Changes between Version 1 and Version 2 of XML.Entity
- Timestamp:
- Feb 23, 2008, 5:43:01 PM (16 years ago)
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XML.Entity
v1 v2 301 301 = Extant = 302 302 303 Set to "true" for the top-most entity in the h eirarchy (ietemplate_entity). Otherwise defaults to false.303 Set to "true" for the top-most entity in the hierarchy (i.e. template_entity). Otherwise defaults to false. 304 304 305 305 = Corpse = … … 307 307 The entity is replaced with this entity when it dies. (For example, a dead tree, a corpse, or a broken siege weapon.) 308 308 309 {{Template:TODO||Make corpse entities disappear from the map after a period of time. This will likely require properties to indicate the method of removal (fade / sink into the ground) and the delay period before removal occurs should be available to JS for the graphics options menu. }} 309 '''''TODO:''' Make corpse entities disappear from the map after a period of time. This will likely require properties to indicate the method of removal (fade / sink into the ground) and the delay period before removal occurs should be available to JS for the graphics options menu.'' 310 310 311 311 = Parent = … … 327 327 == [wiki:XML.Entity.Traits.AI AI] == 328 328 Entity action that is controlled by the computer is required to have an Artificial Intelligence attached to it. 329 {{Template:TODO|| These properties are distinctly the product of guesswork and speculation based on other games ... The precise content will ultimately depend on what's needed for unit AI.}} 329 '''''TODO:''' These properties are distinctly the product of guesswork and speculation based on other games ... The precise content will ultimately depend on what's needed for unit AI.'' 330 330 == [wiki:XML.Entity.Traits.Anchor Anchor] == 331 331 This trait simply indicates the manner in which this entity should be attached to the terrain plane. … … 334 334 == [wiki:XML.Entity.Traits.Audio Audio] == 335 335 These attributes handle the behaviours of sounds associated with this entity. 336 {{Template:TODO|| The audio properties will be revised/implemented depending on those needed by the new sound requirements.}} 336 '''''TODO:''' The audio properties will be revised/implemented depending on those needed by the new sound requirements.'' 337 337 == [wiki:XML.Entity.Traits.Auras Auras] == 338 338 An "Aura" is a passive ability that affects other entities within a certain radius of the entity with an aura. It usually changes the statistics of affected units. … … 349 349 == [wiki:XML.Entity.Traits.Loot Loot] == 350 350 This trait determines the quantity of resources automatically added to an opponent's Resource Pool, and/or the experience points he receives, when he destroys this entity. 351 == [wiki:XML.Entity.Traits. !MiniMap !MiniMap] ==351 == [wiki:XML.Entity.Traits.MiniMap MiniMap] == 352 352 This attribute specifies how the entity appears on the Mini-Map. 353 353 == [wiki:XML.Entity.Traits.Population Population] ==