| 1 | Formations have an importance in the game for performing realistic and strategic tactics. Can you stick a female worker in a testudo formation or do the priests take the front position in the formation? I think not! That is why we need to specify what is allowed and in what position for each entity. |
| 2 | |
| 3 | '''Example:''' |
| 4 | |
| 5 | {{{ |
| 6 | <Actions> |
| 7 | <Formation> |
| 8 | <Category>Melee</Category> |
| 9 | <Type>Box, Column_C, Line_C, Column_O, Line_O, Flank</Type> |
| 10 | </Formation> |
| 11 | </Actions> |
| 12 | }}} |
| 13 | |
| 14 | ---- |
| 15 | |
| 16 | = Category = |
| 17 | ''BRIEF DESCRIPTION ::'' The entity will occupy this position when in formation. |
| 18 | |
| 19 | Each entity that can enter a formation is assigned a category. The entity's category defines what position it takes in the formation. These are the categories available: |
| 20 | |
| 21 | * ''protected'' - takes the safest position in the formation (usually in the back or middle). |
| 22 | * ''melee'' - takes the position to shield the protected/ranged entities from attack. Usually melee type units. |
| 23 | * ''ranged'' - takes the position that is most optimal for using a ranged weapon. |
| 24 | * ''lead'' - takes the position of leadership. There is only one (if any) of these positions in each formation type. |
| 25 | |
| 26 | = Type = |
| 27 | ''BRIEF DESCRIPTION ::'' List of formations that the entity is allowed to perform. |
| 28 | |
| 29 | This defines what formations the entity may use. If this is not defined, then the unit may not enter a formation. |
| 30 | |
| 31 | The formation types are: |
| 32 | |
| 33 | * box |
| 34 | * column_c |
| 35 | * line_c |
| 36 | * column_o |
| 37 | * line_o |
| 38 | * flank |
| 39 | * skirmish |
| 40 | * wedge |
| 41 | * testudo |
| 42 | * phalanx |
| 43 | |
| 44 | For more information abou these formations, see the '''Formations''' document. |