''' Movement Rate, Melee Armour.[[BR]]'''Special:''' Depth of 3 max, Loose formation.[[BR]]'''Explanation:'''[[BR]]- Like closed line, but staggered for protection against ranged attack and splash damage[[BR]][[BR]]'''SKIRMISH'''[[BR]][[BR]]'''Minimum Number Required:''' 9[[BR]]'''Available to Classes:''' !UnitRanged[[BR]]'''Bonus:''' Movement Rate, Attack Rate, LOS.[[BR]]'''Debonus:''' Melee Armour.[[BR]]'''Special:''' Evades Enemy, max depth of 2 (terrain permitting).[[BR]]'''Explanation:'''[[BR]]- Resembles an Open Line[[BR]]- Limited to ranged units[[BR]]- Ideally, these guys will run up to within their range of the enemy, fire their weapon, then retreat then continue the cycle.[[BR]][[BR]]'''FLYING WEDGE'''[[BR]][[BR]]'''Minimum Number Required:''' 9.[[BR]]'''Available to Classes:''' !UnitMechanical, !UnitMilitary, !UnitMedic, Hero[[BR]]'''Bonus:''' Movement Rate, Melee Attack.[[BR]]'''Debonus:''' Pierce Armour.[[BR]]'''Special:'''[[BR]]- Semi-unique to the 'barbarous' Celts and Iberians.[[BR]]- Protected go to the back middle.[[BR]]'''Explanation:'''[[BR]]- A break-through formation, mainly used by hackers.[[BR]][[BR]]'''TESTUDO'''[[BR]][[BR]]'''Minimum Number Required:''' 9.[[BR]]'''Available to Classes:''' !FootSword[[BR]]'''Bonus:''' Armour[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:'''[[BR]]- Unique To Romans.[[BR]]'''Explanation:'''[[BR]]- The turtle formation.[[BR]]- Unable to attack while in this formation.[[BR]]- Ultra high resistance to attack.[[BR]]- Cannot enter Flank.[[BR]]- Retains its formation in movement, and very slow[[BR]][[BR]]'''PHALANX'''[[BR]][[BR]]'''Minimum Number Required:''' 12[[BR]]'''Available to Classes:''' !FootSpearman[[BR]]'''Bonus:''' Armour[[BR]]'''Debonus:''' Movement Rate.[[BR]]'''Special:''' Unique To Hellenes.[[BR]]'''Explanation:'''[[BR]]- The standard phalanx of the Greek/Macedonian era[[BR]]- Retains its formation in movement, and slow |