Results (11 - 17 of 17)
- #2445: enhancement: [PATCH] Implement team civ bonuses (closed: fixed)
- Team bonuses should be something like technologies, but that act on allies instead of the own player. You can already add a team bonus by placing an aura on the CC (say, when your ally doesn't have a CC anymore, it won't be much of a goo ...
- By Feb 25, 2014, 10:48:57 AM —
- War_Story: [[TOC]] == INTRODUCTION == This document's intended purpose was to ...
- ... I scout ahead with the cavalry, keeping an eye out for wild animals. I soon spot a gaia (neutral) Settlement. There’s a decent supply of local resources and it’s in the corner of the map, so I send all four foot units over to it to build a Village Centre on top and quickly establish my base camp, w ...
- By Feb 16, 2011, 7:38:54 PM —
- #563: enhancement: [PATCH] Improve Animal AI (closed: fixed)
- We have passive, idle, and skittish. Add violent, aggressive and defensive behaviors to animalAI.js Possibly generalize the code so it can be applied to opponent AI (#707)
- By Sep 3, 2010, 3:17:16 AM —
- List:_Entities:_Nature:_Fauna: [[TOC]] = FAUNA OBJECTS = This listing, though comprehensive, ...
- ... * '''Capture:''' The animal may be captured and corralled. * '''Special:''' Any special traits of the animal. Animals are NOT replenished on the map during the course of a game session. Units of this type are gaia-controlled; they are not ini ...
- By Jul 9, 2009, 12:13:06 PM —
- XML.Entity.Traits.Garrison: If an entity has this trait, specified units are able to garrison (be ...
- ... e can use this to make units stand on battlements, position animals in corrals, etc. A "prop point" is one of these predefined positions on the parent object, where a unit of a certain type will appear if garrisoned. They are also called "sockets" or "nodes". == Rules of Propping == [[Image(http: ...
- By Feb 23, 2008, 4:18:58 AM —
- XML.Entity.Traits.Auras: An "Aura" is a passive ability that affects other entities within a ...
- ... name="Capture Female Citizen" affects="Female Citizen" allegiance="Enemy" radius="5" time="10" duration="permanent" < ...
- By Feb 23, 2008, 4:18:58 AM —
- Atlas_Scenario_Editor_DD: '''Version History:''' (Updates from the previous version are in <font ...
- ... ave control of this unit once placed (includes an entry for Gaia). * '''Civ Sort Drop-Down:''' Indicates which civilisation's units will be displayed (All, Celts, Persians, etc). This allows a player to be assigned units that it cannot train. By default, it is set to the current player's civilisa ...
- By Feb 23, 2008, 4:18:58 AM —
Note:
See TracSearch
for help on searching.